gfvh Posted April 12, 2015 Share Posted April 12, 2015 (edited) This is my second game, I haven't got too much expertise in programming for the Atari 2600, so I do simple games without too much movement on screen. This is almost a text adventure with some graphics and sounds. You need to hear certain sounds and reproduce them later on other object, similar to the mechanics of Loom by LucasArts. I wrote a manual http://gfvh.webs.com/laundryhero.pdf that explains the mechanics a little as well as some introductory story. I hope you like it and sorry for my poor English. Source Code: http://gfvh.webs.com/loonentero5.txt whole5.bin Edited April 12, 2015 by gfvh 1 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted April 13, 2015 Share Posted April 13, 2015 This is my second game, I haven't got too much expertise in programming for the Atari 2600, so I do simple games without too much movement on screen. This is almost a text adventure with some graphics and sounds. You need to hear certain sounds and reproduce them later on other object, similar to the mechanics of Loom by LucasArts. I wrote a manual http://gfvh.webs.com/laundryhero.pdf that explains the mechanics a little as well as some introductory story. I hope you like it and sorry for my poor English. Source Code: http://gfvh.webs.com/loonentero5.txt not working right on stella......... Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 13, 2015 Share Posted April 13, 2015 Congratulations for doing Assembler! Your code has a major flaw: The number of scan lines (Alt+L in Stella to make them visible) is a bit too high even for PAL, not 100% stable (330..332) and often odd (331). The latter causes color loss in PAL on real hardware. And due to a bug in Stella, the screen remains all black if PAL color-loss is enabled. 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted April 13, 2015 Author Share Posted April 13, 2015 Thank you. I don't know very much what I was doing, only that it worked for me in Stella, so I did not touch anything (I used a previous code, not mine, generated with a program called TIA painter) It's really difficult for me to understand what is really going on at hardware level, I just abstracted that layer, the graphics. Because my inexperience, I use only background and playfield to draw graphics, I trie not to mess with sprites and all Quote Link to comment Share on other sites More sharing options...
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