Bryan Posted April 2, 2015 Share Posted April 2, 2015 FFS - can we please not have this thread turn into another one of those threads... You mean a Sir Bitchalot thread? 1 Quote Link to comment Share on other sites More sharing options...
analmux Posted April 2, 2015 Share Posted April 2, 2015 Look here: http://atariage.com/forums/topic/236794-ultima-iv-remastered-for-c64/?p=3209532 Now look here: Just combining A8 gfx (GTIA + ANTIC) and a TV Screen & A Magnet gives the solution!!! ............. Just kidding. I think Mermaid's gfx arts look excellent, making maximal use of the VIC2 6569 benefits (v.e. hi-res, colour matrix) & restrictions (only 16 colours, dithering needed) For A8 a totally different solution is needed. And we also see excellent A8 gfx artists here. I'd like to see more of that, like Irgendwer (Crises Crises!) 2 Quote Link to comment Share on other sites More sharing options...
emkay Posted April 3, 2015 Share Posted April 3, 2015 Okay, we know you don't like the screens, but I'd appreciate it if you'd use more tact than simply calling them "crap", to use one example. Thank you, ..Al The main problem is the revolving of those threads. So what could be the cause, to start such a thread in an Atari Forum? Making people jealous? Trying to start people doing stuff for the A8? Try to do something similar? Or simply to start another discussion? Btw: Those purple colours in the pictures appear simply by the fact that the brightness fits better with an importing tool. Also that shizophrenic happening "The flaws of the C64 are well", "The flaws on the A8 are bad" ... Analyzing, what have been done on the C64, do a sneak peep on that hardware specs, and try to build a solution for a possible program, by explaining and showing the possibilities and limitations , is the only way .... And well, it worked in some parts in the past already Quote Link to comment Share on other sites More sharing options...
invisible kid Posted April 3, 2015 Share Posted April 3, 2015 Gave a quick shot in my converter. I think the X68000 version looks also nice... (and both are below 10k ) u4x68000.xex Let this one go into artifact mode and it looked great, almost like season changes. 2 Quote Link to comment Share on other sites More sharing options...
+wood_jl Posted April 3, 2015 Share Posted April 3, 2015 Amazing! Bravo! As usual, there's somebody (predictably) going to shit on it (as there is for everything), but since we know that beforehand, it doesn't matter. Very cool job, indeed! Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted April 3, 2015 Share Posted April 3, 2015 I'd rather see Ultima V ported over to the Atari than a remastered U4. After all, we already have U4 and have played it to death on the Atari. Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted April 3, 2015 Share Posted April 3, 2015 I'd rather see Ultima V ported over to the Atari than a remastered U4. After all, we already have U4 and have played it to death on the Atari. That seems like a rather more massive undertaking than bug fixes and graphical flourishes, particularly considering the leap in complexity between IV and V. Quote Link to comment Share on other sites More sharing options...
invisible kid Posted April 4, 2015 Share Posted April 4, 2015 artifact mode Argh, attract mode. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 4, 2015 Share Posted April 4, 2015 That seems like a rather more massive undertaking than bug fixes and graphical flourishes, particularly considering the leap in complexity between IV and V. Not really. C64 uses the same gamecode due to the "same" CPU. It's just the "same amount" as with Bug Fixes, to adjust the code to the A8. And then there had the sound and Graphics to be "remastered". Quote Link to comment Share on other sites More sharing options...
