+frankodragon Posted February 14, 2016 Share Posted February 14, 2016 EDIT: Newest version located here. In some other thread, somebody was promising about a Knight Rider game but that turned out to be short-lived. So as I was working on Panda Racer, I'd thought of changing the graphics around and calling it, 'Rider of the Night.' I couldn't call it Knight Rider as I don't want a C&D letter from Universal. You are Mike Night in a city held hostage by crime and corruption. Nobody can escape areas of the city unless they manage to race on dangerous roads with hazards such as red orbs that will empty your gas tank and bombs thrown from planes. Only then secret tunnels to other parts of the city will be unveiled if you manage to obtain the checkered flags. There is a mastermind behind all the crime. Defeat him and the city will return to its peaceful state. CONTROLS ON WORLD MAPS: Control pad to move in four directions: (up, down, left right). CONTROLS WHILE DRIVING ON TRACKS: Left and Right to move car; left fire button to accelerate. (The right button was supposed to be the horn but at times it doesn't work.) CONTROLS WHILE FIGHTING: Control pad to move in four directions; left fire button to punch. There are four parts to the large city. Each area has several tracks represented by parked cars located somewhere on each area map. Just touch the parked cars and you'll immediately start a race.In the race, it's pretty much an avoidance game as cars will run you off the road and red orbs will drain your fuel if you touch them. Green orbs will replenish your fuel. In later levels you'll also have to dodge bombs from planes. While on the city maps, there are semis filled with goons hired by the crime boss. If you end up meeting one, start punching the goon immediately so he goes to the right of the screen. If you get moved to the left side of the screen, the game is over. There is no score- you just need to survive throughout the whole game and kick crime out of the city. By no means is this game perfect- there are glitches, screen flicker, things appearing disappearing, etc.. I've also added Voice code but have no means of testing it out as MESS doesn't have voice emulation (yet). This is another 512K game so using the Prosystem emulator WILL NOT work. And no, I'm not that joker whom posted that hot-air back in 2003. knight_rider.bas.a78 knight_rider.bas.bin 7 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted February 14, 2016 Share Posted February 14, 2016 Cool, cool. Knight Driver could have worked as a name as well. Looking forward to more of this. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 19, 2016 Share Posted February 19, 2016 Hi Franko what voices should be heard? greetings Walter Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted February 19, 2016 Author Share Posted February 19, 2016 Hi Franko what voices should be heard? greetings Walter For starters, during the title screen, you should hear "Play Rider of the Night" In fight scenes, it's varied such as "You will Die" and "Welcome to your Doom." (Kind of like Altered Beast) In later levels, with the plane, you'll be warned about the bombs falling such as "Look out Mike! It is a bomb!" Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted February 19, 2016 Share Posted February 19, 2016 How do you go from Knight to Night? Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 20, 2016 Share Posted February 20, 2016 For starters, during the title screen, you should hear "Play Rider of the Night" In fight scenes, it's varied such as "You will Die" and "Welcome to your Doom." (Kind of like Altered Beast) In later levels, with the plane, you'll be warned about the bombs falling such as "Look out Mike! It is a bomb!" Hi Franco Sorry,but Atarivox does not work However there is some Atarivox sound,only a short tune, when GAME OVER Greetings Walter Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted February 20, 2016 Author Share Posted February 20, 2016 I did set the avoxvoice to 'on'. Maybe I have the wrong snytax? This is code during the title screen: __speechy speechdata upspeech reset phonetic 'play rider of the night.' end Quote Link to comment Share on other sites More sharing options...
