Keatah Posted June 24, 2015 Share Posted June 24, 2015 Is there a version of mame that supports autofire which works with Tempest? Quote Link to comment Share on other sites More sharing options...
Epx998 Posted June 25, 2015 Share Posted June 25, 2015 !!! Quote Link to comment Share on other sites More sharing options...
Vaughan Posted July 11, 2015 Share Posted July 11, 2015 I wouldn't play half the games I play for fun on Mame without Autofire - the days when I wanted to button mash are long gone. As far as I know Autofire is a function of the front end. I use IV/Play - and that have Autofire. Having said that, IV/Play has a horrid bug in its interface if you're using an Xbox controller, as I am. The selection screen goes mad at times. Since there's no setting to disable the joystick in the interface it's just something I have to live with. I like IV/Play because it also has the excellent "Image Enhancement" settings. If I could find an interface that had both Autofire and Image Enhancement I'd likely switch to it.... Quote Link to comment Share on other sites More sharing options...
Keatah Posted July 11, 2015 Author Share Posted July 11, 2015 Well after searching around.. I believe the best solution is to build a small circuit that triggers the fire button just as if I was hitting it. The software solutions and other mame builds are fail for Tempest because they hold the button too long. Tempest needs quick bursts because it itself autofires - but at a rate that is not conducive to long-term play or climbing up through the levels. Part of the difficulty I suppose. But nonetheless I, too, am far past the stage of mindless buttonmashing. Cry foul all you like, call it cheating, but I play my style in my own way. Quote Link to comment Share on other sites More sharing options...
Vaughan Posted July 11, 2015 Share Posted July 11, 2015 Curious, did you set the Autofire as low as it goes (1)? It defaults to 3..... or is it still too slow? Quote Link to comment Share on other sites More sharing options...
Keatah Posted July 11, 2015 Author Share Posted July 11, 2015 Tried all the ranges. And which build are you referring to, because there are several..? Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted July 11, 2015 Share Posted July 11, 2015 Tempest autofires by default, but there are a limited number of bullets, so if you hold the button down, it will pulse on and off. No real reason to rapidly mash the button though. It's fairly playable, if a bit twitchy, using a standard joystick. Same with Trackball games like Centipede. A trackball is technically a spinner on two axes. Quote Link to comment Share on other sites More sharing options...
Keatah Posted July 11, 2015 Author Share Posted July 11, 2015 The autofire in tempest fires 8 shots in rapid succession, then it pauses. This pause is long enough to allow a flipper to jump on you. This game needs a slower fire rate. Or variable rate - depending how hard you press the button. Quote Link to comment Share on other sites More sharing options...
Keatah Posted August 10, 2015 Author Share Posted August 10, 2015 I was experimenting around with MAME32 Plus! Plus! v0.119 or something similarly named, it has an autofire feature that almost works for Tempest. Settings of around 3 through 9 come close. But it seems like the duty cycle needs adjustment rather than the time between triggering. Ideally it would be both, and tunable for the on/off portion. Who knows, I may just build a small circuit and call it a day. Quote Link to comment Share on other sites More sharing options...
preetlove Posted September 9, 2015 Share Posted September 9, 2015 It seems impressive information....... Thanks dude share this information with us. Quote Link to comment Share on other sites More sharing options...
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