PacManPlus Posted January 21, 2015 Share Posted January 21, 2015 Hi Guys, I don't have much here, just the terrain moving, the player's ship, the game logo and a stationary enemy. The first thing I wanted to get out of the way was the scrolling of the terrain. 320B mode is used for the top of the screen, and 160A is used for the main playfield. Again, this is very early, and I'm still not 100% sure I will be able to finish it. Thanks, guys Bob NOTE - If you are using ProSystem, the graphics might show up corrupt. This is an issue with ProSystem. Just keep hitting Ctrl-R to reset until the screen shows correctly. WIP.A78 WIP.bin 15 Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 21, 2015 Share Posted January 21, 2015 Nice. There's barely anything there but it's enough already to produce the atmosphere of the game. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted January 21, 2015 Share Posted January 21, 2015 Just from what that shows, one word: awesome! Quote Link to comment Share on other sites More sharing options...
NIKON Posted January 21, 2015 Share Posted January 21, 2015 I tried it on the Pro System and it looked fine...I like the way you had the fire button change the enemies.....I agree with TrekMD..AWESOME. Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted January 21, 2015 Share Posted January 21, 2015 If someone could post a screenshot or two that would be cool . Quote Link to comment Share on other sites More sharing options...
NIKON Posted January 21, 2015 Share Posted January 21, 2015 If someone could post a screenshot or two that would be cool . https://www.youtube.com/watch?v=VadpwRP-unk&feature=youtu.be Quote Link to comment Share on other sites More sharing options...
78001987 Posted January 21, 2015 Share Posted January 21, 2015 https://www.youtube.com/watch?v=VadpwRP-unk&feature=youtu.be "This video is private" Quote Link to comment Share on other sites More sharing options...
8th lutz Posted January 21, 2015 Share Posted January 21, 2015 Looks great. Quote Link to comment Share on other sites More sharing options...
NIKON Posted January 21, 2015 Share Posted January 21, 2015 (edited) Sorry about that... went back to change the listing but it was gone...hmmm https://www.youtube.com/watch?v=mdftGf3iNmA&feature=youtu.be Edited January 21, 2015 by NIKON 5 Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted January 22, 2015 Share Posted January 22, 2015 Intriguing as always Robert.... Quote Link to comment Share on other sites More sharing options...
BrianC Posted January 22, 2015 Share Posted January 22, 2015 neat. Odd how Defender skipped 7800 when it was on pretty much everything else, even Intellivision and Colecovision. Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 22, 2015 Share Posted January 22, 2015 I don't believe the SMS has a port of Defender either. The NES does have Defender II (AKA Stargate), which is by the same house that handled Joust. For the 7800, it does show Stargate here under, "UNCONFIRMED BUT LIKELY ATARI DEVELOPMENTS". Quote Link to comment Share on other sites More sharing options...
Dauber Posted January 22, 2015 Share Posted January 22, 2015 !?!?!?!?!?!? Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted January 23, 2015 Share Posted January 23, 2015 Oh man this is great news!! Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 23, 2015 Share Posted January 23, 2015 Now we'll get big pretty firework-ish explosions like the arcade. 1 Quote Link to comment Share on other sites More sharing options...
jetset Posted January 23, 2015 Share Posted January 23, 2015 (edited) neat. Odd how Defender skipped 7800 when it was on pretty much everything else, even Intellivision and Colecovision. I would have thought with the control missing a hyperspace option with only two buttons there was a reason they skipped it. Curious to see how that's addressed. Edited January 23, 2015 by jetset Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 23, 2015 Share Posted January 23, 2015 I would have thought with the control missing a hyperspace option with only two buttons there was a reason they skipped it. Curious to see how that's addressed. Push the second button quickly for one special ability and hold it down longer for the other special ability. [The first button would only be for shooting. The second button could handle all of the special abilities, even in the sequel game with a third special ability. You'd have a quick click for one special ability, a longer press for the second special ability, and a double-click for the third special ability.] Quote Link to comment Share on other sites More sharing options...
RevEng Posted January 23, 2015 Share Posted January 23, 2015 You could make the player fly under the city to activate the smart bomb. BTW, where's the city? 4 Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted January 23, 2015 Share Posted January 23, 2015 Utilizing my DS2 adapter, could give you all kinds of buttons to use. 4 Quote Link to comment Share on other sites More sharing options...
Dauber Posted January 23, 2015 Share Posted January 23, 2015 JUST TAKE MY MONEY, BOB. 1 Quote Link to comment Share on other sites More sharing options...