RevEng Posted February 21, 2016 Share Posted February 21, 2016 It's not enough to define the speech data. You need to send it to the vox with a speak command. e.g. "speak upspeech" The vox data really needs to be hand-tweaked a fair bit to make it sound half-decent. I don't think you'll have success adding speech support without being able to test on real hardware. Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted February 21, 2016 Author Share Posted February 21, 2016 Updated-- hopefully someone will hear the vox voice. Also fixed so that when you boot the game, it doesn't show the "game over" screen. knight_rider.bas.bin knight_rider.bas.a78 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 21, 2016 Share Posted February 21, 2016 Hi Franco still no voice greetings Walter Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted February 21, 2016 Author Share Posted February 21, 2016 In the title mainloop, this code is inserted Just wondering if this can be used as it is or do I need an if-then statement. speak upspeech speechdata upspeech reset phonetic 'play rider of the nite.' end Quote Link to comment Share on other sites More sharing options...
RevEng Posted February 21, 2016 Share Posted February 21, 2016 If you're repeating the same speak command every time the main loop executes, then it never gets a chance to complete. You need to call it just once. An if...then in the loop with a state variable is one way to do that. Another would be just to call it in the code leading up to the main loop. 1 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted February 21, 2016 Author Share Posted February 21, 2016 Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Brian O Posted February 21, 2016 Share Posted February 21, 2016 How do you go from Knight to Night? Just remove the 'k'. I'll see myself out.. 8 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted February 22, 2016 Author Share Posted February 22, 2016 Rider of the Night-- Take three: I had to omit some of the code when the tunnels are open. I was getting weird graphics with the dimensional variables at $222B knight_rider.bas.a78 knight_rider.bas.bin Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 22, 2016 Share Posted February 22, 2016 (edited) Hi Franco Better news....Atari VOX works somehow...at the beginning Your hear something....but only a short voice. In Fighting scene...voice sounds better but still not Perfect.....till now,i did not reach the plane scene. so i could not check the voice here.But the voice disappears,when starting again.You hear the voice one time,after loading the game, in the titlescreen and only One time in the first fight scene. Greetings Walter Edited February 22, 2016 by gambler172 1 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted February 23, 2016 Author Share Posted February 23, 2016 At least now there is some voice going on. I reset the values in the code of the speech when you exit out of a level. knight_rider.bas.bin knight_rider.bas.a78 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 23, 2016 Share Posted February 23, 2016 At least now there is some voice going on. I reset the values in the code of the speech when you exit out of a level. knight_rider.bas.bin knight_rider.bas.a78 Will check at weekend Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 27, 2016 Share Posted February 27, 2016 Hi Franco i hear only a short voice at the beginning and when starting the action screen.But not ,what it should be.... The version before was better greetings Walter Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted February 29, 2016 Author Share Posted February 29, 2016 Updated tonight. Tried to fix some bugs but some still remain. knight_rider.bas.bin knight_rider.bas.a78 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 29, 2016 Share Posted February 29, 2016 Hi Franco sorry,but Atarivox does not work...........same Problems,like before. greetings Walter Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 29, 2016 Share Posted February 29, 2016 Rider of the Night-- Take three: I had to omit some of the code when the tunnels are open. I was getting weird graphics with the dimensional variables at $222B knight_rider.bas.a78 knight_rider.bas.bin Hi Franco this Version....Atarivox works best.....not perfect but......better,than the other ones greetings Walter Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted March 1, 2016 Author Share Posted March 1, 2016 Hi Franco this Version....Atarivox works best.....not perfect but......better,than the other ones greetings Walter I removed some of the code for the vox. Don't know if this will work: knight_rider.bas.bin knight_rider.bas.a78 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 4, 2016 Share Posted March 4, 2016 Hi Franco No voice at the beginning In action stage,there is voice.....but no gold Sorry Walter Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted March 5, 2016 Author Share Posted March 5, 2016 This is the code I'm using: if voice_check=0 then speak upspeech speak upspeech speechdata upspeech reset phonetic 'play rider of the night':voice_check=1 end Then after the music code: tsound 1,0,0,0 voice_check=0 goto titlemainloop I don't know if the music code is interfering with the voice. The DIM "voice check" sets the voice to either on or off i.e. 0=on; 1=off Quote Link to comment Share on other sites More sharing options...
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