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BREAKOUT 2002 LASERBEAMS PAL


Mr SQL

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SillyVentureAtariLegacy.png.be3fcee967567db7b0217da22e0e365e.png

 

I don't usually write PAL versions of games so I'm giving this PAL version it's own thread

 

SillyVenture 2019 contest version:

 

ROM Binary  BREAKOUT2002_LASERBEAMS_PAL_R3.bin 

SuperCharger audio image BREAKOUT2002_LASERBEAMS_PAL_R3.wav

 

BREAKOUT2002 LASERBEAMS R3 is a PAL game for zero or more players and the CPU can take over for both players!

 

SillyVenture had some difficulty categorizing this PAL entry from the USA as a PAL game or a PAL demo, but ultimately put it in the PAL demo category -

 

As a demo, BREAKOUT2002 is a light and sound show with a familiar breakout theme people can watch or interactively play at parties - friends can join in anytime.

Goal: Make it to the level 10 treasure room without being caught by the Logo!

 

Instructions.jpg.6419fb3e298ba21e9a4d835e66889bef.jpg there's a thread somewhere on the Atari 2600 forum with the instruction manual, but I'm not sure where it is.

 

Prior PAL version R2 lost the lower intensity color rows on PAL, possibly only via PAL composite mods; I punched up the PAL intensity a bit above, both PAL builds will work fine in the emu but... there are other cool things to explore in R3.

 

Have fun! :)

 

BREAKOUT2002_LASERBEAMS_PAL_R2.bin

 

Thoughts on PAL

 

PAL has some interesting challenges over NTSC, the top and bottom of the palette are basically cutoff -

 

Where the NTSC version eschews the first grayscale row of the palette, the PAL edition must kick out the top two rows and the bottom two rows to keep the game fully in color.

 

I think the PAL greens look nicer than NTSC.

 

Edited by Mr SQL
SillyVenture 2019 Atari Legacy programming competition (PAL demo entry from the USA)
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  • 3 weeks later...
On 12/13/2019 at 8:16 PM, KevKelley said:

Out of curiosity, what did you use to make the .wav file?

I used the makewav utility, it's bundled with the SuperCharger BASIC download on my site  - 

 

SuperCharger BASIC has an IDE with a play button that builds a ROM binary and launches it in the emu, but to turn the ROM into a .wav you need to run the makewave utility from the command line: 

 

makewav -ts program.bin

 

Will create program.wav for the SuperCharger - you can also turn standard 2K and 4K bB and Assembly programs into SuperCharger wav files if you don't hit the hotspot (just avoid the last few bytes).

 

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