Trebor Posted February 10, 2020 Share Posted February 10, 2020 49 minutes ago, Thomas Jentzsch said: Default mapping doesn't care for the number of buttons physically existing. It just maps a number of buttons to several events. There might be room for improvement. But in this case, if the joystick ID changes, (e.g. J0 and J2 are swapped), this should not remove the mappings for J0. So IMO it is better to keep the default mapping to non-existent buttons. The explanation is appreciated, Thomas, thank you. Although, it's still not clear to me why Stella decides to map a button (physically existent or not) from all controllers present (J0, J1, J2) for the Select input, but decides for the Reset input, it will only map the first (J0) controller. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 10, 2020 Share Posted February 10, 2020 That's probably a bug. I will check it. Quote Link to comment Share on other sites More sharing options...
RetroRulez Posted February 12, 2020 Share Posted February 12, 2020 Tried RC1 on my R77 yesterday. Came from 6.0.2 beta 2. Upon powering up the R77, screen stayed black. Tried clean install on fresh SD-Card as well as upgrading my old version by copying over the new uImage-file. In both cases black screen after boot. Went back to v6. 0.2 b2. Works fine. Any ideas? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 13, 2020 Share Posted February 13, 2020 Delete all the sqlite files in the Stella directory in order to start with a fresh config. Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted February 13, 2020 Share Posted February 13, 2020 13 hours ago, RetroRulez said: Tried RC1 on my R77 yesterday. Came from 6.0.2 beta 2. Upon powering up the R77, screen stayed black. Tried clean install on fresh SD-Card as well as upgrading my old version by copying over the new uImage-file. In both cases black screen after boot. Went back to v6. 0.2 b2. Works fine. Any ideas? Just to be sure: can you try a different HDMI cable? If that doesn't help, please create a file called "developer" at the root of the SD card. The content of the file is irrelevant. This will put the firmware in developer mode, and it will write a log next time you turn on the R77. Give it five minutes or so time as the firmware will generate a SSH key when booted in dev mode for the first time. After that, you should find a file /sys/diagnostics.log on the SD card. Please post the file. 1 Quote Link to comment Share on other sites More sharing options...
RetroRulez Posted February 13, 2020 Share Posted February 13, 2020 Tried two different HDMI Cables at different TV Sets. Same problem. I'll post the Logfile tonight. Quote Link to comment Share on other sites More sharing options...
RetroRulez Posted February 14, 2020 Share Posted February 14, 2020 On 2/13/2020 at 1:27 PM, RetroRulez said: Tried two different HDMI Cables at different TV Sets. Same problem. I'll post the Logfile tonight. diagnostics.log Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 14, 2020 Share Posted February 14, 2020 An empty file? Quote Link to comment Share on other sites More sharing options...
RetroRulez Posted February 14, 2020 Share Posted February 14, 2020 20 minutes ago, Thomas Jentzsch said: An empty file? Sorry, my fault. ? diagnostics.log Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted February 14, 2020 Share Posted February 14, 2020 Thanks alot for the log. There's nothing peculiar on a first glance, but I'll have to compare it to my own R77 later that weekend to be sure. If this doesn't shed any light on what happens, I have a few more ideas to get more diagnostics. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 14, 2020 Share Posted February 14, 2020 (edited) I compared with my own log and found nothing. Maybe a corrupted uimage file? Does it have a checksum check? Edited February 14, 2020 by Thomas Jentzsch Quote Link to comment Share on other sites More sharing options...
RetroRulez Posted February 14, 2020 Share Posted February 14, 2020 Thanks for your help. I got the uImage file, as well as the sdcard.img, directly from Dirty Harrys Github page. No checksum check there, as far as I could tell. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 15, 2020 Share Posted February 15, 2020 Important note: After doing the diagnosis, my R77 would not want to start again until I removed all sqlite files. Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted February 15, 2020 Share Posted February 15, 2020 1 hour ago, Thomas Jentzsch said: Important note: After doing the diagnosis, my R77 would not want to start again until I removed all sqlite files. That‘s definitely shouldn‘t happen, I use it in dev mode most of the time. The only difference between dev and non-dev is that dev mode brings up network + ssh and writes the log. Booting takes a bit longer (and much longer on first boot), but nothing changes w.r.t. Stella or the configuration. Quote Link to comment Share on other sites More sharing options...
RetroRulez Posted February 15, 2020 Share Posted February 15, 2020 I just tried and deleted the sqlite files. My R77 still won´t boot up. Screen stays black. Maybe my uImage file and my sdcard.img really are corrupted. Can I download them elsewhere, or can someone please post a working uImage file? Quote Link to comment Share on other sites More sharing options...
RetroRulez Posted February 15, 2020 Share Posted February 15, 2020 It works! ? I just changed my rom directory path. Had my roms under /stella/roms. Just created a "Games" folder as with the community build and put my roms there. After powering up, stella 6.1 is there. Thanks for your help. 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 15, 2020 Share Posted February 15, 2020 Great to hear. And thanks for the info. Quote Link to comment Share on other sites More sharing options...
fluxit Posted February 17, 2020 Share Posted February 17, 2020 What's the intended way to exit "Pause mode?" By default it's(Rewind one state & enter Pause mode) mapped to J0/B6, which is left-lower trigger on my wireless controller. Pressing the trigger again, holding it down, double-clicking, tapping- none of these seems to have any effect once paused. The only way I've found to exit pause so far is to bring up the menu and then close the menu at which point the game is running again. No other buttons seem to effect the paused state, not even reset. Quote Link to comment Share on other sites More sharing options...
+stephena Posted February 17, 2020 Author Share Posted February 17, 2020 Pretty sure that's a bug. We'll look into it. Are you sure you're in Pause mode? And not Time Machine mode? Also, how did you remap "(Rewind one state & enter Pause mode)" to J0/B6? Quote Link to comment Share on other sites More sharing options...
fluxit Posted February 17, 2020 Share Posted February 17, 2020 I didn't do any remapping. And the screen has a flashing "Paused." Indicator. Ah, good point though. I see that the actual "Toggle Pause mode" is currently mapped to "none" and "Start Pause mode" is mapped to "Pause," which I'm guessing is the keyboard key. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 17, 2020 Share Posted February 17, 2020 The Pause after rewind is intentional, so that you can rewind multiple times. IIRC the menu is indeed the only way to exit here by default (ran out of options). But you can remap if you prefer a different setup. 1 Quote Link to comment Share on other sites More sharing options...
+stephena Posted February 17, 2020 Author Share Posted February 17, 2020 I would have to take a look at this, since I'm not familiar with what's happening. But it should (may?) be possible to add code that will exit by pressing Fire. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 17, 2020 Share Posted February 17, 2020 47 minutes ago, stephena said: But it should (may?) be possible to add code that will exit by pressing Fire. Might work, but only as a hack. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 18, 2020 Share Posted February 18, 2020 BTW: Did anyone test Light Gun games with the RC? You can play them with a mouse now. Quote Link to comment Share on other sites More sharing options...
Keatah Posted February 19, 2020 Share Posted February 19, 2020 I played with two of them, Shooting Gallery and Sentinel. Seems to work fine. Quote Link to comment Share on other sites More sharing options...
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