Trip2018 Posted January 12, 2018 Share Posted January 12, 2018 Hey, I know bB can only generate sprites only 8 pixels wide, but im working on a game that reqires a slightly wider level of detail. True I could shrink the width down to 8 pixels then use NUSIZ0, but it looks awful that way does anyone know of a kernel. Thanks. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 12, 2018 Share Posted January 12, 2018 The player width is a limitation of the hardware, not bB. A couple options are: use both players to create a 16 pixel image, then use flicker to draw additional objects onscreen put the missile next to the player for 9 pixels, though I don't know if that's useful in bB (might need assembly for that) An advanced assembly technique is to use line-by-line shifting on a 2x or 4x player (see examples in reply #16). Quote Link to comment Share on other sites More sharing options...
Trip2018 Posted January 13, 2018 Author Share Posted January 13, 2018 (edited) Dang, that's to bad. So then your saying that those 16 to 32 pixel wide sprites are just vectorized NUSIZX sprites? EDIT: I used your 2x sprite converter but I am having trouble adding it into my bb code. I tried using the asm, inline, include commands and got nowhere. Can you help? I have no assembly expierience. Edited January 16, 2018 by Trip2018 Quote Link to comment Share on other sites More sharing options...
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