Cybearg Posted October 13, 2014 Share Posted October 13, 2014 (edited) I can't seem to get a non-flickering mess of an image when I combine the super chip's pfres (of greater than 12) with the pfheights kernel option. Am I doing something wrong or is there some problem I'm not aware of here? Is there a fix? rem batari Basic Program rem created 10/13/2014 1:34:20 AM by Visual bB Version 1.0.0.566 set romsize 16kSC set kernel_options pfheights const pfwidth = 4 const pfres = 18 playfield: ................................ .......XXX...................... .......X...............XXXXX.... ....X.XXX.X...........XXXXXXX... ....XXXXXXX...........XX.XXXX... ....XXX.XXX...........XXXXXXX... ....XX...XX...........X..XX.X... ....XX...XX...........X..XXXX... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end COLUPF = $0E pfheights: 8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 end title_loop drawscreen goto title_loop Removing const pfres = 18 or taking out the pfheights kernel option will both work, but otherwise it's a flickering mess. test_2.bas.bin Edited October 13, 2014 by Cybearg Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 13, 2014 Share Posted October 13, 2014 Would this post help any: atariage.com/forums/topic/163208-pfheights-dont-like-pfres/?p=2015181 Quote Link to comment Share on other sites More sharing options...
Cybearg Posted October 13, 2014 Author Share Posted October 13, 2014 Would this post help any: atariage.com/forums/topic/163208-pfheights-dont-like-pfres/?p=2015181 Afraid not. Someone else had the same problem as me, but there are no solutions brought up there, just people acknowledging the problem. I guess that means there's no option for it. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 13, 2014 Share Posted October 13, 2014 Afraid not. Someone else had the same problem as me, but there are no solutions brought up there, just people acknowledging the problem. I guess that means there's no option for it. I wonder if RevEng could make an adjustment to bB so it will work? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.