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Search Percussion Sounds for Drumbeat


Erik Zimmermann

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4 hours ago, Erik Zimmermann said:

Hallo,

i try to make a Rimshot or Tom Sound for drumbeat. How can me help me?

 

Bye

Erik

 

A simple way to get more complex sounds:

  • Set a variable with a value.
  • When that variable is not some value, play the sound and decrement/increment the variable, otherwise set the volume to zero for that audio channel.
  • Use other conditionals ("if" statements) to alter the sound under certain conditions.
  • Do a drawscreen at some point in your code to delay things enough so that you can hear the sound.

That will allow you to do a drum sound:

  • Often you want the frequency to decrease over a short period of time that the sound is played.
  • You can use a conditional to use a different control value for the "hit" of the drum.
  • For tom you may want something closer to a sine or square wave maybe (?); the "pure lower" AUDCx value 4 or 12 may be good.
  • A rimshot may involve AUDCx 8 (white noise), either to simulate the reverberation of the snare of a snare drum or just because it's noise.

Or, instead, you could:

  • Create a data object with values.
  • Use those values to set AUDCx, AUDFx, AUDVx.
  • Increment the index of the array and stop and set AUDVx to 0 when finished.
  • Do a drawscreen at some point in your code to delay things enough so that you can hear the sound.

Sorry- that's not specifically answering your question, but hopefully it helps some.

 

Also, here is a previous similar answer where a kick and snare were simulated:

 

Edited by Fort Apocalypse
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