+Andrew Davie Posted May 6, 2020 Author Share Posted May 6, 2020 (edited) 31 minutes ago, Thomas Jentzsch said: Do you use the latest i2c_v2.3.inc? (v2.2 created some noise on the AtariVox) No. I am using V2.2 Maybe that's the problem. Edited May 6, 2020 by Andrew Davie Correct version # Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 6, 2020 Share Posted May 6, 2020 Definitely. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted May 9, 2020 Author Share Posted May 9, 2020 Here's an updated binary with the latest i2c_v2.3.inc which will hopefully fix the bogus speech from AtariVoxen. This game is on hold basically because I'm waiting on the music to be completed. There seems to be zero demand for a cart anyway, so there's that. sokoboo20200510.bin 4 2 Quote Link to comment Share on other sites More sharing options...
Albert Posted May 9, 2020 Share Posted May 9, 2020 4 minutes ago, Andrew Davie said: There seems to be zero demand for a cart anyway, so there's that. I love puzzle games, and there aren't enough on the 2600! I think this has come along great, and I'm sure plenty of people are waiting for it to be completed. ..Al 7 Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted May 10, 2020 Share Posted May 10, 2020 1 hour ago, Andrew Davie said: Here's an updated binary with the latest i2c_v2.3.inc which will hopefully fix the bogus speech from AtariVoxen. This game is on hold basically because I'm waiting on the music to be completed. There seems to be zero demand for a cart anyway, so there's that. sokoboo20200510.bin 32 kB · 4 downloads Is this when we start demanding a cart then? Fists pounding, loud chanting? 2 Quote Link to comment Share on other sites More sharing options...
+Kaboomer Posted May 10, 2020 Share Posted May 10, 2020 11 hours ago, Andrew Davie said: There seems to be zero demand for a cart anyway, so there's that. Consider this as noting pent-up cart demand! Quote Link to comment Share on other sites More sharing options...
Gray Defender Posted May 10, 2020 Share Posted May 10, 2020 Clamoring, "where's my cart".... Looking forward to a cart release! Quote Link to comment Share on other sites More sharing options...
+Karl G Posted May 10, 2020 Share Posted May 10, 2020 Dude, where's my cart?! Quote Link to comment Share on other sites More sharing options...
hizzy Posted May 10, 2020 Share Posted May 10, 2020 I would love a cart! My only comment about the game is that I really like the game play. The intermission and title screens are cool, but it's the game play that really makes Sokoban stand out. It's become one of my favorite puzzle games. Quote Link to comment Share on other sites More sharing options...
spspspsp Posted May 11, 2020 Share Posted May 11, 2020 The mysterious voice is gone, so that appears to have been the issue. Awesome. FWIW, this binary appears to be NTSC only. I only noticed because even though I forgot to set the right difficulty switch to "A" (I forget almost every single time), it loaded without screen roll. I would also buy a cart if available. Sokobon is great. I like the feeling you get when you finally figure out a puzzle that had you stumped for who knows how long. Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted May 23, 2020 Share Posted May 23, 2020 Well that's one way to get interest in a cart. ? I was playing this on my phone tonight and was enjoying it. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted July 5, 2020 Author Share Posted July 5, 2020 Just dumping the latest source code here for anyone wanting to review... Start with the file 'sokoboo.asm' and then follow the include files at the end of that. sokoboo20200705.zip 6 3 Quote Link to comment Share on other sites More sharing options...
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