RSS Bot Posted September 18, 2016 Share Posted September 18, 2016 Download or listen to the Podcast Episode at Take on the evil denizens of the underworld in this notable port of the seminal first-person shooter! In this episode, I continue the history of id Software through the release of DOOM (and a little beyond), go over the development of the Jaguar version, cover the competing ports of the game, test out the networking, and play a lot of the Jaguar version's music. Yes, music!This is easily the biggest episode of the podcast so far, but that's OK, because after all, we're talking about DOOM here.There are personal stories galore, plus feedback from DoctorClu, Lost Dragon, Louis, Arethius, and BTB!Show NotesGeneral Linksjaguar.gamebygamepodcast.comPodcast Episode GuideMichael Current's Awesome Atari History TimelinesForumsAtariAgeatari.ioThe Retro LeagueRetroVideoGamerGame LinksGame on AtariAgeGame on MobyGamesDeveloper, Distributor, and DevelopmentMasters of Doom: How Two Guys Created an Empire and Transformed Pop CultureThe DOOM BibleSPISPOPDSmashing Pumpkins into Small Piles of Putrid Debris (the game)Amazin' SPISPOPD (a modern game with a similar name)Atari Explorer Online for 18 December 1993 (.zip file, Bill Rehbock visits id Software)Atari Explorer Online for 7 November 1993 (.zip file, Jay Wilbur teases Jaguar DOOM)Atari Explorer Online for 23 November 1993 (.zip id Software signs on)id Software Interview with EDGEJohn Carmack on Jaguar Limitations Detailed information on the Jaguar versionAtari Explorer Online for 4 December 1994 (.zip file, Bill Rehbock on lack of in-game music)Dave Taylor interview (worked on Jaguar music engine)Trevor Raynsford interview (more about DSP limitations)Jaguar 'Full Action Sprites' demo EGM2 Preview of DOOM from the Summer CES (July, 1994 issue) GamePro Preview of DOOM from the Summer CES (September, 1994 issue) Atari Explorer Online for 2 April 1994 (.zip file, Bob Brodie on JagDOOM Network)Jaguar FAQ (mentions network errors, with possible causes and work-arounds)classicdoom.com FAQ entry regarding JagLinkArmadillo AerospaceGameplay & Graphics NotesPlasma gun source image: original weapon, and forward section removedCosts of a 486 PC in October, 1994ReviewsGamePro Electronic Gaming Monthly Jeff's Jaguar JungleAtari Explorer Online for 18 December 1994 (.zip file, Jaguar DOOM review)EGM Bias (Jaguar vs. 32X DOOM reviews)Comprehensive DOOM comparison between platformsPorts32X DOOM ManualThe Retro Hour #26 with Rebecca HeinemanRebecca Heineman on 3DO DOOMSuper Nintendo version overview DOOM Source PortsJagDOOM Source CodeDoom Level Hacking by neo_rgUnused Jaguar DOOM assets3DO DOOM Source Code Doomsday (source port)Chocolate DOOM (source port)Raspberry Pi 3C.H.I.P. $9 computerAdvertisementsMagazine ad TV commercialTV/Movie/Game/Music/Book ReferencesRadar: "H-E-double-toothpicks"Beverly Hillbillies theme song"In Here? Doom." (from The Color of Money)"So it's come down to this, has it? A fight to the death, mano-a-mano, man to man, just you and me...""Not entirely stable, I'm glad he's here to tell us these things..."Fing-longer, What-If MachineZoop!"It's all about the Pentiums, baby"Night Court (where one of the main characters had an obsession with Mel Tormé)Podcast (and YouTube show) referencesANTIC Podcast interviews Bob Brodie (touches on friction with EGM)1632 Atari PodcaSTDOOM on The Jag Bar: Part 1 and Part 2Personal StoriesMy shareware floppy disksNetworked Jaguar DOOM photo-opTandy 1000 computerTankwarsAliens-X mod (superficially, it seems close to the Alien Doom mod I had)Aliens Total Conversion (didn't play this one)Storytime10Base2 networkingHereticHexenDescentDuke Nukem 3DQuakeQuake 2One of my custom Horsemen textures in Quake 2 (red - war) Keytronic Lifetime KeyboardCorrections The final QuakeFest was in 2001, not 2011Next up: Dragon: The Bruce Lee Story! Attached thumbnail(s) http://atariage.com/forums/blog/615/entry-13302-14-doom/ Link to comment Share on other sites More sharing options...
Recommended Posts