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What have you actually PLAYED tracker for 2023 (Season 16)


carlsson

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Here's the summary for Week 39, running from September 25 - October 1. We logged 2838 minutes of eligible play, playing 35 games on a total of 14 systems.

 

Top 10:

 

1. Pokemon Silver (Game Boy Color) - 490 min. (#4)
2. Solar Fox (Atari 2600) - 308 min. (#3)
3. Might and Magic (Commodore 64) - 275 min. (#1)
4. Legend of Zelda: Oracle of Ages (Game Boy Color) - 160 min.
5. Hellfire (1 player version) (Arcade) - 149 min.
6. BurgerTime (Arcade) - 127 min.
7. 3D Pinball for Windows: Space Cadet (PC Windows 95/98) - 120 min.
8. Raid on Tricity: Second Wave (Atari Lynx) - 115 min.
9. Dragon Ball Z: Ultimate Battle 22 (PlayStation) - 106 min. (#8)
10. QWAK (Amiga) - 75 min.

 

Pre-NES top 10:

 

1. Solar Fox (Atari 2600) - 308 min. (PN#3)
2. Might and Magic (Commodore 64) - 275 min. (PN#1)
3. BurgerTime (Arcade) - 127 min.
4. Blocks (Atari 2600) - 72 min. (PN#5)
5. Kaboom! (Atari 2600) - 64 min. (PN#6)
6. Moon Patrol (Arcade) - 56 min.
7. LadyBug (Atari 2600) - 50 min. (PN#2)
8. Amoeba Jump (Atari 2600) - 44 min.
9. Blockade Runner (Intellivision) - 39 min.
10. Ad Infinitum (Commodore 64) - 31 min.

 

Top 10 systems:

 

1. Game Boy Color (3 games) - 700 min. (#4)
2. Atari 2600 (9 games) - 613 min. (#1)
3. Arcade (3 games) - 332 min.
4. Commodore 64 (3 games) - 318 min. (#2)
5. NES/Famicom (4 games) - 160 min. (#3)
6. Atari Lynx (2 games) - 150 min.
7. PC Windows 95/98 (1 game) - 120 min.
8. PlayStation (1 game) - 106 min. (#6)
9. Dreamcast (2 games) - 90 min. (#9)
10. Amiga (1 game) - 75 min.

 

Pokemon Silver is starting to take off in its second week of the tracker, while Solar Fox takes back the pre-NES title. With the help of LoZ: Oracle of Ages and Hexcite, the Game Boy Color is the most played system. Note that the two Team17 games for the Amiga were split into original (Qwak) and ECS/AGA (Arcade Pool), though the Bubble Bobble-esque platformer had enough minutes to enable the OCS Amiga into the systems list.

 

No changes to the 1000, 5000, 10000 Minute Clubs.

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39 minutes ago, carlsson said:

Atari 8-bit:
Rescue on Fractalus - 13 min.

 

I've never played this game before, and got almost nowhere into it. People rated it high, but I'd probably need way more time to play it before I see the benefits.

I have only played the Jaguar homage but that is a fantastic game. I hope you stick with it!

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23 hours ago, neogeo1982 said:

NES

Super Mario Bros - 30min

 

Sega Game Gear

Sonic the Hedgehog - 30min

Dragon Crystal - 150min

Joe Montana Football - 60min

Wheel of Fortune - 90min

Columns - 30min

 

Sega Dreamcast

Dead or Alive 2 - 30min

Soul Caliber - 30min

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Joe Montana Football on the Game Gear is a solid title.  Granted, not as good as Tecmo Bowl and/or Super Tecmo Bowl.  But, as far as 8-bit football games it is pretty darn good I think.

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Atari 2600: 

 

1. Reactor. 20 minutes, got pretty far.  This is a weird/different but fun game and a good port. One of my favorite 2600 titles actually. 

2. Pac-Man 8K.  20 minutes. I play this all the time, great homebrew/hack port.  

3. Dragon Fire (Imagic).  My favorite Imagic 2600 game.  15 minutes. 

4. Berzerk.  15 minutes.  One of the best on 2600. 

 

Atari 5200: 

1. Beef Drop. 20 minutes. 

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Had a friend who loves retrogaming almost as much as I do visit for the weekend....

 

Arcade:

 

- Donkey Kong - 15 minutes

- Tempest - 8 minutes (the fire button was a bit sticky)

- Tapper - 20 minutes (love this game with the taps as controls)

- Joust - 8 minutes

 

 

Atari 2600:

 

- Galagon - 18 minutes

- Wizard of Wor (Champ Games) - 20 minutes

- GORF Arcade - 15 minutes

- Lode Runner - 15 minutes

- Blocks - 65 minutes

- Qyx - 25 minutes

- H.E.R.O. - 35 minutes

- H.E.R.O. 2 (by Game Select) - 20 minutes

- Pac Zuma - 8 minutes

- Asteroids Attack - 32 minutes

- Space Pac-Man - 21 minutes

- Food Ninja - 28 minutes

- Escape from the Castle - 3 minutes

- Assembloids - 25 minutes

- Spiders and Flies - 19 minutes

- Circus Convoy - 31 minutes

- Spaceman Splorf - 45 minutes (this game is addicting)

 

Atari 7800:

 

- Uni Wars - 12 minutes

- Galaxian - 15 minutes

- Space Invaders - 40 minutes

 

Unfortunately we ran out of time. We wanted to play the original released versions of Wizard of Wor and GORF but didn't get to it. I also had a bunch of Colecovision and Intellivision games lined up that didn't get played. 

