trillykins Posted September 15, 2014 Share Posted September 15, 2014 Hi Had to make a Breakout clone for an assignment at school, so I thought it'd be fun to remake the Atari 2600 version of the game. The entire thing is done, but it's oh-so silent at the moment. No sound effects. Anyone know if there's a site somewhere that has all the original sounds? Also, anyone know how sounds were handled in the game; random sound effects, looped list of available sounds, maybe some specific algorithm based on which colour brick you hit etc..? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 15, 2014 Share Posted September 15, 2014 Nothing that complicated. Breakout only uses a single channel. Distortion register AUDC0 is given value $0C for all sounds (div 6: pure tone). Volume register AUDV0 is set to highest for all sounds ($0F). Data table LF792 holds the tone frequency (AUDF0) for the brick hit...$1C,$16,$12,$10,$0C,$0A (lowest to highest) - unless the upper/side wall or paddle is hit ($02,$04,$08). A single delay timer holds the number of frames to hold the note...looks to be 6 for hitting bricks. Or are you referring to Super Breakout...which uses multi-frequency notes on both channels? Quote Link to comment Share on other sites More sharing options...
Rybags Posted September 15, 2014 Share Posted September 15, 2014 I find Super Breakout to have more interesting sounds. Possibly you could just write a short program that simulates the LFSR that gives each AUDC type it's waveform, use it to generate wave files of the sounds you want to use. Quote Link to comment Share on other sites More sharing options...
trillykins Posted September 15, 2014 Author Share Posted September 15, 2014 Thanks for the help. Figured something out. Quote Link to comment Share on other sites More sharing options...
Dormant_Flame Posted February 10, 2017 Share Posted February 10, 2017 Thanks for the help. Figured something out. I am also making a breakout clone for school and was hoping you remembered how you figured out the sound and could help me out? Quote Link to comment Share on other sites More sharing options...
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