+JAC! Posted April 4, 2015 Share Posted April 4, 2015 Very nice. And even nicer to see with how litte code this can be done on the Atari. 3 Quote Link to comment Share on other sites More sharing options...
Joey Z Posted April 7, 2015 Author Share Posted April 7, 2015 (edited) FJC tried to run the terminal, and was having issues. Unfortunately, given the time zone difference, he had to log off before we could pinpoint the cause of the issue. However, I think I was able to find it some time afterward. I realized that it wasn't working with the 1200XL OS. Turns out, I had a few places where I had lda 1 instead of lda #1 (I'm really getting sick of these errors ) Anyway, here's the latest version again. EDIT: turns out this doesn't work in SDX because the VBXE memory window overlays the banking RAM window. Should be a relatively simple fix, I just need to turn that off after the init routine, then turn it back on in the main program segment. VBXETERM.atr Edited April 7, 2015 by Joey Z 1 Quote Link to comment Share on other sites More sharing options...
+Ripdubski Posted April 7, 2015 Share Posted April 7, 2015 wow, now i need a vbxe Quote Link to comment Share on other sites More sharing options...
Joey Z Posted April 8, 2015 Author Share Posted April 8, 2015 (edited) v0.01.2015.04.07new features:- added version number into main source file as data coded for human readablityin compiled form.bugfixes:- VBXE memory window no longer conflicts with extended memory. It hase beenmoved to $A000-AFFF. This overlaps the cartridge area, but cartridges havepriority over the VBXE memory area, so it works as long as you run with X.known bugs:- none yet todo:- add more ANSI control sequence support also added a license.txt, which isn't done yet. I haven't had time. So, for this version, the license.txt can be ignored. Instead, follow my definition of "don't be a dick" and you should be fine. If you have to ask, safest bet is to not do it. When I do complete the license, it will apply to the first version it appears in as well as all previous versions, so keep that in mind. version-0-01-2015-04-07.zip Edited April 8, 2015 by Joey Z 3 Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted April 8, 2015 Share Posted April 8, 2015 Thanks Joey. Finally got this version running under SDX in Altirra. Haven't tested on real hardware yet. Looks great, though. Quote Link to comment Share on other sites More sharing options...
Joey Z Posted April 8, 2015 Author Share Posted April 8, 2015 just so everyone knows, if you get a screen full of scrolling garbage when you start the term, that means you don't have an R: handler loaded. Quote Link to comment Share on other sites More sharing options...
Mathy Posted April 8, 2015 Share Posted April 8, 2015 Hello Joey Why doesn't the terminal test for the presents of an R: handler? Sincerely Mathy Quote Link to comment Share on other sites More sharing options...
Joey Z Posted April 8, 2015 Author Share Posted April 8, 2015 Hello Joey Why doesn't the terminal test for the presents of an R: handler? Sincerely Mathy simple: it's not done yet and I haven't added that feature. 1 Quote Link to comment Share on other sites More sharing options...
gozar Posted January 9, 2016 Share Posted January 9, 2016 Tried it out tonight in real hardware, and it worked really well for BBSing. Unfortunately, not so well as a Linux terminal. :-) Pretty awesome! Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
fujidude Posted January 10, 2016 Share Posted January 10, 2016 Looks good! Quote Link to comment Share on other sites More sharing options...
doctorclu Posted January 10, 2016 Share Posted January 10, 2016 Wow, now THAT terminal I would use. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted January 10, 2016 Share Posted January 10, 2016 Interesting question: Could one potentially do PETASCII on the VBXE? That is, all 16 commodore colors, with a 40-column 256 character set? One of the things I always wanted when I was in my teenage years BBSing on my Atari, was to be able to call the local Commodore BBS in full color. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 10, 2016 Share Posted January 10, 2016 Interesting question: Could one potentially do PETASCII on the VBXE? That is, all 16 commodore colors, with a 40-column 256 character set? One of the things I always wanted when I was in my teenage years BBSing on my Atari, was to be able to call the local Commodore BBS in full color. Yes, VBXE will allow that. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted January 10, 2016 Share Posted January 10, 2016 Someday I might have to look up one these VBXE's. See if they can be adapted to the Incogneto in the 800. 1 Quote Link to comment Share on other sites More sharing options...
