dufabricio Posted October 26, 2019 Share Posted October 26, 2019 I'm a newbie in batari basic, so i just realize that i cannot have 4 or 5 enemys in the screen using Standard kernel, is it correctly ? if i got it, i should use DPC+ or Multisprite. The DPC+ seems the better option, because i could have missile with height with mutiple lines. However, i will need specific hardware for it. Since i intent to make a comercial game, what will be the impact of this choose. Could i produce a cart with specific hardware that supports DPC+. I can test it using the Harmony Cart with SD ? Note. I did already set the kernel rom to 32K . Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 26, 2019 Share Posted October 26, 2019 Option #1 DPC+ is AtariAge technology. So, I'd consider getting a subscription for the discount when ordering carts. Option #2 The multi sprite kernel allows you to use 1 real sprite and 5 other "time shared" virtual sprites and can use boards from anywhere. But, there are gotchas and quirks in my opinion. UPDATE: In either case sprite flickering can become an issue. So, you might think having over 5 sprites is great.. until you see how badly they flicker when on the same horizontal plane. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 26, 2019 Share Posted October 26, 2019 Remember that if you use DPC+, don't set it to 32K. It's already 32K. My next game will use the DPC+ kernel. It's the only one to use if you want better looking sprites and a better looking playfield. 1 Quote Link to comment Share on other sites More sharing options...
TwentySixHundred Posted October 27, 2019 Share Posted October 27, 2019 I do recall that DPC+ hardware will run you extra costs when publishing though. Short answer yes DPC+ will basically give you the most of what bB has to offer. Depends more on what type of game you're planning and knowing the systems limitations and bB (yes bB has limitations of it's own). RT has a brilliant page that covers everything you will need to get your feet wet. Like said before, the biggest concern with virtual sprites is flicker, when on the same horizontal plane. However knowing the limitations and using some crafty planning you can minimize the amount of flicker, although some cases it's unavoidable. Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted October 27, 2019 Share Posted October 27, 2019 If you're already planning on making a 32K game, DPC+ is the way to go as it gives you a lot more options. For a smaller game the multisprite kernel, despite its quirks, might be the better option since it will keep the price of producing cartridges down. Quote Link to comment Share on other sites More sharing options...
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