olix Posted October 3, 2022 Author Share Posted October 3, 2022 Monsters are in the house! My sprite multiplexer for ghost, bat and up to 3 spiders works. Enemies run through the mansion, but only on a static line. Next I will teach them to find their own random route through the floors. 2022-10-03_16-14-21.mp4 9 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 3, 2022 Share Posted October 3, 2022 On 8/26/2022 at 2:24 PM, MrFish said: I'm getting old enough now, that I'm starting to become nostalgic about nostalgia. At 61, I'm so old I've forgotten what nostalgia is.......PS Olix, games looking better every time.. Don't forget to save decent routines for re-use later, a good library of precoded routines is a life saver.. 3 Quote Link to comment Share on other sites More sharing options...
rdefabri Posted October 3, 2022 Share Posted October 3, 2022 2 hours ago, olix said: Monsters are in the house! My sprite multiplexer for ghost, bat and up to 3 spiders works. Enemies run through the mansion, but only on a static line. Next I will teach them to find their own random route through the floors. 2022-10-03_16-14-21.mp4 Looking good!! Quote Link to comment Share on other sites More sharing options...
Thelen Posted October 3, 2022 Share Posted October 3, 2022 Good work! 🙂 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 3, 2022 Share Posted October 3, 2022 3 hours ago, Mclaneinc said: At 61, I'm so old I've forgotten what nostalgia is... Ignorance is bliss... Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 3, 2022 Share Posted October 3, 2022 Lol...You are probably right.. Shame life keeps on trying to remind me... Quote Link to comment Share on other sites More sharing options...
olix Posted October 10, 2022 Author Share Posted October 10, 2022 The game on difficulty level 1 is now fully playable. With visible walls, ghost, bat and spider and no locked doors. I don't have all the sound effects yet, but I'm on the right way. Maybe next weekend I can upload the first playable beta version. Until then, here is a video showing the development status. 2022-10-10_20-31-29.mp4 13 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 30, 2023 Share Posted January 30, 2023 @olix, Just got a look at this, nice first works, hopefully you've been healthy and there is progress. Quote Link to comment Share on other sites More sharing options...
olix Posted April 16, 2023 Author Share Posted April 16, 2023 ... after 6 months programming break I'm back again: I had no peace to let a half-finished program rot in the disk box. So I decided to finish the port. First I had a look at the last state and fixed some stupid bugs. But now I have a bug free version that has 4 game levels: Visible walls with 3 monsters Visible walls with 5 monsters Dark rooms with 3 monsters Dark rooms with 5 monsters This version is fully playable and I have at least one finished playable program. My very first real game written in assembler. (Apart from a Pong ... ) But what's missing now is the really difficult game level, where the rooms are partly closed with locked doors and can only be opened with a key, which has to be found first. That sounds easy, but I still have a lot of open detail questions for which I have to look for solutions. And then came the shock: Despite my really very detailed documentation, I partly don't understand my own program code anymore. And that after only 6 months. Now I have to muddle through my source code subroutine by subroutine to fully understand the exact process again. But I'm working on it, and I'll get it done. Until then a small impression, how the dark mode looks like: VIDEO_13C.avi 7 Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted April 16, 2023 Share Posted April 16, 2023 42 minutes ago, olix said: I partly don't understand my own program code anymore. I know the feeling, got the tee-shirt on that one, what I do these days apart from copious comments in the code itself, I make sure I put extra comments around code you might consider a "neat trick" I find it's those moments of genius that you usually come unstuck on. Something like this:- putmess .proc ; print string directly to screen routine loop MVA adr c1+1 ; change count address at c1 to point at text string MVA adr+1 c1+2 stx xtmp ; save length ldy #0 ldx #0 c1 MVA count,x (myscreen),y ; <<<< count address will change @ runtime 1 Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted April 16, 2023 Share Posted April 16, 2023 51 minutes ago, olix said: Until then a small impression, how the dark mode looks like: All I see in your Video is a black screen with what looks like a dice in the lower left corner and some noises, nothing else Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted April 16, 2023 Share Posted April 16, 2023 9 hours ago, TGB1718 said: All I see in your Video is a black screen with what looks like a dice in the lower left corner and some noises, nothing else use VLC... (if available on your PC / OS)... Quote Link to comment Share on other sites More sharing options...
olix Posted April 17, 2023 Author Share Posted April 17, 2023 17 hours ago, TGB1718 said: All I see in your Video is a black screen with what looks like a dice in the lower left corner and some noises, nothing else Other Codec: GEISTERHAUS.mp4 3 1 Quote Link to comment Share on other sites More sharing options...
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