Tursi Posted October 27, 2019 Share Posted October 27, 2019 4 hours ago, Asmusr said: Hey, I'm struggling for CPU cycles here. Spending them on showing progress is the last thing I want to do. But you don't have to do anything else during the fill... objection overruled! I get it, do what works for you. It's already way beyond what I thought would work! 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 1, 2019 Author Share Posted November 1, 2019 (edited) I think I found a solution to the issue of ending up with surrounded (or is 'enclosed' the right word?) areas that are not filled: I check the squares in front of the player to the left and right, and prevent moving forward if any of them is not black. This means you can still surround two areas that are only connected diagonally, so I had to expand the flood fill to deal with that. I have just started looking at the sound, so the noise you hear is only temporary. Edited November 1, 2019 by Asmusr 6 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted November 2, 2019 Share Posted November 2, 2019 4 hours ago, Asmusr said: Oh wow! Oh freaking wow! That is soooooo fantastic! 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted November 8, 2019 Share Posted November 8, 2019 I am really liking this one! Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 23, 2019 Author Share Posted November 23, 2019 (edited) I haven't been inspired to work much on this game this lately, so I have decided to release an alpha version to get some feedback. Is it playable? What should happen after level one? How will the game become progressively more difficult? tix8.bin tix.dsk Edited November 23, 2019 by Asmusr 4 Quote Link to comment Share on other sites More sharing options...
PeteE Posted November 23, 2019 Share Posted November 23, 2019 I found a bug where if you create a single block then go back out, sometimes creating an strange fill: (Bug reports are far from inspiring, I know from experience.) I also experienced a situation where the line of blocks connected to another edge, yet the tix still hit my line before it filled and blew me up. It would feel more fair if drawing the final connecting block triggered the fill. Other than that fun to play, and a neat proof of concept. 5 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 27, 2019 Author Share Posted November 27, 2019 On 11/23/2019 at 11:52 PM, PeteE said: I found a bug where if you create a single block then go back out, sometimes creating an strange fill: (Bug reports are far from inspiring, I know from experience.) I also experienced a situation where the line of blocks connected to another edge, yet the tix still hit my line before it filled and blew me up. It would feel more fair if drawing the final connecting block triggered the fill. Other than that fun to play, and a neat proof of concept. I think this should fix the issue with the strange fill. Also fixed an issue with the fuze. But most likely I have created other issues. :-) tix.dsk tix8.bin 7 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted December 3, 2019 Share Posted December 3, 2019 TIX + BEING GREEDY OR IMPATIENT = LOSER! Quote Link to comment Share on other sites More sharing options...
Asmusr Posted December 6, 2019 Author Share Posted December 6, 2019 On 12/3/2019 at 4:00 AM, --- Ω --- said: TIX + BEING GREEDY OR IMPATIENT = LOSER! Absolutely. Just like Qix. In this version you have to fill an increasing amount of the play field depending on the level. You start at 50% and max out at 95% after 10 levels. tix.dsk tix8.bin 6 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted December 10, 2019 Share Posted December 10, 2019 It's a pleasant game to play with! Thank you ? 3 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted December 12, 2019 Share Posted December 12, 2019 (edited) Played again tonight ? But I must say that after some minutes, I continued to play without the sound, that ends up to stress ears. Edited December 12, 2019 by fabrice montupet Quote Link to comment Share on other sites More sharing options...
