TMR Posted July 22, 2003 Share Posted July 22, 2003 Any chance we can hear a sample of the music? The code's going through a real metal test and then i'm adding a few slight modifications - release should be very soon now... Link to comment Share on other sites More sharing options...
Sheddy Posted July 22, 2003 Share Posted July 22, 2003 Okay, a slightly loaded question; how accurate is Atari800Win's palette compared to the real deal...? Pretty close, but things always look different on a video monitor vs. VGA. You just don't get that same intensity. Okay, so if something appears right on 800Win it's a good bet that the real deal will be fairly close to perfect too right? I'd say yes. I run my stuff on a real XL to select colors, because sometimes certain shades look sharper next to each other than others. This can be important in a small area like a multi-color sprite. For the most part, though, rely on the emulator and you can always tweak later. If I had a PAL XL, I'd loan it to ya! Any chance we can hear a sample of the music? -Bry Firstly - nice work, TMR! If it's any help, I found the closest colour settings for AtariWinPlus 3.1 to my UK PAL Atari 130XE (but unfortunately running on a crappy old TV) was the "real" palette which has to be selected as an external palette. Link to comment Share on other sites More sharing options...
emkay Posted July 22, 2003 Share Posted July 22, 2003 Any chance we can hear a sample of the music? The code's going through a real metal test and then i'm adding a few slight modifications - release should be very soon now... Don't rush to much.... I prefer quality - not quantity Link to comment Share on other sites More sharing options...
Bryan Posted July 22, 2003 Share Posted July 22, 2003 Any chance we can hear a sample of the music? The code's going through a real metal test and then i'm adding a few slight modifications - release should be very soon now... Don't rush to much.... I prefer quality - not quantity Someone told me not to rush once, and I didn't get back to work for 8 weeks! -Bry Link to comment Share on other sites More sharing options...
emkay Posted July 22, 2003 Share Posted July 22, 2003 Someone told me not to rush once, and I didn't get back to work for 8 weeks! -Bry Link to comment Share on other sites More sharing options...
TMR Posted July 23, 2003 Share Posted July 23, 2003 Don't rush to much.... I prefer quality - not quantity Don't worry, i'm not rushing - i won't release something i'm not totally happy with. i'm putting an intro out soon, Heaven's seen a preview of it it's been upgraded since then... Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 23, 2003 Share Posted July 23, 2003 and it's rockin'... it looks ways better now.... stay tuned... little buzzy right now... cheers, hve ps. TMR... i assume you did all "by hand"? or did you rewrite your c64 tool for that? Link to comment Share on other sites More sharing options...
TMR Posted July 23, 2003 Share Posted July 23, 2003 TMR... i assume you did all "by hand"? or did you rewrite your c64 tool for that? The image conversion was done by editing the base picture with DPaint IV AGA on an A1200 '030, then i ripped one bitplane, split it into two $0f00 byte chunks with a C64 emulator and removed the PRG headers. All colouring was done by hand. Link to comment Share on other sites More sharing options...
Bryan Posted July 26, 2003 Share Posted July 26, 2003 So, how's it looking today?!?! (no rush...) -Bry Link to comment Share on other sites More sharing options...
TMR Posted July 26, 2003 Share Posted July 26, 2003 Ask Heaven, he's testing it on a real machine for me this weekend... =-) Link to comment Share on other sites More sharing options...
Bryan Posted July 26, 2003 Share Posted July 26, 2003 Ask Heaven, he's testing it on a real machine for me this weekend... =-) So, how have you enjoyed your foray into Atari coding? Will there be a 2nd project? -Bry Link to comment Share on other sites More sharing options...
TMR Posted July 26, 2003 Share Posted July 26, 2003 So, how have you enjoyed your foray into Atari coding? Will there be a 2nd project? In order; yeah, it was fun and yeah one's already in progress... =-) Link to comment Share on other sites More sharing options...
Bryan Posted July 26, 2003 Share Posted July 26, 2003 So, how have you enjoyed your foray into Atari coding? Will there be a 2nd project? In order; yeah, it was fun and yeah one's already in progress... =-) Woot! Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 27, 2003 Share Posted July 27, 2003 looks good so far... i got my real 800xl & 130xe back from the tombs of my old flat and now i can setup tomorrow a sio2pc cable with laptop to test, TMR... sorry that it took so long but i forgot how complicated sometimes even simple things can be... so i can test it on two machines... keep you updated... hve Link to comment Share on other sites More sharing options...
sack-c0s Posted July 28, 2003 Share Posted July 28, 2003 is there anyplace online I can get schematics for the SIO2PC cable and some idiot-friendly instructions (Again - another C64 escapee here ) on what to use for transfers? I have an atari 800XL, but I think my drive is well and truely buggered, I've lost the SIO cables and after reading this thread i'm beginning to think that going native to watch things is the only way to go for now... *edit* I'm being a complete and total tit aren't I? There's another thread further down the page explaining this thing? Doh... Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 28, 2003 Share Posted July 28, 2003 if you are from europe you may try www.abbuc.de one of the largest 8bit atari club out there... we have sio2pc cables on stock... hve Link to comment Share on other sites More sharing options...
