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JoustPong


kisrael

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In the theory that more people knowing about this work in progress, the less likely I'll be to let it drop for so long again....

 

After almost a year of hiatus I'm back in the saddle for my Atari 2600 project Flap: The JoustPong Experience.

 

I'm keeping a game journal at http://alienbill.com/joustpong/ , though I need to warn any would be programmers, I'm pretty bad. Still with this latest update I finally have something that seems like a game in the making rather than just a bad technical demo.

 

No hopefully I can deserve my "humble 2600 programmer" that I use as my tagline...

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Awesome, great to hear you are working on this project again!  Think it would be safe to add it to our In Development section?  

 

Doggone it, why not. First, I clearly need witnesses. Second, I've noticed a few projects there that seem to be languishing, so this isn't the first "not absolutely guaranteed to release" project on that page ;-)

 

Any interest porting 2600 101 on this site, or is the tutorial forum supplanting that? (I find the format a little hard to follow, actually, since all the lessons get ordered oddly)

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I had thought this project was dead too.  In fact when I first heard about it, I believe it was on RGVC, not here.  Glad to see it might make a comeback and eventually *fingers crossed* even make it to the finished end stage. :D

My fingers are crossed too!

 

I just wanted to post an update here, since I've nagged the Stella list enough lately (and will in the future) and want to tell somebody (since I assume people aren't breathlessly poised on my site's URL, stabbing reload again and again to see when I made a bit of progress...)

 

Anyway, it actually plays like a game now! It doesn't stop when one player reaches 10 like it should, and a host of other problems (including I need to tweak the physics of the ball, right now it's very simple angled up or angled down) but its heart is in the right place:

 

http://alienbill.com/joustpong/

 

Amazing how quickly something can come together when you just sit down and do it (sitting down I guess is a good way of making your ass inaccesible for it too keep kicking ;-) )

 

 

By the way...changes in my latest source code provoked me into modifying my "status" tagline there on the left...it's a terrible pointless little pun that mostly only a 2600 programmer will understand, and even then it only makes sense if you've seen the non-pun version as my tagline all this year...

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Update:

 

Important milestone last night...although there are many things I'm still planning on adding and improving, last night it reached a point where it essentially is a complete game, with title screen, select/reset, and game end all handled well. And fun to play, IMO.

 

Read all about it at http://alienbill.com/joustpong/ ...

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