+Andrew Davie Posted September 2, 2003 Share Posted September 2, 2003 Since I truly am near the end of the line as far as Qb deliveries go, I can now seriously consider writing another '2600 title. Up till now I've been morally unable to seriously develop another game. But now, the floodgates are about to open! I thought I'd gauge interest in the current projects I'm interested in myself, and see which might prove the most popular. 1) Fu Kung! A full-colour large sprite two player fighter game. 2) BoulderDash - a game of similar design which could never be released - you'd only see screenshots and systems demos. If/when the copyright owners gave permission perhaps a crippled playable demo. But basically only a technology proof of concept. I'd never be able to release/sell carts or binary of this. 3) Dance Dance Revoulution - a project in conjunction with Paul Slocum and Chris Tumber featuring the large colour sprite technology (Interleaved Chronocolour ) 5) enCore - remember Paul Oswood? The idea of this one is to program a game of similar design using what's still known about the original Core design. 6) Don't write a game - finish your '2600 book! 7) Something else Cheers A Quote Link to comment Share on other sites More sharing options...
BeerGnome Posted September 2, 2003 Share Posted September 2, 2003 finish fu kung! and lets re-open that forum. Im sick of seeing that same thing in the subject line onthe main menu Quote Link to comment Share on other sites More sharing options...
Room 34 Posted September 2, 2003 Share Posted September 2, 2003 I would most like to see a version of Boulderdash, but only if I could actually get my own copy! What's the story with that one? My second choice is Fu Kung! Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted September 2, 2003 Share Posted September 2, 2003 6.) Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted September 2, 2003 Author Share Posted September 2, 2003 I would most like to see a version of Boulderdash, but only if I could actually get my own copy! What's the story with that one? My second choice is Fu Kung! Boulderdash is a copyrighted product belonging to First Star Software. They own and rightly rigorously enforce their copyright of the game. It might be possible to legally program a clone of the game for personal use but it most certainly wouldn't be possible to release it or try to sell it without their blessing. So my interest in the game is purely to show it can be done, and how it could be done technically. It would be a bit weird. Writing a game which could never be sold, nor given away Quote Link to comment Share on other sites More sharing options...
Bryan Posted September 2, 2003 Share Posted September 2, 2003 There have been clones of Boulderdash, like Skulldiggery. I think as long as you change it a bit, you'd be okay. -Bry Quote Link to comment Share on other sites More sharing options...
Scooterb23 Posted September 2, 2003 Share Posted September 2, 2003 3) Dance Dance Revoulution - a project in conjunction with Paul Slocum and Chris Tumber featuring the large colour sprite technology (Interleaved Chronocolour ) I CAN'T be the only one who wants to see this one Quote Link to comment Share on other sites More sharing options...
Galaga_Freak Posted September 2, 2003 Share Posted September 2, 2003 I vote for any option that lets you continue the tutorial. Quote Link to comment Share on other sites More sharing options...
Rick Weis Posted September 2, 2003 Share Posted September 2, 2003 what's #4 choice? if you passed on #3 now would Paul Slocum and Chris Tumber feel? i would say #3 Take Care, Rick Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted September 2, 2003 Author Share Posted September 2, 2003 what's #4 choice? Rick Whoops... 4) Thrust++ - takes off, where Thomas got off! Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted September 2, 2003 Share Posted September 2, 2003 Simple Stuff: Write an analog graphic version of Lunar Lander! (Atari 1979) A text version of Lunar Lander! (Mainframes 1960s-middle 1970s) Continue the tutorial! Rob Mitchell Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 2, 2003 Share Posted September 2, 2003 7) Something else: Make a one player Super Challenge Football. I love how easy it is to program the men, but hate that it can only be played by two players. Quote Link to comment Share on other sites More sharing options...
Albert Posted September 2, 2003 Share Posted September 2, 2003 finish fu kung! and lets re-open that forum. Im sick of seeing that same thing in the subject line onthe main menu It will soon be opened back up, and will be hidden from the main menu because it'll be nested as a sub-forum under the "Homebrew Development" forum. This will happen when we make the switch to the new forum software soon (something I am actively working on now). ..Al Quote Link to comment Share on other sites More sharing options...