Fröhn Posted July 28, 2003 Share Posted July 28, 2003 There ain't no SIO2PC cables for sale at ABBUC. Link to comment Share on other sites More sharing options...
Randy California Posted July 28, 2003 Share Posted July 28, 2003 Fantastic service from this place: http://strony.wp.pl/wp/j131atari/ ++ RC ++ Link to comment Share on other sites More sharing options...
TMR Posted July 28, 2003 Share Posted July 28, 2003 I'm being a complete and total tit aren't I? There's another thread further down the page explaining this thing? Doh... No comment, absolutely no comment... Just a lot of sniggering from the back... =-) Link to comment Share on other sites More sharing options...
analmux Posted August 6, 2003 Share Posted August 6, 2003 I think it is possible to create an atari game with graphics in TIP-mode. There is a trick to show TIP graphics in textmode 0 with 64 colors. You could add Flickering/interlace if wanted. I made a little Turbobasic program that shows TIP in gr.0 Just boot the ATR. Load "turbobas.sys" and load "gtia64.tbb" ....... Another thing: I don't know if it's already discovered, but I think I found an Antic-bug which occurs when you change the HSCROL addres $D404 while ANTIC does a HBLANK. Try my program "hscroll1.tbb" (on the same atr) to see. It seems that you could create a 80 column textmode. Watch the weird Player-DMA on the right. It shows that Antic-timing is messed up. It reads characterdata in the time that it should read PM data, and it even reads displaylist-data in the time that it should read characterdata. See what happens when you fill the screen with text (type "list" for example) and then type "goto 300" to scroll a bit. Weird isn't it?? (you should off course run the program on a real machine ) Greetings Analmux Link to comment Share on other sites More sharing options...
Bryan Posted August 6, 2003 Share Posted August 6, 2003 Another thing: I don't know if it's already discovered, but I think I found an Antic-bug which occurs when you change the HSCROL addres $D404 while ANTIC does a HBLANK. I ran into this myself. I'm working on a game that does some real-time fudging of HSCROL, and i discovered that during certain HBLANK cycles, you can really confuse Antic. I haven't tried to do anything useful with it, though. -Bry Link to comment Share on other sites More sharing options...
Goochman Posted August 7, 2003 Share Posted August 7, 2003 Analmux, Your prog didnt work with Atariwin 3.1+ Can youpost a screenshot of what your program does? Link to comment Share on other sites More sharing options...
analmux Posted August 7, 2003 Share Posted August 7, 2003 I will try to make some digicam pictures tomorrow, I'm going to bed now, Have to study etc. Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 7, 2003 Share Posted August 7, 2003 that reminds me doing weird things in '91 with vscrol... try to update vscrol several times a scanline... i could remember that this effects the position in that desired line... f.e. dli pha sta wsync lda #3 sta vscrol nop nop lda #7 sta vscrol ... pla rti if i am not completly wrong you can see a difference on screen... hve Link to comment Share on other sites More sharing options...
analmux Posted August 7, 2003 Share Posted August 7, 2003 if i am not completly wrong you can see a difference on screen... I tried different DLI routines based on this idea, but nothing happens?! ----- I have some digicam pic's of the antic hscroll bug from my real atari screen. In 2.jpg you can see the weird Player DMA which shows a piece of character $7F. In 3.jpg you can see off course normal gr.0 lines, but in the upper part you could, if you look hard enough, read "10 graphics 0:.." where it seems that the fonts are overlapping a few pixels. In 4.jpg you can see text with a different custom made font that's 4 * 8 pixels per character, and it helps to see that it's a kind of 80 column mode, in which antic reads about 48 screendata bytes. 5.jpg is just a global view, but no details are visible (I only have a 300*200 cam). I have made another version of hscroll1.tbb. It should be loaded with: run "d:hscroll2.bat" run in this version the custom 4*8 font is used, with high contrast setcolors. ------- analmux Link to comment Share on other sites More sharing options...
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