lucienEn Posted June 18, 2003 Share Posted June 18, 2003 Attached 3d demo. Use opt2 to toggle inventory, button a/b for action/strafe. I didn't have any time to work on the 3d demo so far but I'll hope I'll have some time this summer to continue. I've been thinking about the next thing to implement: collision detection. Right now I'm thinking about simplifying and you'll only be able to fire 1 projectile at a time... I could support more but it will slow down too much anyway. Also it won't be a fps anyway. 3d062003.zip Link to comment Share on other sites More sharing options...
thund3r Posted June 18, 2003 Share Posted June 18, 2003 ok my handy doesnt work, i load the rom up and its just a blank screen, same with my other roms... Link to comment Share on other sites More sharing options...
oesii Posted June 18, 2003 Share Posted June 18, 2003 Looks great on my Handy for the Mac, do you have the Lynx boot rom? Reminds me of all my Wolf3D days on the PC Now when do I get to shoot something Link to comment Share on other sites More sharing options...
oesii Posted June 18, 2003 Share Posted June 18, 2003 here's all the info for Handy: http://www.atariage.com/Lynx/emulation/index.html Link to comment Share on other sites More sharing options...
D-lag Posted June 18, 2003 Share Posted June 18, 2003 Quite impressive ! Since last demo it looks to me that you have improved speed and graphics. The new features like the transparent text, object interaction,... are well implemented and the strafing is an excellent addition. Each time it seems you push Lynx limits farther! Keep up with the good work Link to comment Share on other sites More sharing options...
Gregory DG Posted June 18, 2003 Share Posted June 18, 2003 I've added it to the TAT Lynx 3D page. Looking better all of the time! Although I would have thought holding down the button would make you spin faster instead of strafe... Nice to see more objects and polish in the "demo." Link to comment Share on other sites More sharing options...
cryptik76 Posted June 18, 2003 Share Posted June 18, 2003 I agree with D@mD@m. I'm glad you're thinking of turning this into a puzzle or RPG-type game. I'm already having Ultima Underworld flashbacks. Link to comment Share on other sites More sharing options...
Pocket Posted June 19, 2003 Share Posted June 19, 2003 Waow, great demo ! Graphics and speed have greatly improved, I can't wait for the final game Link to comment Share on other sites More sharing options...
lucienEn Posted June 20, 2003 Author Share Posted June 20, 2003 I've added it to the TAT Lynx 3D page. Looking better all of the time! Although I would have thought holding down the button would make you spin faster instead of strafe... Nice to see more objects and polish in the "demo." Is that what most prefer? I had to make a choice between strafing and turning faster. I don't have any other close button available to do both. Link to comment Share on other sites More sharing options...
D-lag Posted June 20, 2003 Share Posted June 20, 2003 I prefer strafing, in my opinion it is more useful Link to comment Share on other sites More sharing options...
Gregory DG Posted June 20, 2003 Share Posted June 20, 2003 Well, I say that because I've gotten used to what was already done. Why not just make the speed up mode the default?? Link to comment Share on other sites More sharing options...
lucienEn Posted June 20, 2003 Author Share Posted June 20, 2003 Well, I say that because I've gotten used to what was already done. Why not just make the speed up mode the default?? Well if you're running then precision becomes an issue. For instance shooting. If you move 2x fast then it's hard to target. Before I added acceleration but most didn't like it. I'll look into it again at a later stage. Link to comment Share on other sites More sharing options...
Gregory DG Posted June 20, 2003 Share Posted June 20, 2003 Maybe you could turn the speed up on/off by use of the OPT1 or 2 buttons? Link to comment Share on other sites More sharing options...
Video Posted June 22, 2003 Share Posted June 22, 2003 I would prefer straifing. Because with straifing, you can turn one way while walking another. You can walk a circle around an object while shooting at it or whatever. Though with speedup turning, you may be able to manuver faster, though less effectively. The only game I played that sped up when holding L or R was RaceFX on the old SNES, and I didn't much like the feature. Link to comment Share on other sites More sharing options...
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