Gabriel Posted January 23, 2015 Share Posted January 23, 2015 Would a Genesis controller option be possible? Would three button support be available on that controller? Maybe it's because I'm not good at Defender, but I personally wouldn't care if there is no hyperspace. If one button fires and the other button drops smart bombs, I'm good. I seriously wouldn't even care if the hyperspace button was put on the pause button on the console. It's been a while, isn't the hyperspace button on the arcade machine down in the bottom center of the control panel, 500 miles away from anywhere your hands would be while playing? Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 23, 2015 Share Posted January 23, 2015 Here's the Arcade control panel: We have five in-game buttons. Two of the buttons (Reverse and Thrust) are handled by the joystick. Fire would obviously be handled by one of the two joystick buttons. We're sort of putting the cart before the horse here; however, if/when Bob develops the game further along, for it to work with a standard 7800 controller, hyperspace or smart bomb can be handled as Random Terrain suggested. Additionally though, perhaps as a menu option or difficulty switch setting, Fire, Smart Bomb, and Hyperspace functionality can be configured. For example: Left Difficulty Switch - Toggles whether Fire is Button 1 or Button 2. A = Fire = Button 1 / Smart Bomb & Hyperspace Button 2. B = Fire = Button 2 / Smart Bomb & Hyperspace Button 1. Right Difficulty Switch - Toggles how Smart Bomb and Hyperspace are handled. A = Smart Bomb = Quick press / Hyperspace = Hold press. B = Hyperspace = Quick press / Smart Bomb = Hold press. My personal opinion is menu options are probably best, as there's need to recall (or set) switch positioning. As CPUWIZ mentioned, utilizing the plethora of available options via his PS2 adapter would be sweet as well. Would a Genesis controller option be possible? Would three button support be available on that controller? Support for a Genesis 3-button controller would call for another adapter (redesign). The currently available product in harmony with the schematics out there, configures it so two buttons are utilized. Usually, the A button, as well as Start, do not function as a valid input for the 7800. A stock Genesis controller behaves like a one-button (2600) joystick when connected to the 7800. 1 Quote Link to comment Share on other sites More sharing options...
Gabriel Posted January 23, 2015 Share Posted January 23, 2015 Support for a Genesis 3-button controller would call for another adapter (redesign). The currently available product and schematics out there fix it so two buttons are utilized. Usually, the A button, as well as Start, do not function as a valid input for the 7800. A stock Genesis controller behaves like a one-button (2600) joystick. I was thinking about how several 2600 homebrews and hacks use two buttons on a Genesis controller, even when played on the 7800. I know as a default the Genesis pad doesn't work as a two button 7800 controller. I saw someone state once in the 2600 hacks forum that the third button on a Genesis controller could be used on the 2600, but no one had coded anything to use it yet. So, I guess I was meaning the Genesis controller would be treated like a 2600 controller to play a 7800 game with multiple buttons. Make any sense? No? Yeah, it does sound terribly convoluted when I actually type it out. Of the other options, as a player I like Random Terrain's option of varied button presses more than the idea of pressing both buttons together. The both buttons together method frequently results in doing an undesired function, so it would probably waste precious smart bombs in this case. Yes, I know it's early. I'm just excited that Rob might do Defender. I'm just chatting and thinking out loud, no worries. Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 23, 2015 Share Posted January 23, 2015 The both buttons together method frequently results in doing an undesired function, so it would probably waste precious smart bombs in this case. Agreed (Looks like you caught my post before I updated it, after reflecting on the same possible/accidental end result ). I was thinking about how several 2600 homebrews and hacks use two buttons on a Genesis controller, even when played on the 7800. I know as a default the Genesis pad doesn't work as a two button 7800 controller. I saw someone state once in the 2600 hacks forum that the third button on a Genesis controller could be used on the 2600, but no one had coded anything to use it yet. So, I guess I was meaning the Genesis controller would be treated like a 2600 controller to play a 7800 game with multiple buttons. Make any sense? No? Yeah, it does sound terribly convoluted when I actually type it out. Seeing the post here, it looks like the 2-button support is coming from B and C for the 2600. A stock Genesis controller maps B (One button) only under the 7800, with an adapter B and C are utilized under the console. I'm not seeing how A (or Start) can possibly be utilized without hardware modification, but someone else (like RevEng ) can provide better insight of the option(s) if there is a way to do so. Yes, I know it's early. I'm just excited that Rob might do Defender. I'm just chatting and thinking out loud, no worries. I'm just as bad, if not worse. Sorry, if you felt the comment was directed at you. It was more me trying to tell myself that, before the rest of the post. I think it's an unavoidable reaction once seeing Bob throw something up; you just know the potential for an outstanding game is tremendous. Quote Link to comment Share on other sites More sharing options...
Rhomaios Posted January 23, 2015 Share Posted January 23, 2015 Sigh, another 2600 game I'm going to have to get rid of now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.