Magmavision2000 Posted June 27, 2019 Share Posted June 27, 2019 Now i'm not a programmer, but I've been thinking of a Game where you play as a JSDF helicopter Pilot and you have to fight a division of evil helicopter pilots, alien U.F.Os and the final boss Godzilla. Even though I said i'm not a programmer, I drew up some crappy sprites on some graph paper as seen below. So what do you guys think? Would you play an atari game about godzilla? 2 Quote Link to comment Share on other sites More sharing options...
Shawn Posted June 27, 2019 Share Posted June 27, 2019 Rampage turned out OK so I don't see why Godzilla wouldn't. Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 27, 2019 Share Posted June 27, 2019 I like your art, but I think its too wide for the 2600 players/sprites, which are only 8 pixels wide. You could draw them with background, but then the objects would be all the same color, and godzilla would take up most of the screen. There's a trick where you can skew each line of sprite data, to give more apparent resolution and width, provided your sprite is leaning or angular. This trick was used in Dolphin and Medieval Mayhem, I believe. I think godzilla is a good fit. Here's a sample of what that might look like, using only a single 8-bit player... ...I'm sure a real pixel artist could do a better job with it. 4 Quote Link to comment Share on other sites More sharing options...
Magmavision2000 Posted June 27, 2019 Author Share Posted June 27, 2019 3 hours ago, RevEng said: I like your art, but I think its too wide for the 2600 players/sprites, which are only 8 pixels wide. You could draw them with background, but then the objects would be all the same color, and godzilla would take up most of the screen. There's a trick where you can skew each line of sprite data, to give more apparent resolution and width, provided your sprite is leaning or angular. This trick was used in Dolphin and Medieval Mayhem, I believe. I think godzilla is a good fit. Here's a sample of what that might look like, using only a single 8-bit player... ...I'm sure a real pixel artist could do a better job with it. I redrew the sprites with 8 pixels wide in mind 1 Quote Link to comment Share on other sites More sharing options...
azure Posted June 28, 2019 Share Posted June 28, 2019 (edited) I can see it working as 16 bit sprites. P0 and P1 set adjacent to make a larger sprite. It just needs to keep them in separate layers. Edited June 28, 2019 by azure 1 Quote Link to comment Share on other sites More sharing options...
chewy Posted June 29, 2019 Share Posted June 29, 2019 I thought Rampage -was- the Godzilla game.... Quote Link to comment Share on other sites More sharing options...
jwelsh Posted November 14, 2019 Share Posted November 14, 2019 Sounds like a cool idea, interested to see where this goes. There is already a Godzilla Homebrew by Anthony Luna. You can buy it from Repentless on etsy, I don't think the bin file is available. Has a different premise than your idea, just destroy buildings as Godzilla and avoid Rodan. 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted November 16, 2019 Share Posted November 16, 2019 On 6/27/2019 at 9:10 AM, RevEng said: I like your art, but I think its too wide for the 2600 players/sprites, which are only 8 pixels wide. You could draw them with background, but then the objects would be all the same color, and godzilla would take up most of the screen. There's a trick where you can skew each line of sprite data, to give more apparent resolution and width, provided your sprite is leaning or angular. This trick was used in Dolphin and Medieval Mayhem, I believe. I think godzilla is a good fit. Here's a sample of what that might look like, using only a single 8-bit player... ...I'm sure a real pixel artist could do a better job with it. Agreed... I wonder if there's one around somewhere. 1 2 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted November 16, 2019 Share Posted November 16, 2019 I think it would be great idea too. That's the great part about having ideas and presenting them to the community. By explaining the idea, you generate interest and the community will help you(especially if you can show dedication and effort to seeing it through). Even though you're "not a programmer" there's always Batari Basic as a launching point, and plenty of people with knowledge of programming that have made tutorials and sample code available. illya Quote Link to comment Share on other sites More sharing options...
Sikor Posted November 17, 2019 Share Posted November 17, 2019 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted November 17, 2019 Share Posted November 17, 2019 Adding Fuel to the fire! Here are some more sprites I whipped up based on your drawings Magmavision2000. UFO: Helicopter: 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted November 19, 2019 Share Posted November 19, 2019 And the Big Guy himself : 3 Quote Link to comment Share on other sites More sharing options...
Magmavision2000 Posted November 19, 2019 Author Share Posted November 19, 2019 I didn't know there was interest in this! So, here's a quick update: This project is still in the concept stage, so development is still unfortunately several months (or a year or two) away. Fortunately though, I'm going to try to learn batariBASIC and see how I do. I think It should be in the prototyping stage sometime next year. TL;DR I was lazy and didn't get anything done so the project will be delayed while I learn how to program. Also @PAC-MAN-RED, your sprites are excellent! 1 Quote Link to comment Share on other sites More sharing options...
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