atarifan2600 Posted December 31, 2014 Share Posted December 31, 2014 Here is my first Atari game which is called Pac-Action. It's a simple 2k game. I've only just started working on it so It might become a whole game sometime in the future. When you run the game, you can use the left difficulty switch to change the level. Press reset to play. The aim is to eat the dots and dodge the ghost. Watch out though, the speed can increase! 16 dots, 26 dots and 36 dots increase the speed of the ghost some more. In level 1, Touching a ghost can subtract a point. In level 2, Touching a ghost can subtract 2 points. A dot is worth one point. This game shows that simple graphics don't make the game that boring! Good luck! Download .bin here: pac2.bas.bin pac2.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted December 31, 2014 Share Posted December 31, 2014 Here is my first Atari game which is called Pac-Action. It's a simple 2k game. I've only just started working on it so It might become a whole game sometime in the future. When you run the game, you can use the left difficulty switch to change the level. Press reset to play. The aim is to eat the dots and dodge the ghost. Watch out though, the speed can increase! 16 dots, 26 dots and 36 dots increase the speed of the ghost some more. In level 1, Touching a ghost can subtract a point. In level 2, Touching a ghost can subtract 2 points. A dot is worth one point. This game shows that simple graphics don't make the game that boring! Good luck! Download .bin here: Pretty nice. Hey! How did you get high res sprites in a 2k cartridge? I had to use DPC+ to get high resolution. Here's a Flash game I did for fun. Kind of a similar concept. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 31, 2014 Share Posted December 31, 2014 There is a similar game (without the ghost, though) called Pac-It for the Dreamcast VMU. The ghost adds an extra challenge, though. With the multisprite kernel, you can have 3 more ghosts, and if they aren't all on the same x axis line, there wouldn't be flickering, just as long as player 0 is Pac-Man. But this would probably drive your code up to 4k, which is fine since it wouldn't need bankswitching. I'm just wondering how much space you have left for the 2k game. Quote Link to comment Share on other sites More sharing options...
atarifan2600 Posted December 31, 2014 Author Share Posted December 31, 2014 I've updated the game, it now has music, a black background, and the music speeds up with the game and slows down. Because of these new features I increased the rom size to 4k. Here is the latest version: pac3.bas.bin pac3.bas.bin 2 Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted January 3, 2015 Share Posted January 3, 2015 Great for a first game. There's a few minor issues you could fix. You can scroll off the top and bottom of the screen, I'd add a maximum Y value at the top and bottom so that can't happen. Once the game speeds up the ghost tends to jitter at the left side of the screen before resetting. I'd also consider increasing the speed for the player (up/down) once the game starts speeding up. I also like atari2600land's suggestion of using the multisprite kernel and adding a few more ghosts. Steve Quote Link to comment Share on other sites More sharing options...
atarifan2600 Posted January 4, 2015 Author Share Posted January 4, 2015 Alright everyone, I am fixing the bugs you found. I can't do the multisprite thing because it messes up the playfields... Quote Link to comment Share on other sites More sharing options...
atarifan2600 Posted January 4, 2015 Author Share Posted January 4, 2015 (edited) Here it is, Pac-Action version 3! Pac-Man no longer goes off screen Ghosts don't jitter when they pass Pac-Man's controls speed up with the game Download here : pac4.bas.bin Edited January 4, 2015 by atarifan2600 Quote Link to comment Share on other sites More sharing options...
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