José Pereira Posted April 4, 2015 Share Posted April 4, 2015 Yes, Emkay you're right and remember that 2012 thread where an outsider got Ultima V things directly modem transfered from C64 that sadly he didn't finished. Only thing is because of the artifacting then some pixels must be changed. The pictures can be redone today and I think that the best would be a good artist and we have some good ones, doing them in G2F because using Rasta Converter there will always be those lines and JAG using PAL Blending doesn't make sense because on the game playing scrolling with panel it's intended for NTSC Artifacting. And I don't see a way to have this part of the game be other way then in hi-res and this way only good for NTSC guys. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted April 4, 2015 Share Posted April 4, 2015 Here's the Ultima V topic: http://atariage.com/forums/topic/198752-the-mystery-of-ultima-v-for-the-atari-8-bit/ Quote Link to comment Share on other sites More sharing options...
emkay Posted April 4, 2015 Share Posted April 4, 2015 And I don't see a way to have this part of the game be other way then in hi-res and this way only good for NTSC guys. Something , like this, would be fair enough... Quote Link to comment Share on other sites More sharing options...
José Pereira Posted April 4, 2015 Share Posted April 4, 2015 (edited) In the case of that Ultima V Rob's wip the pictures must be that ones in hi-res because of the white text. Problem on A8 is that the NTSC Artifacting are different from one machine to another, GTIA/CTIA, TVs where the two artifacting aren't the same to all, for example ones get water blue where others will see it brown or lilac/purple or whatever... Edited April 4, 2015 by José Pereira Quote Link to comment Share on other sites More sharing options...
José Pereira Posted April 4, 2015 Share Posted April 4, 2015 (edited) Something , like this, would be fair enough... Emkay that of Popmilo is done in a way that the inside part has 20Bytes wide so you'll have freely two PMGs per each colour to cover all line and then you'll get two more colours.In Ultima V the scroll part it's 22Bytes wide and don't work this way or you'll have to reduce the inside to 20Bytes wide. But that video show that for a new game and done thinking on the PMGs colouring and the gfxs placed across the game map there's even the possibility to add more than two colours. Edited April 4, 2015 by José Pereira Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted April 4, 2015 Share Posted April 4, 2015 Even a gr.8 port like Ultima IV would be awesome. It's the game itself that's important and not the graphics for these types of games, imo (says the guy who's porting Moria to the Atari 8-bit... with ascii graphics.) 1 Quote Link to comment Share on other sites More sharing options...
sargie Posted April 4, 2015 Share Posted April 4, 2015 Just wanted to say "Thank You" to the people that made the update. It's lovely. 3 Quote Link to comment Share on other sites More sharing options...
Mermaid Posted April 9, 2015 Share Posted April 9, 2015 Very nice pictures indeed! Could it be that you depicted yourself in the lower right corner of the 'fair'-image? Thank you. She does look a little bit like me, perhaps. 2 Quote Link to comment Share on other sites More sharing options...
Mermaid Posted April 12, 2015 Share Posted April 12, 2015 The source code has been released now, maybe someone here could use it as a basis for an updated A8 version of Ultima IV?http://magervalp.github.io/2015/04/12/u4-remastered-on-github.html 11 Quote Link to comment Share on other sites More sharing options...
low.blow Posted April 12, 2015 Share Posted April 12, 2015 so very cool. Thanks! The source code has been released now, maybe someone here could use it as a basis for an updated A8 version of Ultima IV?http://magervalp.github.io/2015/04/12/u4-remastered-on-github.html 1 Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted April 13, 2015 Share Posted April 13, 2015 I vote emkay to do it 2 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 15, 2015 Share Posted April 15, 2015 I just tried to replay u4 on my tv and real machine.... To be honest... The intro gfx are awful in PAL regions.... Not so in Emulator but on real machine and TV. We really should update it somehow. Maybe simply by replacing F in E in the display list.... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 15, 2015 Share Posted April 15, 2015 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 16, 2015 Share Posted April 16, 2015 u4x68000.xex Let this one go into artifact mode and it looked great, almost like season changes. this looks far better than anything in the A8 version Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 16, 2015 Share Posted April 16, 2015 to be honest... if using new gfx... esp. this HIP/TIP/RIP modes...... is there any space on the A8 discs? The gf8 pics seem to be packed like old Koala-formats... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 16, 2015 Share Posted April 16, 2015 is the NES version 1:1 content or was it tweaked for consoles (except for gfx/ui)? I still prefer the "western" look thou Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.