Joey Z Posted January 12, 2016 Author Share Posted January 12, 2016 Interesting question: Could one potentially do PETASCII on the VBXE? That is, all 16 commodore colors, with a 40-column 256 character set? One of the things I always wanted when I was in my teenage years BBSing on my Atari, was to be able to call the local Commodore BBS in full color. VBXE does not have a 40 column mode unfortunately, so it may be harder than it seems. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted January 13, 2016 Share Posted January 13, 2016 Could it not be done in a bitmap mode though? Have the characters written directly to a bitmap instead of using character mode? Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted January 13, 2016 Share Posted January 13, 2016 Or just show 40 chars on the 80 char screen,indent 20 chars on each side. Quote Link to comment Share on other sites More sharing options...
phaeron Posted January 13, 2016 Share Posted January 13, 2016 You can emulate a 40 column display with the blitter -- it copies at 7MB/sec. Use a series of strided blits to copy from character/attribute arrays into another set of blits with one blit per character. Should take only one short routine to restart the entire blit list each frame. 2 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted March 19, 2016 Share Posted March 19, 2016 v0.01.2015.04.07 new features: - added version number into main source file as data coded for human readablity in compiled form. bugfixes: - VBXE memory window no longer conflicts with extended memory. It hase been moved to $A000-AFFF. This overlaps the cartridge area, but cartridges have priority over the VBXE memory area, so it works as long as you run with X. known bugs: - none yet todo: - add more ANSI control sequence support also added a license.txt, which isn't done yet. I haven't had time. So, for this version, the license.txt can be ignored. Instead, follow my definition of "don't be a dick" and you should be fine. If you have to ask, safest bet is to not do it. When I do complete the license, it will apply to the first version it appears in as well as all previous versions, so keep that in mind. is this just a text terminal right now? No menu to access to configure yet? no file xfers ? It looks pretty good so far. Quote Link to comment Share on other sites More sharing options...
Joey Z Posted March 19, 2016 Author Share Posted March 19, 2016 is this just a text terminal right now? No menu to access to configure yet? no file xfers ? It looks pretty good so far. Yes, it's nowhere near complete. No configuration at all, more or less full ASCII support, miniscule set of ANSI support. UI is limited to you pressing a key, it sends it, it receives something, it displays it. Quote Link to comment Share on other sites More sharing options...
Shift838 Posted March 19, 2016 Share Posted March 19, 2016 thanks for the info. I just started learning Atari and was looking for something like this. I am currently running it via a emulated 130XE via Altirra. It works pretty good so far. I have found it does not display my ANSI screens completely correct, but it's a very good start. I will be following this topic. Thanks for the info. and keep up the good work! Quote Link to comment Share on other sites More sharing options...
Rybags Posted March 19, 2016 Share Posted March 19, 2016 40 cols could be done multiple ways. Another is to use 2 characters side by side, 0-127 represent left half, 128-255 for the right. Another way could be to overlay VBXE Ram to where the OS text screen is mapped. That allows leaving standard E: and S: devices as they are. Blits could be used to translate the stock screen into something VBXE can display. It could be done every frame though for translating to a VBXE bitmap would probably have to be spread over multiple frames. Character set mapping for doing bitmap would probably have to be done like the 7800 does it. Have each scanline of a character 256 bytes further in memory than the previous. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted March 19, 2016 Share Posted March 19, 2016 Phaeron noted a while ago that the blitter can emulate a 40 column display, I would imagine very efficiently. 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted March 19, 2016 Share Posted March 19, 2016 (edited) Depends how you want to do it. With Quadrillion which I had source and ported over from Plus/4 the original plan was to rewrite the rendering such that it correlated directly to the Atari way. That was going all well and good until some nasty bug crept in and I was left with a steaming mess, turned out quicker to just start again. Which was a pity as doing it the Atari way would have meant I could have done an easy legacy hw only port as well. The end result was that I left the rendering mostly alone and just used blits to remap the C= bitmap to Atari type. It's only moving 8,000 bytes or so per frame which in VBXE terms is barely above idling. But yeah, doing a 40x24 remap to 80x24 would allow improved resolution and cheaply in terms of both blit time and VRam usage. In fact could even use real interlace to give 16x16 characters in the same physical space as 8x8 ones. Edited March 19, 2016 by Rybags 3 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted March 20, 2016 Share Posted March 20, 2016 How do you exit out of this program? Any key to bring up a menu or anything? Quote Link to comment Share on other sites More sharing options...
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