AnalogKid Posted December 25, 2020 Share Posted December 25, 2020 Here's another one to add to your collections. It started out as a testbed for my player/enemies engine and morphed into a Berzerkish/Robotronish type of game. It's still a work in progress but there's enough there to have fun with and I wanted folks to have something new for Chistmas. The enemy logic was designed for open playfields so they get a little hung up on the walls still and I want to add the "hulk" robot from Robotron. The robots patrol the halls until you enter their scanner range and then they switch to pursue mode. They evade your shots which means you can also force them back with cover fire. It needs more sounds and the sprites could use some work and it could always use more screens, but by early 1980's standards it's not too bad CyborWar ROM 8 7 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted December 26, 2020 Share Posted December 26, 2020 Thank you! Merry Christmas! Quote Link to comment Share on other sites More sharing options...
youki Posted December 26, 2020 Share Posted December 26, 2020 Thank you!! I love your little game!! Quote Link to comment Share on other sites More sharing options...
RayXambeR Posted December 26, 2020 Share Posted December 26, 2020 (edited) Thank you! Nice to see such cool little game on CV! Edited December 26, 2020 by RayXambeR Quote Link to comment Share on other sites More sharing options...
AnalogKid Posted December 26, 2020 Author Share Posted December 26, 2020 I've added the indestructible hulk robots https://www.dropbox.com/s/hlpxy3gkhp57pt2/cyborwar.rom?dl=1 4 Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted December 27, 2020 Share Posted December 27, 2020 You'll get more audience in the main forum colecovision than here. Programming is about help for making games. Quote Link to comment Share on other sites More sharing options...
zyzzle Posted December 28, 2020 Share Posted December 28, 2020 Excellent! Robotron is my 2nd favorite game of all time. (My favorite is -- wait for it -- DINO EGGS!). I'm pretty sure an exact clone of Robotron would be impossible for the CV, but this is a damn good imitation. How about adding some Progs? And some humans that you're trying to rescue, etc. Quote Link to comment Share on other sites More sharing options...
NIAD Posted December 28, 2020 Share Posted December 28, 2020 6 hours ago, zyzzle said: How about adding some Progs? And some humans that you're trying to rescue, etc. So indirectly you are asking him to make a version of Robotron for the CV? ? Quote Link to comment Share on other sites More sharing options...
AnalogKid Posted December 28, 2020 Author Share Posted December 28, 2020 I gave some thought to a full Robotron port but since it's a two-stick game, I'd have to use the keypad for firing which seems like it would be a little awkward. Also it would be pretty disappointing because of the 4 sprites per scanline limit. I'd have to add logic to keep enemies vertically separated which kind of limits their mobility, or I'd have to switch to using characters, which would be tedious as hell, animating 8 angles of motion across characters. If I thought I could do a good job of it, I would give it a try, because that's one of those iconic games that I love as well. I'd have a better shot with Black Widow because as with my port of Asteroids, you can get away with more than 4 sprites on a scanline with vector graphics since the interference is much less noticeable. Quote Link to comment Share on other sites More sharing options...
zyzzle Posted December 29, 2020 Share Posted December 29, 2020 As I thought, especially because of the 4 sprites-per-scanline limit, I don't think a full clone of Robotron is even possible for CV. As for Black Widow, vector games also aren't possible with CV, or am I mistaken? If so, we'd have TEMPEST by now, surely. Thanks again for your gifts, and your talent in programming is radiently apparent. Quote Link to comment Share on other sites More sharing options...
AnalogKid Posted December 29, 2020 Author Share Posted December 29, 2020 2 hours ago, zyzzle said: As I thought, especially because of the 4 sprites-per-scanline limit, I don't think a full clone of Robotron is even possible for CV. As for Black Widow, vector games also aren't possible with CV, or am I mistaken? If so, we'd have TEMPEST by now, surely. Thanks again for your gifts, and your talent in programming is radiently apparent. My Asteroids port is one example of a CV vector port, Star Castle, which is very impressive btw, is another. The Star Wars port, to be honest, could be better. They kind of skimped on the TIE fighter images and the animation on the second screen is really jerky. The main challenge to porting Tempest is the sheer number of images you'd need to produce to get the perspective. It's the same thing that's keeping me from porting Battlezone, which is something I'd love to port. Probably the main challenge of Black Widow, apart from the large number of images, is the unusually high number of unique character behaviors you'd have to duplicate. Quote Link to comment Share on other sites More sharing options...
youki Posted December 29, 2020 Share Posted December 29, 2020 would love to see a Starwar clone by You! I'm really fan of your games! Quote Link to comment Share on other sites More sharing options...
AnalogKid Posted January 2, 2021 Author Share Posted January 2, 2021 On 12/29/2020 at 12:37 PM, youki said: would love to see a Starwar clone by You! I'm really fan of your games! I've given it some thought, it's on my long-term to-do list. I've also been mulling Rampage as a good port prospect though it's further down on my list of favorite games. At the moment I'm in the middle of something pretty ambitious so I'm going to be busy for probably another month on it. 1 Quote Link to comment Share on other sites More sharing options...
youki Posted January 2, 2021 Share Posted January 2, 2021 Rampage (inspired from, i never try to do perfect arcade port) is on my "would like to do list if i find time one day..." too. But i would be more than happy if somebody do it before me! Quote Link to comment Share on other sites More sharing options...
Vectorman Posted January 4, 2021 Share Posted January 4, 2021 On 12/28/2020 at 8:02 PM, zyzzle said: As I thought, especially because of the 4 sprites-per-scanline limit, I don't think a full clone of Robotron is even possible for CV. As for Black Widow, vector games also aren't possible with CV, or am I mistaken? If so, we'd have TEMPEST by now, surely. Thanks again for your gifts, and your talent in programming is radiently apparent. Atarisoft made Robotron for the TI-99/4a and it looks pretty good. If they can make it on the TI-99, why couldn't they do it on the CV? Same video chip, different CPU. 1 Quote Link to comment Share on other sites More sharing options...
+GoldLeader Posted January 4, 2021 Share Posted January 4, 2021 Awesome! Thanks! Quote Link to comment Share on other sites More sharing options...
AnalogKid Posted January 4, 2021 Author Share Posted January 4, 2021 7 hours ago, Vectorman said: Atarisoft made Robotron for the TI-99/4a and it looks pretty good. If they can make it on the TI-99, why couldn't they do it on the CV? Same video chip, different CPU. They used characters for all of the robots to avoid the sprite flickering but it looks like the characters jump 4 pixels at a time. I've thought about that solution but I was picturing creating all the one pixel shift tiles for 8 directions of motion for something like 9 sprites and said "maybe later" Quote Link to comment Share on other sites More sharing options...
GratedTopping Posted February 24, 2021 Share Posted February 24, 2021 I just found & tried this tonight n' it's a nice belated Christmas gift! ? Quote Link to comment Share on other sites More sharing options...
slydc Posted May 17, 2021 Share Posted May 17, 2021 Ahh...Buttox! The link is dead... Quote Link to comment Share on other sites More sharing options...
AnalogKid Posted May 17, 2021 Author Share Posted May 17, 2021 10 hours ago, slydc said: Ahh...Buttox! The link is dead... updated link: Cyborwar ROM Quote Link to comment Share on other sites More sharing options...
slydc Posted May 17, 2021 Share Posted May 17, 2021 16 minutes ago, AnalogKid said: updated link: Cyborwar ROM Again, thank you so much! 1 Quote Link to comment Share on other sites More sharing options...
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