STGraves Posted March 1, 2015 Share Posted March 1, 2015 (edited) Does anyone know if there is a way to make the main enemy shoot a missile to the main character automatically, like to try to kill you?. In case here is, can you tell me how? Here is the code in case you can help me with the question. Thank. E.T.'sRevenge.bas Edited March 1, 2015 by STGraves Quote Link to comment Share on other sites More sharing options...
bogax Posted March 2, 2015 Share Posted March 2, 2015 According to RTs chart you don't have any missiles Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted March 2, 2015 Share Posted March 2, 2015 According to RTs chart you don't have any missiles He has a missile and the ball if he uses the code I posted in another thread instead of going back to the old buggy code. Quote Link to comment Share on other sites More sharing options...
STGraves Posted March 2, 2015 Author Share Posted March 2, 2015 Which thread? Quote Link to comment Share on other sites More sharing options...
STGraves Posted March 2, 2015 Author Share Posted March 2, 2015 Look, what i want to do is basically make ET fire a missile to the main character kind of to add a new level of difficulty to the game. Quote Link to comment Share on other sites More sharing options...
STGraves Posted March 2, 2015 Author Share Posted March 2, 2015 Look, what i want to do is basically make ET fire a missile to the main character kind of to add a new level of difficulty to the game. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted March 2, 2015 Share Posted March 2, 2015 Which thread? atariage.com/forums/topic/235723-player-animation/?p=3188340 Look, what i want to do is basically make ET fire a missile to the main character kind of to add a new level of difficulty to the game. If you want the player to keep shooting the missile, E.T. would have to shoot the ball. Or you could switch it so E.T. shoots the missile and the player shoots the ball. Quote Link to comment Share on other sites More sharing options...
STGraves Posted March 2, 2015 Author Share Posted March 2, 2015 Ok thanks Quote Link to comment Share on other sites More sharing options...
STGraves Posted March 2, 2015 Author Share Posted March 2, 2015 That's because missile 1 is disabled right? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted March 2, 2015 Share Posted March 2, 2015 That's because missile 1 is disabled right? Go to chart. Click on chart. Info pops up at top of chart like magic: _ set kernel_options player1colors pfcolors rem * Cost: loss of missile1. Quote Link to comment Share on other sites More sharing options...
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