pseudografx Posted November 18, 2022 Share Posted November 18, 2022 (edited) We are looking for betatesters for our upcoming point'n'click adventure game. Here are the requirements: * Be fluent in English, native speakers preferred. * Use both emulation (for easier debugging / sending savestates) and native hardware (for checking compatibility). The game requires a 48K system and a multicart with support of 1MB cartridge images. * Respond to communication within a day. Preferred channels are e-mail and Discord. * Do not share the binary or screenshots with anyone. The objective of the betatesting is to find any remaining bugs and language mistakes. Both PAL and NTSC compatibility needs to be tested. Applicants may reply via PM or in this thread. Edited November 18, 2022 by pseudografx 17 Quote Link to comment Share on other sites More sharing options...
+videofx Posted November 18, 2022 Share Posted November 18, 2022 Sign me up! USA NTSC Atari 800 with Icognito and Atari 1200XL Quote Link to comment Share on other sites More sharing options...
nasty niff Posted November 18, 2022 Share Posted November 18, 2022 sign me up! pal Quote Link to comment Share on other sites More sharing options...
ndary Posted November 18, 2022 Share Posted November 18, 2022 I am interested Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted November 19, 2022 Share Posted November 19, 2022 I'm very interested! Got my 130xe at the ready. Quote Link to comment Share on other sites More sharing options...
kconan Posted November 19, 2022 Share Posted November 19, 2022 I'm interested as well! I've got an NTSC 800XL w/ UAV and Ultimate 1MB Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 19, 2022 Author Share Posted November 19, 2022 So far, 6 people have applied. I will get back to you by Sunday evening. We can still accept a few more. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 19, 2022 Share Posted November 19, 2022 Sign me up. I run PAL A8 hardware and have multiple setups so can test across a broad range of real hardware. Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted November 20, 2022 Share Posted November 20, 2022 Looks like a cursor style UI -- are you supporting Koala Pad/Touch Tablet for cursor movement by chance? If so, we support that in Argon and it would be cool to try that out -- you can use touch or pen on mobile/tablet, or mouse/trackpad on Chromebook/PC. (We need to set a flag in our database to indicate a game is supporting touch input, we could work with you on that). Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 20, 2022 Share Posted November 20, 2022 11 minutes ago, bhall408 said: Looks like a cursor style UI -- are you supporting Koala Pad/Touch Tablet for cursor movement by chance? If so, we support that in Argon and it would be cool to try that out -- you can use touch or pen on mobile/tablet, or mouse/trackpad on Chromebook/PC. (We need to set a flag in our database to indicate a game is supporting touch input, we could work with you on that). I may be wrong but I think this is a planned purchased box cart release only so isn't free and thus can't be shared on platforms as such. Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted November 20, 2022 Share Posted November 20, 2022 I'm interested as well. Can test NTSC. Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted November 20, 2022 Share Posted November 20, 2022 3 minutes ago, Beeblebrox said: I may be wrong but I think this is a planned purchased box cart release only so isn't free and thus can't be shared on platforms as such. Poster was asking for people to test in emulators, so sounds like digital release is at least contemplated... In any case, Argon supports both free and premium titles, so if they are looking to have a limited digital release, either in Argon, or as a stand-alone app (Android/Amazon/Win11), that can be done. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 20, 2022 Share Posted November 20, 2022 5 minutes ago, bhall408 said: Poster was asking for people to test in emulators, so sounds like digital release is at least contemplated... In any case, Argon supports both free and premium titles, so if they are looking to have a limited digital release, either in Argon, or as a stand-alone app (Android/Amazon/Win11), that can be done. Sure. It may be a paid digital release is planned alongside a paid cart version. That's great, I didn't realised Argon supported paid games too. Cool Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 21, 2022 Author Share Posted November 21, 2022 We are planning to release the game as a free download. 3 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 21, 2022 Author Share Posted November 21, 2022 7 hours ago, bhall408 said: Looks like a cursor style UI -- are you supporting Koala Pad/Touch Tablet for cursor movement by chance? If so, we support that in Argon and it would be cool to try that out -- you can use touch or pen on mobile/tablet, or mouse/trackpad on Chromebook/PC. (We need to set a flag in our database to indicate a game is supporting touch input, we could work with you on that). So far, only joystick control is supported. Our coder is looking into adding ST mouse support but there's not much CPU time left for the necessary processing so that might have to be dropped. Quote Link to comment Share on other sites More sharing options...
pirx Posted November 21, 2022 Share Posted November 21, 2022 32 minutes ago, pseudografx said: So far, only joystick control is supported. Our coder is looking into adding ST mouse support but there's not much CPU time left for the necessary processing so that might have to be dropped. FYI - there is not much processing needed to have somewhat working ST/Amiga mouse. In Operation Blood / Special Forces the mouse is read just 8 times per frame (lda PORTA / sta), detection of movement from these 8 bytes is also pretty quick. of course the more samples the better, but 8 is well usable. Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 21, 2022 Author Share Posted November 21, 2022 40 minutes ago, pirx said: FYI - there is not much processing needed to have somewhat working ST/Amiga mouse. In Operation Blood / Special Forces the mouse is read just 8 times per frame (lda PORTA / sta), detection of movement from these 8 bytes is also pretty quick. of course the more samples the better, but 8 is well usable. Yes, but even 8 reads might be challenging, especially if we want to keep NTSC compatibility. There is heavy DLI usage and the stereo double CMC player eats a lot of CPU time, too. 😞 Quote Link to comment Share on other sites More sharing options...
pirx Posted November 21, 2022 Share Posted November 21, 2022 I've crammed these reads to DLIs, there might be few cycles left before WSYNC ;] STA to zpage for a cycle less, you still might have a few of zpage locations left :] Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 21, 2022 Author Share Posted November 21, 2022 10 hours ago, pseudografx said: We are planning to release the game as a free download. To correct myself, we are considering the "pay what you want" model. 3 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 21, 2022 Share Posted November 21, 2022 I definitely think you'll get most happy to pay. Looking forward to testing it. We need more Mouse and/or Trakball controlled A8 games IMHO Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted November 21, 2022 Share Posted November 21, 2022 12 hours ago, pseudografx said: So far, only joystick control is supported. Our coder is looking into adding ST mouse support but there's not much CPU time left for the necessary processing so that might have to be dropped. If you add Atari Touch Pad/Koala Pad support, that is via reading PADDLE0/PADDLE1, so should not impact your timing. For an example of this, see the 2012 version of Planetary Defense (has Koala Pad support, treating it like a track-pad for the in-game cursor). Planetary Defense was originally joystick-only in the 1980s version published in ANALOG Magazine. As an alternate, we can agree on a memory location to feed you precise X/Y coordinates, so similarly a simple LDA to get the values, and they can be exact. For paddle, it is best to clamp it to 90% or so of the full range, ie, ignore the top and bottom 10 of the theoretical paddle range of values. 1 Quote Link to comment Share on other sites More sharing options...
Mathy Posted November 22, 2022 Share Posted November 22, 2022 Hello guys 22 hours ago, pirx said: FYI - there is not much processing needed to have somewhat working ST/Amiga mouse. In Operation Blood / Special Forces the mouse is read just 8 times per frame (lda PORTA / sta), detection of movement from these 8 bytes is also pretty quick. of course the more samples the better, but 8 is well usable. They probably used this methode (MOUSE.ARC, MOUSEINT.ARC and STM18BIT.TXT). Sincerely Mathy 1 Quote Link to comment Share on other sites More sharing options...
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