jvas Posted January 13, 2015 Share Posted January 13, 2015 https://www.facebook.com/photo.php?fbid=10205983789619525&set=a.1223142464394.35972.1403950705&type=1&theater Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 13, 2015 Share Posted January 13, 2015 It dont work.. fyi wha?? Quote Link to comment Share on other sites More sharing options...
jvas Posted January 13, 2015 Author Share Posted January 13, 2015 Don't know, sorry. It points to the following image: 3 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted January 13, 2015 Share Posted January 13, 2015 Roddo for the 7800? What is this? Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted January 13, 2015 Share Posted January 13, 2015 Looks like Polish... Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted January 13, 2015 Share Posted January 13, 2015 (edited) hmmm.. Robbo Edited January 13, 2015 by PacManPlus 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted January 13, 2015 Share Posted January 13, 2015 Robbo Quote Link to comment Share on other sites More sharing options...
gambler172 Posted January 13, 2015 Share Posted January 13, 2015 Never heard that there are there any games from poland for the 7800 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 13, 2015 Share Posted January 13, 2015 Open source re-implementation of Robbo here. Haven't been able to find anything additional other than what's been seen regarding this 7800 port by Sebastian Kotek (Per the screenshot). Screenshots for various ports [Atari 8-bit, C64, DOS] here. The Atari ST port's screenshots are not there; however, a video of the ST port is here. Here is a video of the Atari XE/XL 8-bit port. Thanks for the heads-up, jvas! Gameplay per the wiki (Thanks, Bob!): "The game's design was partly inspired by Boulder Dash, but with the gravity aspect removed. The player controls the titular little robot through a series of planets (56 in the original Atari version), each being a vertically-scrolling maze filled with various objects and obstacles. The goal of each level is to collect all bolts scattered around, and then reach a capsule that takes the hero to the next planet. On his way Robbo must avoid deadly obstacles that include moving creatures, laser turrets, and large magnets. Various items can be found, including keys that open doors, bullets that kill enemies and destroy impassable walls of rubble, crates that can be pushed, bombs that explode upon being shot, and mirrors that teleport the hero around the level." 2 Quote Link to comment Share on other sites More sharing options...
tdididit Posted January 13, 2015 Share Posted January 13, 2015 (edited) This game was made originally for Atari XL/XE in 1989 I am making this port only to remember 6502 assembler and play a little with maria. Truly, I need to say that I have lot of fun with it now Edited January 13, 2015 by tdididit 4 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 13, 2015 Share Posted January 13, 2015 Welcome to the community; thank you for sharing that information and the capture. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted January 13, 2015 Share Posted January 13, 2015 Hi is there any rom available? Quote Link to comment Share on other sites More sharing options...
tdididit Posted January 13, 2015 Share Posted January 13, 2015 Thanks for being welcomed again Trebor I dont know how but my old account disappeared I will share rom and source files when I finish this port. Now I am working on game play gfx routines. I think day or two and game will be ready what is done: - 320x1 8x8 character map from Robbo Konstruktor Atari XL/XE font file - 2 048B - 2x 320x2 4x8 character map from Robbo Atari XL/XE file - 4 096B - 56x 512 bytes cave maps from Robbo Atari XL/XE file - 28 672B - PAL/NTSC Display Lists - 1 024B - Title screen what is to do: - Game screen - Game logics - Congratulations screen - Sound fx - maybe HSC 4 Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted January 13, 2015 Share Posted January 13, 2015 If you've got the XEGS to 7800 porting down, would love to see Into the Eagle's Nest, Thunderfox, or Blue Max done as well. We didn't get those on the 7800. 2 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 13, 2015 Share Posted January 13, 2015 If you've got the XEGS to 7800 porting down, would love to see Into the Eagle's Nest, Thunderfox, or Blue Max done as well. We didn't get those on the 7800. If he does that, I hope he makes Thunderfox easier. Damn that game was *HARD* on the XEGS. haha Quote Link to comment Share on other sites More sharing options...
tdididit Posted January 13, 2015 Share Posted January 13, 2015 Problem with 7800 systms is low amount of ram memory (4096+128), The game you are talking about looks for memory maze model (enemy AI works even if isnt on screen) i dont want to make a game what needs SC RAM, just pure ROM for raw system. I think that even with extra 8kB of RAM maze would be to small future plans of my 7800 dev I like to keep still in secret... I am still working on it. 10 Quote Link to comment Share on other sites More sharing options...
tdididit Posted January 15, 2015 Share Posted January 15, 2015 (edited) just a map viewer, UP/DOWN - change vertical view LEFT/RIGHT - change cave i am curious is it work on real machine now is time to put some animation and motion a78-robbo.a78 Edited January 15, 2015 by tdididit 6 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 15, 2015 Share Posted January 15, 2015 Looks good, tdididit, under an NTSC console. There's some scanline flickering at the last and first scanline of the playfield. Here's a quick ~1 minute video: https://www.youtube.com/watch?v=I-1LAa6b-0Q 8 Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted January 15, 2015 Share Posted January 15, 2015 Nice, did you use the CC2 or did you upload it to the MCP? @tdididit: Does your handle mean "TDI did it!"? Keep going, this system needs love and is pretty cool for something Atari made. 2 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 15, 2015 Share Posted January 15, 2015 Nice, did you use the CC2 or did you upload it to the MCP? Thanks to you, tested on real hardware via MCP. 2 Quote Link to comment Share on other sites More sharing options...
tdididit Posted January 15, 2015 Share Posted January 15, 2015 @tdididit: Does your handle mean "TDI did it!"? Keep going, this system needs love and is pretty cool for something Atari made. hehe yes ! I think you are first person who found meaning of my nickname Quote Link to comment Share on other sites More sharing options...
gambler172 Posted January 15, 2015 Share Posted January 15, 2015 Hi Tdididit Looks great so far..... greetings Walter Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 15, 2015 Share Posted January 15, 2015 I like my tdi. Got me to work this morning.. 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted January 30, 2015 Share Posted January 30, 2015 any news on this? Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 30, 2015 Share Posted January 30, 2015 Bring on the BIN ... :-) Quote Link to comment Share on other sites More sharing options...
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