Benedani Posted June 8, 2016 Share Posted June 8, 2016 Playerfield heights are very awesome. Unfortunately though you can't set them to a variable, I tried adding 'a' to one of the values and it started rolling. Even if a is set to a normal value. I looked at the RAM map and I found there was no RAM for the playfield heights. So I'm assuming it's in ROM. Is there any way to make pfheights read from RAM? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted June 9, 2016 Share Posted June 9, 2016 You might want to look at this, but be sure to read the whole thread before trying to use it: atariage.com/forums/topic/112423-pfcolors-and-pfheights-together-in-ram/ Quote Link to comment Share on other sites More sharing options...
Benedani Posted June 9, 2016 Author Share Posted June 9, 2016 It gets me compilation errors. Besides, I don't use pfcolors. Quote Link to comment Share on other sites More sharing options...
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