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Can't get debounce routine working


Retro Lord

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I'm having some problems with getting a debounce routine working so that the player can't just hold down the fire button. What am I doing wrong?

 

The f counters are used for animation. When the player presses the button I want the second frame of the animation to show and then revert too the first frame.

  drawscreen

 if joy0fire then f=20 else f=10

 if f=20 then goto skip

skip

  goto main
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Great example! Didn't know the routine was called repetition restrainer. I have another related question. How would I go about making the second animation frame last for about 1 second in this example? Not sure a f=f+1 counter would work?

  drawscreen

 if f=20 then f=10

   if !joy0fire then _Bit1_FireB_Restrainer{1} = 0 : goto __Skip_Fire

   if _Bit1_FireB_Restrainer{1} then goto __Skip_Fire

   _Bit1_FireB_Restrainer{1} = 1

   f=20 : score=score+1

__Skip_Fire

  goto main
Edited by Retro Lord
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