+Schmitzi Posted April 5, 2015 Share Posted April 5, 2015 ♫♫♫ I can see clearly now ♫♫♫ Quote Link to comment Share on other sites More sharing options...
+mizapf Posted April 5, 2015 Share Posted April 5, 2015 Hi, how did you get that to .DSK ? Is there a way to convert/save that, or did you just have the DSK-File in addition ? Hehe ... of course, I created a new DSK and imported the files into it with TIImageTool. (And now you can drag-and-drop them.) 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted April 5, 2015 Author Share Posted April 5, 2015 As much fun as I think Gyruss will be, other than a few changes on the percussion line and with the noise channel, the ColecoVision rendition is an extremely tough act to follow. It would be nice to have the full musical piece without the game sound effects, but that will not be difficult to come by. In all, the game sounds awesome. Of course, I expect nothing less from Parker Brothers. Their TI conversions for are absolute tits so I expect the ColecoVision ports to be on the same level. Too bad PB never did more for the TI. Or did they? duh duh dun!!! Yeah, Gyruss will be a bit further down the road for me Speaking of Yie Ar, I would love to do some Last Ninja. Hey, Filip, your demo noted some Perl code you did. What did your Perl do? Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted April 5, 2015 Share Posted April 5, 2015 oh, the perl code did nothing fancy. It was just a quick-and-dirty byte statement generator open (FH,"<","gyruss for TI.epsgmod") || die("Couldn't open file! Byte\n"); binmode(FH) || die("Don't know but something went wrong\n"); my $cnt = 0; my $label = ' BYTE '; my $data = ''; while (read(FH,$buf,2)) { if ($cnt % 6 == 0) { $data .= "\n$label"; } else { $data .= ","; } my $val = sprintf("%04X", unpack("n",$buf)); $data .= ">" . substr($val,0,2) . ","; $data .= ">" . substr($val,2,2); #printf ("%X",unpack("n",$buf)); $cnt++; }; print "RUNSIZ EQU ", $cnt, "\n"; print "RUN $data\n"; close(FH); Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 5, 2015 Share Posted April 5, 2015 Very impressive! This is one of my favorite songs: Good old Jean Michel Jarre. But without control of the phase shift I don't think it would sound very interesting on the TI. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted July 30, 2015 Share Posted July 30, 2015 Deal. I have been considering this one. EDIT: I would actually consider this quite an accomplishment if I can come close to the quality of Rob Hubbard -- he is a fricken' legend. If you have a copy of Mod2PSG2 try this version I made: monty.vgm. It's not an accurate or complete version of the Monty music, but a good proof of concept. You can't play it on the TI yet, but I hope to get a version up and running soon. 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted July 31, 2015 Share Posted July 31, 2015 Here is the TI version of the Monty music, run E/A#5: MONTY. Thanks to Tursi for his great VGM compressor and player. MONTY.dsk 5 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted July 31, 2015 Share Posted July 31, 2015 i agree about VGM compressor... never thought that TI99 could sound at this level :) i like this conversion, i just found this a bit slowly than the original one. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted July 31, 2015 Share Posted July 31, 2015 i like this conversion, i just found this a bit slowly than the original one. Let's call it a remix to avoid too many comparisons to the original. 2 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted July 31, 2015 Author Share Posted July 31, 2015 I have a lot of the music scored and am making some changes to better match the TI capabilities. Right after I started this thread my free time when right to crap, and now I have a contract position which has me in an office for most of the day. The big part of what I am doing with the Monty music is using my Rexx script to make changes to and build the sound list. It is making mixing and transforming sounds very easy (like adjusting attenuation for a tone or whole song, swapping tone channels, creating a periodic noise channel using channel three as a source, etc.) Quote Link to comment Share on other sites More sharing options...
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