Albert Posted September 2, 2003 Share Posted September 2, 2003 My thoughts on what you should do next: 1) I'm not a fighting game fan, so even though the technology you have developed for Fu Kung! is great, it's not a game I'd probably play. I don't have a single fighting game in my collection for any modern systems. 2) BoulderDash is one of my favorite Atari 8-bit games, so it would be a blast to see a version on the 2600. I understand there are licensing problems here, and that you don't want to do a "BoulderDash-Like" game if those problems cannot be resolved. 3) Dance Dance Revoulution - I think this would be great, I'd love to see this explored further. I think a simple DDR-style game could be done well on the 2600, although the songs wouldn't have quite the fidelity that they do on the PS2 or arcade. 4) Thrust++ - If you do this, I will not sell it in the AA store. 5) enCore - I cannot support this project due to the horrible pun. 6) I definitely think you should finish the book. I also believe you can do this while working on another project. Perhaps a game could become an integral part of the book, as in, "You're going to see the development process of a game from start to finish..." 7) "Something else" - If you do something else I think it should be an original idea instead of a port of a game from another platform. The 2600 has a huge number of ports, there must still be some original ideas left. ..Al Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted September 2, 2003 Share Posted September 2, 2003 Hi Andrew! Whatever you do, I know it'll be excellent stuff. I'm a bit tied between Fu Kung! and DDR. (Well, if you're going to recycle that ugly fat baby for DDR again, I'm 100% for Fu Kung!) enCore might be nice as well, since it might give you lots of freedom for some rather unique playing modes. Other than that, I'd immediately buy your book. It's just, I personally don't need it that much, so I'm not really holding my breath for it... :wink: Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
cwilkson Posted September 2, 2003 Share Posted September 2, 2003 2) BoulderDash - a game of similar design which could never be released - you'd only see screenshots and systems demos. If/when the copyright owners gave permission perhaps a crippled playable demo. But basically only a technology proof of concept. I'd never be able to release/sell carts or binary of this. Hrm? Not even if First Star gave permission? Why not? -Chris Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted September 2, 2003 Share Posted September 2, 2003 Hi again! If you have some time during the next 4 weeks, you could try to make an entry for the 2003 MiniGame Compo. I think enCore would be the best for this. It might even do the 1K category. Ah the challenge! Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
DEBRO Posted September 2, 2003 Share Posted September 2, 2003 Hi Andrew, How about 'Qb' for the GBA Now 2600 releated, I'd like to see the book finished. I think enCore could be simple/hard enough to be used in the book as an example of building it from the ground up. Quote Link to comment Share on other sites More sharing options...
rasty Posted September 2, 2003 Share Posted September 2, 2003 Dragon's Lair using Interleaved Chronocolour (everybody can dream ) Regards, Rasty.- Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted September 2, 2003 Share Posted September 2, 2003 Hi there! Dragon's Lair using Interleaved Chronocolour (everybody can dream ) Ah, in the *open* suggestions "Last Ninja" get's my vote. It does the Chronocolour thing and the Fu Kung! (And it's at least 10 times a better game than Dragon's Lair...) Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
DEBRO Posted September 2, 2003 Share Posted September 2, 2003 Here's a suggestion that would make Manuel (and others) happy... JUMPMAN Quote Link to comment Share on other sites More sharing options...
Godzilla Posted September 2, 2003 Share Posted September 2, 2003 humm the fertile fields of unsown dreams.... not a big fighting fan and i think the dancing baby is evil so that strikes out no. 1... DDR would be sweet esp if you get a good sid converter and can get some classic sids in there... and, yea, it doesnt have to be called boulder dash. as good as boulder dash is, there are a zillion other games that have taken the BD ball and run with it to (imho,) even greaterness (deliberate made up word,) amiga emerald mines, prospector in the mazes of xor, lynx crystal mines 1,2, chips challenge, etc. (etc.) so I think this could easily be taken beyond simple BD. how about something really challenging, like using ILCC to create 2600 rescue on fractalus (or eidolon or koronis rift,) :-) I would love to finally see someone manage a full 6 axis 3d game on the 2600. Even better, make your own game design using a 3d fractal display running on ILCC Or how about a port of the c64/bbc/amiga game 'The Sentinel' to the 2600. it's only got 10,000 levels :-) Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 2, 2003 Share Posted September 2, 2003 I say go for the Dance Dance Revolution clone. JR Quote Link to comment Share on other sites More sharing options...
Clock Posted September 2, 2003 Share Posted September 2, 2003 I say finish FU KUNG first and write the book and then make BOMB JACK which is so simple and hugely addictive. But I guess you like to do things the hard way. What I'd really like to see is a game that makes good use of the trakball, like a marble madness type game maybe. Quote Link to comment Share on other sites More sharing options...
Xot Posted September 2, 2003 Share Posted September 2, 2003 As much as I'd like to see DDR on the 2600, I really think you should finish up Fu Kung, unless you're actually going to limit to ten copies like you originally stated. Quote Link to comment Share on other sites More sharing options...
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