KevinMos3 Posted August 24, 2014 Share Posted August 24, 2014 (edited) Here's a sprite & color hack of Donkey Kong Junior. The goal was to make the sprites and colors closer to the arcade without being too literal with the colors. (Above screenshots are of 1st version) Latest Version: Donkey Kong Jr (Hack).bin Donkey Kong Jr (Hack).a78 Older version: Donkey Kong Jr (Hack).a78Donkey Kong Jr (Hack).bin Edited September 27, 2014 by KevinMos3 9 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 24, 2014 Share Posted August 24, 2014 Very cool, thank you! Quote Link to comment Share on other sites More sharing options...
mmervine Posted August 24, 2014 Share Posted August 24, 2014 Kevin-this looks great! Quote Link to comment Share on other sites More sharing options...
tep392 Posted August 24, 2014 Share Posted August 24, 2014 I'm feeling the urge to rip the sounds out of the 8-bit version and stuff in Kevin's update. edit: With his permission of course. 6 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 24, 2014 Share Posted August 24, 2014 I'm feeling the urge to rip the sounds out of the 8-bit version and stuff in Kevin's update. Please, indulge your urge. 2 Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 24, 2014 Share Posted August 24, 2014 I'm feeling the urge to rip the sounds out of the 8-bit version and stuff in Kevin's update. edit: With his permission of course. YES! ESP is working! 2 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted August 24, 2014 Author Share Posted August 24, 2014 edit: With his permission of course. Permission not needed, but of course you have it anyway. 2 Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 25, 2014 Share Posted August 25, 2014 I'm feeling the urge to rip the sounds out of the 8-bit version and stuff in Kevin's update. edit: With his permission of course. Permission not needed, but of course you have it anyway. Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted August 25, 2014 Share Posted August 25, 2014 Nice! Got the original arcade myself and have to say looks great! Also, can you do a hack of the 7800 Asteroids where the asteroids start on the screen with random colors like the 2600 version does? Getting tired of the same old colors. Thanks! Quote Link to comment Share on other sites More sharing options...
Nerf Herder73 Posted August 26, 2014 Share Posted August 26, 2014 This is quite an improvement. Thanks! Quote Link to comment Share on other sites More sharing options...
tep392 Posted August 29, 2014 Share Posted August 29, 2014 Kevin, Here's something to help you tweak the collision detection if you wish. I've located the Jr-Object collision boundry box values for screen one. The boundry box is defined by 4 values which are the distance left,right,top and bottom from center of the Jr's sprite. Also, the values are different depending on what Jr is doing. This chart shows the 4 values and their location in the A78 file for each of Jr's states. The values seem to be different for the other screens and there are a few that I havn't identified yet. I should have the rest figured out in a few days. 5 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted August 30, 2014 Author Share Posted August 30, 2014 (edited) Very cool! Thanks for all the hard work on this. BTW, do ya'll prefer the original chains, or this edit? (And please don't prefer the edit just because it's different). Edited August 30, 2014 by KevinMos3 1 Quote Link to comment Share on other sites More sharing options...
mmervine Posted August 30, 2014 Share Posted August 30, 2014 Kevin-my vote is for the right hand screens. Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 31, 2014 Share Posted August 31, 2014 I vote right too due to it's simpler one step uniform design that better reminds me of the Arcade chains. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted August 31, 2014 Author Share Posted August 31, 2014 Two votes is enough for me. Here's the version with updated vines: Donkey Kong Jr (Hack).a78 Donkey Kong Jr (Hack).bin This one also has slightly different colors for the red baddies in Lvl 1 / red-yellow sparks in Lvl 3. I don't know if it's a positive change or if it even makes a difference on a TV with real hardware. I wouldn't call the graphic tweaks done though. I'm still tempted to make changes to the Lvl 1 baddies and the birds in the final Lvl. 5 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted September 19, 2014 Share Posted September 19, 2014 Amazing improvement as always, Kevin. Thank you so much for sharing!! And Perry, I'm really happy to know that you will work on Pokey sound. I can not wait!! Thank you guys!! Quote Link to comment Share on other sites More sharing options...
STE'86 Posted September 25, 2014 Share Posted September 25, 2014 ...and.... the upcoming c64 version of level 2 2 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted September 26, 2014 Share Posted September 26, 2014 Kevin, Perry, if I can help, I am making the complete set of Kong arcade sprites. Here just an anticipation. Thank you for your kind attention. Marco 1 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted September 27, 2014 Share Posted September 27, 2014 ...just a quick comparison. 2 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted September 27, 2014 Author Share Posted September 27, 2014 (edited) Thanks Marco. Great work as always. Hopefully, Perry can add Mario's color palette & extra palette, but if/until then, I added your DK with some different interpretations of the cuffs/cage. Donkey Kong Jr (Hack).a78 Donkey Kong Jr (Hack).bin Edited September 27, 2014 by KevinMos3 5 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted September 27, 2014 Share Posted September 27, 2014 Thanks Kevin, this is much appreciated. And I like the new cuffs. 1 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted September 27, 2014 Author Share Posted September 27, 2014 I wasn't quite happy with what I did on the corners of the cage, so I made some minor tweaks. Now, I'm not sure if I like the lower left corner. Let me know which you prefer and I'll upload a updated rom if necessary. New: Previous: 2 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted September 27, 2014 Share Posted September 27, 2014 I really like the "new", thanks for asking. I made some minor tweaks to the punches because my challenge is to have no different Kong's graphics when he is in the cage or out of the cage (as in the arcade version).This approach allows more coherence and great flexibility with the sprites if Perry will have the possibility to add the Mario's color palette for the cage (cage sprite overlapped to Kong sprite) and/or add more animation frames. Anyway, all of this will be clearer when I shared the complete set of Kong sprites. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted November 13, 2014 Share Posted November 13, 2014 Seeing the C64 DKJR recent release (And one heck of an excellent job at that) has stirred up some yearnings for some more fantastic updates to the 7800 original. Marco, as always, those sprites are wonderful. Love how you nail the arcade look of Kong as closely as possible on the 7800 with only the most minimal and necessary of compromises. Hoping to see and most definitely "hear" some more improvements down the road. 1 Quote Link to comment Share on other sites More sharing options...
tep392 Posted November 13, 2014 Share Posted November 13, 2014 Hoping to see and most definitely "hear" some more improvements down the road. Unfortunately I've been too busy with work/life to do much with this. I have disassembled the 7800 version and pulled the TIA sound code out. Next I need to grab the 800 sounds. 1 Quote Link to comment Share on other sites More sharing options...
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