+atari2600land Posted January 21, 2020 Author Share Posted January 21, 2020 Just a little bit of more tinkering. I noticed that since the letters "MID" were down a few notches, I thought I should move the letters "SPACE" up from the bottom of the screen. What made this possible was the fact that I noticed CXCLR was used once in the game loop already. I was clearing it twice. So I deleted all other instances of CXCLR and I had enough space then to move the letters SPACE up a little. And not only that, now I have 4 bytes to spare! midspace23a.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 18, 2020 Author Share Posted May 18, 2020 Tinkered with the game some more. I now have 0 bytes left. But that doesn't mean I can't change stuff though. midspace25.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 2, 2020 Author Share Posted June 2, 2020 I think this is the final version. There can't be much more to change and the only changes I would make would be a bug fix if any arises. midspace28.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 13, 2020 Author Share Posted June 13, 2020 Now you can play in b&w as well as color. midspace29.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 13, 2020 Author Share Posted June 13, 2020 New changes: fixed a bug in which flashing bar was displaying gold in b&w game. changed the colors in the b&w game. One thing I can't seem to change though, and I just noticed it, is the rocket. The dome is off-center. If you look at it closely, you'll see what I mean. But the game functions, and I can't seem to make it go away, so I'll just leave it. If you'd like to try to fix it, the assembly code is in the zip file. midspace30.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 15, 2020 Author Share Posted June 15, 2020 After hours and hours of trying, I finally centered the rocket's dome. Most of the time though was trying to make the missile lines not crooked. So if you see a crooked missile, let me know. I think I also made the game harder in the process because the rocket is a little smaller than it used to be. midspace31.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 15, 2020 Author Share Posted June 15, 2020 Fixed a bug where when you die and don't press fire, a new enemy would come anyway. I don't think it does that any more. midspace32.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 16, 2020 Author Share Posted June 16, 2020 Fixed a bug where it was silent when an enemy crashed into the center forcefield. There now is a crash sound that plays. midspace33.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 17, 2020 Author Share Posted June 17, 2020 Discovered a nasty bug where sometimes you die when you first start out. I assume this is due to the enemy missile being displayed when it's not supposed to be, and thus the rocket crashes into it because the enemy's y position was the same as yours when it first got on screen. I don't know if I totally fixed it, but it hasn't happened in the ten or so minutes I've been playing trying to get it to happen on my Atari 2600. Also: fixed a bug pertaining to pressing reset and having the enemy flash on screen for a bit before changing to a different enemy. Apparently I wasn't waiting long enough for the not pressing fire and having a new enemy come bug testing because that showed up. I hope I got rid of it again. Also, FEEDBACK would be good. If this game sucks, tell me what I could do to make it better (and still keep it 2k.) midspace34a.zip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.