tmop69 Posted December 15, 2019 Share Posted December 15, 2019 Hi Rasmus, many thanks for this new game (and, of course, also for all the previous great games) for our TI99! I've tested this beta on the MiSTer TI99 core and it's working great. Finally, also our TI has a Qix clone! ? Now, some feedbacks on your interpretation of Qix. The use of blocks and the scrolling is surely original. At first, I was a little perplexed by this choice. I'm not sure if it was dictated by the limitation of the TI99 (in particular the 2 colors on the 8 pixels) or it was a specific choice. Anyway, the use of blocks has reduced the fill time for the areas with a general improvement of the rhythm of the game! Also the visual effect is great. The scrolling is surely an original idea, however I think it's more a natural consequence of the limited space available by using the 8x8 blocks, so that a greater area is required for the gameplay. Unfortunately, it introduces also a defect on the gameplay. Let's explain with an example. You are at the bottom of the screen and you start the creation of a line to go the top of the screen. When you pass the middle of the screen the scrolling begins. If the enemy is moving on the opposite side you cannot see it anymore at one time and you are not able to evaluate when it's better to close the line and fill the area. It becomes a random, not a specific, gameplay choice. So, you are forced to concentrate first on one portion of the sceen and then to the other and the great idea of the scrolling is partially thwarted. ? Maybe the use of 4x4 blocks and a reduced area to scroll could have mitigated/balanced this. Now, probably, the development is too much in an advanced phase to introduce such changes. My suggestion, in alternative, is to add at least something to compensate, eg. some objects to grab to temporary freeze/slow down the enemy and/or some object to increase our speed, etc. One of the fun parts in Qix is to try the risk of filling big areas and the scrolling you added in the game is a clear invite to use such approach, but it's necessary to know where the enemy is... ? In any case, is a good game and I'm waiting for the final version! ? 4 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 9, 2020 Author Share Posted January 9, 2020 (edited) I have run out of steam on this game, so I'm not going to finish it, but I made some changes about a month ago that I'm posting here. Starting from level 3 some of the levels have two TIXes. If you do a fill with one TIX of each side you will split the TIX and all further scores will be doubled. If you split the TIX two times all scores are tripled, and so on. tix.dsk tix8.bin Edited January 9, 2020 by Asmusr 8 2 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted January 10, 2020 Share Posted January 10, 2020 Rasmus, are you OK with this unfinished version being posted on the TI Gameshelf site? 2 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted January 10, 2020 Share Posted January 10, 2020 He said he was done with it, so I linked to it from the repository today. It's a great program and 'looks finished' to my eyes. 1 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted January 10, 2020 Share Posted January 10, 2020 Thank you Rasmus! This game is so cooool ! ? The game works fine! But, when I launched the game tix8 on the TIny-99/4v2 with the FinalGROM99, I had a continuous tone (beeeeeeep) until the noise sound been played on the intro. I thought about a compatibility problem with my computer but I have the same thing on the original 99/4A. The good thing is that the TIny-99/4v2 react as the original but I wonder is this continuous tone is a choice or a bug? Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 10, 2020 Author Share Posted January 10, 2020 2 hours ago, Vorticon said: Rasmus, are you OK with this unfinished version being posted on the TI Gameshelf site? Thank you for asking. No I don't want this to posted on the TI Gameshelf site. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 10, 2020 Author Share Posted January 10, 2020 1 hour ago, fabrice montupet said: Thank you Rasmus! This game is so cooool ! ? The game works fine! But, when I launched the game tix8 on the TIny-99/4v2 with the FinalGROM99, I had a continuous tone (beeeeeeep) until the noise sound been played on the intro. I thought about a compatibility problem with my computer but I have the same thing on the original 99/4A. The good thing is that the TIny-99/4v2 react as the original but I wonder is this continuous tone is a choice or a bug? That's a bug. Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted January 10, 2020 Share Posted January 10, 2020 9 minutes ago, Asmusr said: That's a bug. Yeah, I was going to comment on that, but he beat me to it. Other that small thing at the initial load, it's great. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 10, 2020 Author Share Posted January 10, 2020 I think this version fixes the sound issue. tix.dsk tix8.bin tix.rpk 7 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted January 10, 2020 Share Posted January 10, 2020 Yes it does ! Thank you! Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted January 11, 2020 Share Posted January 11, 2020 7 hours ago, Asmusr said: Thank you for asking. No I don't want this to posted on the TI Gameshelf site. Ok will do. Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted January 16, 2020 Share Posted January 16, 2020 (edited) as agreed with Rasmus, I share the label that I created for the game TIX. I hope you like . Make good use of it ? thanks Rasmus for this game! Edited January 16, 2020 by ti99iuc 5 Quote Link to comment Share on other sites More sharing options...
jwild Posted January 19, 2020 Share Posted January 19, 2020 Great game Rasmus. I've been playing a little bit and have three observations so far. 1. I think this has been mentioned before, but sometimes I can draw a box and the inside doesn't fill blue or orange. stays black perhaps because I didn't go far enough to close it? even though the screen appears to be a closed box. also when this happens, the player can go inside the box and die. 2. frequently when finishing a screen with (as far as i can tell) there is only one TIX on the screen, it awards me with "split tix" and increments the score multiplier. 3. after doing this several times, the multiplier will grow to 7, 8, 9, and then shows other characters as the multiplier (not 10, 11, 12, etc.) i really like the feel of the game. thank you. Quote Link to comment Share on other sites More sharing options...
jwild Posted January 19, 2020 Share Posted January 19, 2020 (edited) 4. sometimes when completing a box (and not capturing a tix), the game thinks the level has ended and goes to the "split tix" screen and increments the score multiplier. Edited January 19, 2020 by jwild Quote Link to comment Share on other sites More sharing options...
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