Retro Lord Posted February 2, 2015 Share Posted February 2, 2015 How would I go about if I want to fake multiple sprites? I want player 1 too ocupy certain locations on the screen at the same time so I thought some kind of cycle routine could work where it was sent to the locations really fast. And when player1 collides with player0 on that location it stops going to that location untill they all have been visited. Like coins in a mario game. Any ideas on how such a thing might be done? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted February 3, 2015 Share Posted February 3, 2015 You can have up to 10 multicolored sprites with the DPC+ Kernel, so no need to try to fake it on your own. The DPC+ Kernel fakes it for you. Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted February 3, 2015 Author Share Posted February 3, 2015 Yeah, I really should try to get the newest version of VBB working again someday, it just never seems to work for me. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted February 3, 2015 Share Posted February 3, 2015 Yeah, I really should try to get the newest version of VBB working again someday, it just never seems to work for me. Seems like people who have a problem are usually skipping a step or two when "installing." Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 6, 2015 Share Posted February 6, 2015 There's also the plain old multi sprite kernel but that has its quirks. Quote Link to comment Share on other sites More sharing options...
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