RMila75 Posted August 26, 2003 Share Posted August 26, 2003 Are all 400/800 game carts compatible with the Atari 600xl? Quote Link to comment Share on other sites More sharing options...
Bryan Posted August 26, 2003 Share Posted August 26, 2003 90% of the time, yes. -Bry edit: Let me make this more clear: Most of them work. Sometimes a game requires something specific to the OS in the 400/800 and it won't work in an XL/XE. Quote Link to comment Share on other sites More sharing options...
RMila75 Posted August 27, 2003 Author Share Posted August 27, 2003 I thought it might be something like that. I had heard that the 600 was the "replacement" for the 400. It didn't make sense that the two would be identical but I had hoped they would have made all the game carts compatible. Do you know of a compatibility list for the cart games? And what of those multi-game carts available from sunmark.com? I guess I can just e-mail them, but I'm curious about everyone's practical use of these carts and how well they work. Quote Link to comment Share on other sites More sharing options...
deathtrappomegranate Posted August 27, 2003 Share Posted August 27, 2003 Some games that won't work on XLs: Shamus, Monster Maze, Astrochase, Gorf, Slime, Chicken, Picnic Paranoia, Demon Attack. Quote Link to comment Share on other sites More sharing options...
oesii Posted August 27, 2003 Share Posted August 27, 2003 There's a translator disk or cart which makes 400/800 games work on XL's. My main use of the translator disk was the disk version of One on One Basketball (they fixed this in the XE cart version). Quote Link to comment Share on other sites More sharing options...
Bryan Posted August 27, 2003 Share Posted August 27, 2003 I thought it might be something like that.I had heard that the 600 was the "replacement" for the 400. It didn't make sense that the two would be identical but I had hoped they would have made all the game carts compatible. Do you know of a compatibility list for the cart games? Well, as for compatibility, most games that don't work fail because they rely on something in the OS being at a particular address. Some things were guaranteed never to be moved in the OS and some things weren't. The things that weren't aren't supposed to accessed directly by programs. -Bry Quote Link to comment Share on other sites More sharing options...
Callipygous Posted August 27, 2003 Share Posted August 27, 2003 The 8-bit faq has a good section on this topic. http://www.faqs.org/faqs/atari-8-bit/faq/s...section-58.html Quote Link to comment Share on other sites More sharing options...
Shannon Posted August 31, 2003 Share Posted August 31, 2003 Yeah... programmers got lazy and instead of using a vector call to a subroutine, called the routines directly. Which atari just happened to move in the new OS. Whoops. Other incompatibilities are related to the switch from 4 joystick ports to two joystick ports. Quote Link to comment Share on other sites More sharing options...
Voch Posted August 31, 2003 Share Posted August 31, 2003 I just snagged an Atari 600XL for myself and intend to pick up a bunch of the cart games and have the usual worry about the limited RAM on the machine (16K). But it sounds like I can play all of the common stuff that I want to play (Pac-Man, Donkey Kong, Missile Command, etc.). Voch Quote Link to comment Share on other sites More sharing options...
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