Captain Spazer Posted October 8, 2019 Share Posted October 8, 2019 Curious if there is a way to make player1 overlap missile0? I.E: When player1 is in contact with missile0, player1 doesn't dissapear behind missile0 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 9, 2019 Share Posted October 9, 2019 I believe that player0 and missile0 always have priority over player1 and missile1. 1 Quote Link to comment Share on other sites More sharing options...
Captain Spazer Posted October 9, 2019 Author Share Posted October 9, 2019 Alright. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 9, 2019 Share Posted October 9, 2019 See if anything here is useful: https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#priority_links Sprite Priority Based on Y Position Changing player0 and player1 priority according to their Y positions by RevEng at AtariAge. Player1 Always in Front Causes player1 to always be in front by RevEng at AtariAge. Quote Link to comment Share on other sites More sharing options...
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