+Gemintronic Posted October 15, 2015 Share Posted October 15, 2015 Here is the ROM and source (see at bottom) for my new game Upp! It uses a modified paddlemini mini kernel from RevEng. UPDATE: oops! Also uses pfhscroll.asm from SeaGtGruff found here: http://atariage.com/forums/topic/201378-horizontal-scrolling-help/ http://theloon.itch.io/upp Escape the space barrier by thrusting upwards! Avoid the plasma ball and laser blasts from enemy UFOs. Obtain the energy pods (the round objects with an exclamation mark) to blast openings. If a plasma ball strikes an energy pod then the space wall rebuilds. Points are awarded when the plasma ball hits the space wall or the player exits far north. Set either difficulty switch to PRO for a slightly more challenging game. Press FIRE to start game or thrust upwards. Steer left or right with the joystick. upp.zip 8 Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted October 17, 2015 Share Posted October 17, 2015 It feels very Arkanoid-like! I really like what you've done with the title screen. Interesting take on the game play. However, because Breakout-style games are so ingrained in my brain, I keep wishing I could be the paddle at the bottom of the screen. This would make a really fun two player game - one person controlling the paddle and the other trying to foil the brick-breaking. 3 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 24, 2015 Author Share Posted October 24, 2015 It feels very Arkanoid-like! I really like what you've done with the title screen. Interesting take on the game play. However, because Breakout-style games are so ingrained in my brain, I keep wishing I could be the paddle at the bottom of the screen. This would make a really fun two player game - one person controlling the paddle and the other trying to foil the brick-breaking. yeah, RevEngs paddle mini kernel was originally for paddle control.. I just couldn't resist having one more flicker free sprite on-screen though Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 8, 2016 Author Share Posted January 8, 2016 Sorry to bump this. I just wanted to thank RevEng for the paddle mini kernel again. He's in the credits on the printed instructions for the physical cart release of this game 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 28, 2016 Share Posted May 28, 2016 Sorry to bump this. I just wanted to thank RevEng for the paddle mini kernel again. He's in the credits on the printed instructions for the physical cart release of this game Where is that mini kernel? I can't find it. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 2, 2016 Author Share Posted June 2, 2016 Where is that mini kernel? I can't find it. You obviously saw it. But, just to leave a trail for others: http://atariage.com/forums/topic/223313-how-to-integrate-single-paddle-asm-code-into-bb/?do=findComment&comment=3519564 1 Quote Link to comment Share on other sites More sharing options...
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