SIO2 Posted June 10, 2017 Share Posted June 10, 2017 Early WIP sickpickles061017.a78 3 Quote Link to comment Share on other sites More sharing options...
Jinks Posted June 10, 2017 Share Posted June 10, 2017 Sick!! 1 Quote Link to comment Share on other sites More sharing options...
Shawn Posted June 11, 2017 Share Posted June 11, 2017 (edited) Edited June 11, 2017 by Shawn Quote Link to comment Share on other sites More sharing options...
Jinks Posted June 11, 2017 Share Posted June 11, 2017 Tried this earlier today on the concerto loads up no problem. No sound and just stops after eating too many purple pickles. Have to do a repower to reset the game. Reminds me of a couple games. What kind of gameplay ideas do you have? Quote Link to comment Share on other sites More sharing options...
SIO2 Posted June 11, 2017 Author Share Posted June 11, 2017 Tried this earlier today on the concerto loads up no problem. No sound and just stops after eating too many purple pickles. Have to do a repower to reset the game. Reminds me of a couple games. What kind of gameplay ideas do you have? And that is how it ran in emulation as well. Still early - have not got around to sound or much other than just getting some motion on screen. The game is heavily inspired by 2600 Fast Food and some of it's clones. I imagine similar game play. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted June 12, 2017 Author Share Posted June 12, 2017 Animated mouth and the game should terminate and restart correctly now. Still no sound. sickpickles061117.a78 1 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted June 12, 2017 Share Posted June 12, 2017 Is there a BIN? Quote Link to comment Share on other sites More sharing options...
Trebor Posted June 12, 2017 Share Posted June 12, 2017 Is there a BIN? One header stripped file coming right up... sickpickles061117.bin 1 Quote Link to comment Share on other sites More sharing options...
SIO2 Posted June 16, 2017 Author Share Posted June 16, 2017 (edited) Thoughts on sound anyone? I thought perhaps when the monster eats an item he could give an uhmmm or yum sound or maybe a chewing sound like 2600 Jawbreaker? Perhaps the monster can briefly swell up after eating a purple pickle then make a fart sound and un-swell. Unswell? All is well that unswells. If anyone has 7800bas compatible sounds they would like to contribute they would be welcome. Just keep in mind there is no guarantee where or if they will be used in the game. Same goes for ideas about game play tweaks. Edited June 16, 2017 by SIO2 Quote Link to comment Share on other sites More sharing options...
SIO2 Posted June 24, 2017 Author Share Posted June 24, 2017 (edited) sickpickles062417.bin sickpickles062417.a78 Many changes. Improved randomization, now starts slow and increases in speed as you play and eat items, some sound added, fixed a few bugs such as you should not see items on top of each other (aside from the purple pickle which moves faster and so will cross other sprites). Also, gave the green pickle the most weight in the score. Still avoid the purple pickles. Eat everything else as much as you can. Edited June 24, 2017 by SIO2 1 Quote Link to comment Share on other sites More sharing options...
SIO2 Posted June 24, 2017 Author Share Posted June 24, 2017 1 Quote Link to comment Share on other sites More sharing options...
Dauber Posted June 25, 2017 Share Posted June 25, 2017 Can't get it to work on my Mateos cart. Is this a PAL bin?? Never mind -- seems to be some kind of macOS compatibility issues with the Mateos cart.... 1 Quote Link to comment Share on other sites More sharing options...
SIO2 Posted June 27, 2017 Author Share Posted June 27, 2017 sickpickles062617.bin sickpickles062617.a78 I don't think the 0624 version I uploaded was functioning as I intended. Try this one instead. Not much farther along but, I have decided to start the game at a faster speed. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted June 28, 2017 Author Share Posted June 28, 2017 Worked a bit on this tonight. I am having it put items in the lanes a bit more often. I also extended the number of speed ups and increased the length of play between intermission signs. Now you must get 25 items before a speed boost and 50 items to an intermission and another speed boost. I spent some time playing on real hardware via DevOS ram cart. It ran well and I am satisfied with the game play. For a basic FF clone, it will do. Next upload will probably be the final freely downloadable version. If I ever make any carts, I might throw in some options as a bonus for the old schoolers. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted June 28, 2017 Share Posted June 28, 2017 If you ever make carts ...i am in for one greetings Walter 1 Quote Link to comment Share on other sites More sharing options...
SIO2 Posted June 29, 2017 Author Share Posted June 29, 2017 Cleaned up the player death animation a bit and added some sound. This is the final update I will post here unless there are some bugs that turn up and need fixed. sickpickleslfv06282017.bin sickpickleslfv06282017.a78 And now, back to enjoying summer 2 Quote Link to comment Share on other sites More sharing options...
Trebor Posted June 29, 2017 Share Posted June 29, 2017 Here's a video of the latest version posted above: https://www.youtube.com/watch?v=eR5iktrC7tU 1 Quote Link to comment Share on other sites More sharing options...
SIO2 Posted October 26, 2017 Author Share Posted October 26, 2017 I am thinking a lot about this title at the moment. Not sure where that will lead. If anyone has any comments, I would be happy to hear them. 2 Quote Link to comment Share on other sites More sharing options...
SIO2 Posted October 27, 2017 Author Share Posted October 27, 2017 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted October 27, 2017 Share Posted October 27, 2017 LOL Sick Pickles indeed! Sign me up! Question, anyway to make the animation of the mouth/lips faster? Quote Link to comment Share on other sites More sharing options...
Jinks Posted October 27, 2017 Share Posted October 27, 2017 Please put me down for one! Quote Link to comment Share on other sites More sharing options...
SIO2 Posted October 27, 2017 Author Share Posted October 27, 2017 I am thinking a lot about this title at the moment. Not sure where that will lead. If anyone has any comments, I would be happy to hear them. It may be a while but, I will take a look at that. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted October 29, 2017 Author Share Posted October 29, 2017 LOL - not sure what happened with the quote above. I did take a look at speeding up the mouth animation. The rate can easily be doubled. 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted October 29, 2017 Share Posted October 29, 2017 LOL, yeah I was wondering. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted October 30, 2017 Author Share Posted October 30, 2017 (edited) What I am thinking is to eventually produce a version of Sick Pickles for physical release. I noticed one person has been selling a 2600 program as a plastic bag with a PCB and printed label you have to cut out and apply to a cart shell you provide. If that were an option at a lower cost would anybody be interested in getting their copy of sick pickles that way? http://atariage.com/forums/topic/271223-defend-your-castle-some-assembly-required/?do=findComment&comment=3879453 Edited October 30, 2017 by SIO2 2 Quote Link to comment Share on other sites More sharing options...
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