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Ultima 2: hotel raising stats


andwan0

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There were several "glitches" that were known in a couple of the versions.

 

I remember in the ST version of Ultima III, you could kill a sea going monster

between the land and an island offshore, then leave the chest that dropped,

and use that as a bridge to go back and forth to the island.

 

I used to create "safe zones" with the chests, blocking entrances to hidden

places as well as encircling towns like Dawn, or just making a square fort

since the monsters couldn't cross the chests.

 

Also, you could sometimes create a male human ranger that would have

increased stats limits from another class.

 

Dang, makes me want to go back and play some more! :)

 

I just 'chested' all of Sosaria :) - you had to leave a few 'pens' for where the monsters could generate though

 

U3Land.png

ult3view_atariage.jpg

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So after we went and got hint guides (not as easy back in those days... no "google" or web) and confirmed that we were indeed in the right place and getting the wrong thing, we just went to the nose of the serpent, saved, edited our x/y position by a few squares and continued on.

 

I did something like that when Ultima VIII crashed on me and corrupted my save files >_< I was pretty close to the end.

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There were several "glitches" that were known in a couple of the versions.

 

I remember in the ST version of Ultima III, you could kill a sea going monster

between the land and an island offshore, then leave the chest that dropped,

and use that as a bridge to go back and forth to the island.

 

I used to create "safe zones" with the chests, blocking entrances to hidden

places as well as encircling towns like Dawn, or just making a square fort

since the monsters couldn't cross the chests.

 

Also, you could sometimes create a male human ranger that would have

increased stats limits from another class.

 

Dang, makes me want to go back and play some more! :)

Ha, pretty sure that wasn't just the ST version, and just Ultima 3. Pretty sure I did that for the last bit in Ultima IV where you fight all the Daemons on the way to the Abyss.

 

That and the pirate ships in the other area nearby. Wow, that constant fighting of the Daemons was tough.... unless of course you hacked your characters :P

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There were several "glitches" that were known in a couple of the versions.

 

I remember in the ST version of Ultima III, you could kill a sea going monster

between the land and an island offshore, then leave the chest that dropped,

and use that as a bridge to go back and forth to the island.

 

I used to create "safe zones" with the chests, blocking entrances to hidden

places as well as encircling towns like Dawn, or just making a square fort

since the monsters couldn't cross the chests.

 

Also, you could sometimes create a male human ranger that would have

increased stats limits from another class.

 

Dang, makes me want to go back and play some more! :)

Yeah, I did the safe zone thing myself. The best part is, when you disband your party and start a new one (and in essence a new game) all that stuff sticks around. so once we got the serpent thing figured out, we just left the boat back there as a "bridge" between the moongate and the land so we'd never have to do the sector editor thing again. ;)

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