BIGHMW Posted October 1, 2020 Share Posted October 1, 2020 10 minutes ago, johnnywc said: I'm a huge fan of the 8-bit version of Wizard of Wor; my brothers and I played it on the 800 for many hours and it was the main reason why I decided to update the 2600 version. I would welcome an updated 8-bit version too! ....and may that 8-bit version become available for the 5200 as well!!! Quote Link to comment Share on other sites More sharing options...
0078265317 Posted October 3, 2020 Share Posted October 3, 2020 Here is a side by side comparison. 1 Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted October 3, 2020 Share Posted October 3, 2020 (edited) Here @TIX is the OG 8-bit version, let's see what you can do with it, @johnnywc and the entire 5200 community can't wait to get our hands on an improved version (at least on rom) of the 8-bit (5200) version of WoW You and @playsoft did such an incredible job with Moon Patrol Redux, let's see some of that same magic here!!! Wizard Of Wor.bin Edited October 3, 2020 by BIGHMW spelling error Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted October 3, 2020 Share Posted October 3, 2020 On 10/1/2020 at 12:07 PM, TIX said: I have to admit I'm completely clueless as to how I can export the character set from a game, in order to load it into an editor ? I never tried it, but I imagine you would have to use an emulator like Altirra. Quote Link to comment Share on other sites More sharing options...
kiwilove Posted October 4, 2020 Share Posted October 4, 2020 1 hour ago, BIGHMW said: Here @TIX is the OG 8-bit version, let's see what you can do with it, @johnnywc and the entire 5200 community can't wait to get our hands on an improved version (at least on rom) of the 8-bit (5200) version of WoW You and @playsoft did such an incredible job with Moon Patrol Redux, let's see some of that same magic here!!! Wizard Of Wor.bin 32 kB · 2 downloads Nope - I think you are asking too much. From what I remember of Wizard of Wor is that it uses a low resolution - and you're asking the hacker/programmer to change the graphics mode to something of higher res (with more colors) to make it look far better. This is no simple hack to do - but I'm no programmer but my guess is - this is unrealistic - an impossible task. Of course it can be done better (say with a lot more animation going on) - but there's a whole lot of work involved in doing so. I haven't seen the coin-op to know what that was like? Harvey Quote Link to comment Share on other sites More sharing options...
TIX Posted October 4, 2020 Share Posted October 4, 2020 9 hours ago, BIGHMW said: Here @TIX is the OG 8-bit version, let's see what you can do with it, @johnnywc and the entire 5200 community can't wait to get our hands on an improved version (at least on rom) of the 8-bit (5200) version of WoW You and @playsoft did such an incredible job with Moon Patrol Redux, let's see some of that same magic here!!! . hehe, don't get your hopes up.. I'm just an artist, I can work my way around redrawing and hacking-in sprites/players/missiles with good old 'hack-o-matic'. But when it comes to playfield hacking, I'm useless without a coders help.. I spend a couple of hours yesterday searching the rom with 'omnivore' (I turned the bitmap Display to Antic D by @Cafeman's suggestion), sadly I haven't found anything resembling the monsters. So until a coder steps in, or I discover a better tool, I put this down the queue. 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 7, 2020 Share Posted October 7, 2020 On 9/30/2020 at 9:28 PM, Dutchman2000 said: Yes. share ? 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 8, 2020 Share Posted October 8, 2020 >Wizard Of WOR fresh sprite set !< Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 13, 2020 Share Posted November 13, 2020 (edited) On 10/4/2020 at 5:08 AM, TIX said: hehe, don't get your hopes up.. I'm just an artist, I can work my way around redrawing and hacking-in sprites/players/missiles with good old 'hack-o-matic'. But when it comes to playfield hacking, I'm useless without a coders help.. I spend a couple of hours yesterday searching the rom with 'omnivore' (I turned the bitmap Display to Antic D by @Cafeman's suggestion), sadly I haven't found anything resembling the monsters. So until a coder steps in, or I discover a better tool, I put this down the queue. I just had a look at the 8-bit computer version ROM in Omnivore. You're using the right view, except it's easier to see if you make the byte width = 2, since each sprite is 2 bytes (4 pixels) wide. When doing that, you end up with this starting at $3C9A. Having a look at the 5200 version, you end up with the same thing at $7CB3, but the sprite data doesn't line up like the 8-bit version; basically because the beginning of the sprite data just happens to fall in the file/ROM on an uneven byte number. I'm not sure if Omnivore has a way to shift the view of the bytes to accommodate (the ability ought to be added if it doesn't exist). I couldn't see how to do it in a quick scan of the menus, though. Anyway, at least that gives you a starting point. Edited November 13, 2020 by MrFish 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 13, 2020 Share Posted November 13, 2020 1 hour ago, MrFish said: since each sprite is 2 bytes (4 pixels) wide. Correction there, I meant to say 8 pixels wide. Too late to edit my post now... 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 21, 2020 Share Posted November 21, 2020 (edited) thanks man, I guess the .xex I was looking was compressed or something, the .rom from Atarimania was as your example.. Edited November 21, 2020 by TIX Quote Link to comment Share on other sites More sharing options...
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