analmux Posted August 17, 2003 Share Posted August 17, 2003 Can anyone give me some information about how to create drum sounds (like in most demo's) on pokey? Is it done with samples/digisound or is it just a fast lookup table of pitches/waveforms that has to be loaded with a VBI or something? ----- mux Quote Link to comment Share on other sites More sharing options...
emkay Posted August 17, 2003 Share Posted August 17, 2003 Real good basedrums you only hear in songs with sampled drums... Some had tried to create similar soundings by mixed using of different generators but you'll never gain a woofer-driving sound with that. Only by using a 16 Bit channel with generator "A" and a programmed "base"-vibrato it is possible to create cool drums or baselines out of the POKEY. Quote Link to comment Share on other sites More sharing options...
emkay Posted August 17, 2003 Share Posted August 17, 2003 To get the best results out of the POKEY it was to look at the Softsynth program... one or two voices of this technique for the baseline has to be used.. The main voice has to be created with the 16Bit Filtering like I used in Admirandus, with that it is possible to create piano or filtered-flute sounds... so you will get clear instruments even if the screen is enabled (softsynth allways switches the screen off) One voice would be left for Digi-Drums... Quote Link to comment Share on other sites More sharing options...
analmux Posted August 17, 2003 Author Share Posted August 17, 2003 Okay, but what about what I mentioned in the first post. How do you create drumsounds without digital samples, by updating pokey AUDF + AUDC every 1/50 or 1/200 second with a lookup table? Can anyone send me a VBI (or other) lookup table of a bass- or snare drum? It's used in almost every demo. ----- mux Quote Link to comment Share on other sites More sharing options...
Bryan Posted August 17, 2003 Share Posted August 17, 2003 What would be nice is a SAP player that shows what the voices are doing (like RMT does). That way you can decide what techniques you want to pursue. -Bry Quote Link to comment Share on other sites More sharing options...
emkay Posted August 17, 2003 Share Posted August 17, 2003 Okay, but what about what I mentioned in the first post. How do you create drumsounds without digital samples, by updating pokey AUDF + AUDC every 1/50 or 1/200 second with a lookup table? Can anyone send me a VBI (or other) lookup table of a bass- or snare drum? It's used in almost every demo. ----- mux Why don't you take a look at the songs in RMT? Quote Link to comment Share on other sites More sharing options...
raster/c.p.u. Posted August 18, 2003 Share Posted August 18, 2003 Can anyone send me a VBI (or other) lookup table of a bass- or snare drum? mux Why don't you take a look at the songs in RMT? Ugh... I'm still waiting when somebody make a precious RMT instruments inclusive of drums. RMT tracker I made for you already... And now all of us have to make a cool RMT songs and instruments Quote Link to comment Share on other sites More sharing options...
Dracon Posted August 18, 2003 Share Posted August 18, 2003 ANALMUX: well, try this out http://atariarea.histeria.pl/pliki.php?sec=show&id=208 It's a Polish program done years ago, but it is cool, anyway. Press START and then move with joysticks plugged into ports #1 and #2. And you gonna hear digi sound! Or you can build a special tool to easy this 'playing'. Its scheme is included in this proggy, as well ! RASTER: you are cool dude indeed, it's was pleasant to talk with you during Orneta-party. I wish I was a musican - I could try out your RMT at its best ! Quote Link to comment Share on other sites More sharing options...
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