+Gemintronic Posted October 15, 2014 Share Posted October 15, 2014 This is an unfinished experiment to see what Bosconian would be like from the enemy star-bases perspective. All you can do is move around. There is something retarded going on when one of the virtual sprites reaches the screen boundaries. ALL the virtual sprites decide to flicker >:-( If anyone wants to take a stab at correcting that please feel free! ConianBoss08.bas ConianBoss08.bin 2 Quote Link to comment Share on other sites More sharing options...
iesposta Posted October 18, 2014 Share Posted October 18, 2014 You mean everything flickers when you move up and down and the virtual sprites reposition? Must be due to the reusing Player1 and repositioning causes all the onscreen virtuals to blink a frame. The DPC+ kernel does this also. Just look at the first level of our DK Arcade 2600. Every barrel that comes out causes every other virtual sprite to blink, the hammers, the other barrels, and the oil barrel. Since Player0 is not reused, only that and the playfield and the not used background don't miss a frame. I don't recall it ever being discussed, and with no new updates from batari it's just the way it is. There are a dozen "kernels" that can be used by the Basic compiler and it is quite complex while giving us an easy way to program for an Atari 2600. 1 Quote Link to comment Share on other sites More sharing options...
BrianC Posted October 18, 2014 Share Posted October 18, 2014 I'm reminded of Star Luster Famicom where you see Bosconian style bases from a pseudo 3D perspective (bases work like the ones in Star Radiers in that game). 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.