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This week I played:

 

Dragon Ball Z: Ultimate Battle 22 for PlayStation - 126 minutes

Pokemon Silver Version for Game Boy Color - 215 minutes

 

Progress:

 

Dragon Ball Z - I completed VS CPU mode as Kid Goku, then I played build up mode as Goku, completing block 1.

Pokemon Silver - I continued playing until I had 6 badges and 64 Pokemon owned in my Pokedex.

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Commodore Amiga:

Another World - 10 minutes

Future Wars: Time Travellers - 110 minutes

Neat game from the new Delphine Evercade collection. The extremely frequent deaths really take me back. 


Arcade:

Battle Lane Vol 5 - 35 minutes

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Halley’s Comet - 20 minutes 

 

Sega Genesis:

Arcus Odyssey - 125 minutes

IMG_5207.thumb.jpeg.73f1cfcbca2afcaf818d703b3dc0e9ed.jpeg

Really a great isometric, RPG-ish take on Gauntlet with some neat puzzle solving.

 

Magic Girl - 25 minutes

IMG_5247.thumb.jpeg.69d7594ad3ccb355e0973caeb2875cee.jpeg

This unlicensed and rather undercooked title was chosen by the random number generator for an Evercade HSC. Sigh.

 


 

 

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Here are my times for the week from October 2nd through 8th on classic systems - sorry for the delay, but I was pretty busy on Sunday:

 

TI-99/4A:

Q*bert - 181 min. in 6 sessions

 

I dug out the old Q*bert. For a challenge, I chose the TI-99 version this time which has some slight differences from the arcade. The gameplay is basically the same, but the enemy patterns are a bit different. Coily comes down the pyramid very quickly (at the same speed that Q*bert is able to move), and the collision detection is less generous than in the arcade. Also it hardly pays off to chase the green ball because the invincible time it gives you is shorter, so it often isn't possible to change your plans in a way that makes sense. Also, you have to watch out at the start of every level because in the first round of every level. Coily appears nearly instanteously, so it's better to wait for Coily before you make your first move, otherwise there's a 50/50 chance of getting killed instantly. On the 2nd row from the top where Coily and most other creatures first land, they do land more slowly than further down, but still if you're on one of those cubes the enemies instantly kill you on spawning there, so you have no time to escape and the best you can do is to anticipate where one of them might come down and avoid those two cubes if possible.

 

 

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Here's the summary for Week 40, running from October 2 - 8. We logged 3303 minutes of eligible play, playing 58 games on a total of 15 systems.

 

Top 10:

 

1. Might and Magic (Commodore 64) - 410 min. (#3)
2. Solar Fox (Atari 2600) - 399 min. (#2)
3. Kaboom! (Atari 2600) - 325 min.
4. Pokemon Silver (Game Boy Color) - 215 min. (#1)
5. Q*bert (TI-99/4A) - 181 min.
6. Dragon Crystal (Game Gear) - 150 min.
7. Dragon Ball Z: Ultimate Battle 22 (PlayStation) - 126 min. (#9)
8. Arcus Odyssey (Genesis) - 125 min.
9. Future Wars: Time Travellers (Amiga) - 110 min.
10. Wheel of Fortune (Game Gear) - 90 min.

 

Pre-NES top 10:

 

1. Might and Magic (Commodore 64) - 410 min. (PN#2)
2. Solar Fox (Atari 2600) - 399 min. (PN#1)
3. Kaboom! (Atari 2600) - 325 min. (PN#5)
4. Q*bert (TI-99/4A) - 181 min.
5. Blocks (Atari 2600) - 65 min. (PN#4)
5. LadyBug (Atari 2600) - 65 min. (PN#7)
7. H.E.R.O. (Atari 2600) - 50 min.
8. Spaceman Splorf (Atari 2600) - 45 min.
9. Frogger (Official/Starpath) (Atari 2600) - 40 min.
9. Space Invaders (Atari 7800) - 40 min.

 

Top 10 systems:

 

1. Atari 2600 (29 games) - 1419 min. (#2)
2. Commodore 64 (1 game) - 410 min. (#4)
3. Game Gear (5 games) - 360 min.
4. Game Boy Color (1 game) - 215 min. (#1)
5. TI-99/4A (1 game) - 181 min.
6. Genesis (2 games) - 150 min.
7. PlayStation (1 game) - 126 min. (#7)
8. Amiga (2 games) - 120 min. (#10)
9. Arcade (6 games) - 106 min. (#3)
10. Atari 7800 (3 games) - 67 min.

 

For once, the top three overall games also are the top three pre-NES, with Might and Magic just ahead of Solar Fox and Kaboom! in third place. Systems wise, this is a major week for the Atari 2600, which contributes more than 42% of the total minutes.

 

No changes to the 1000, 5000, 10000 Minute Clubs.

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This week I played:

 

Dragon Ball Z: Ultimate Battle 22 for PlayStation - 80 minutes

Galaga for NES - 12 minutes

Jackie Chan's Action Kung Fu for NES - 48 minutes

Pac-Man for NES - 28 minutes

Pokemon Silver Version for Game Boy Color - 96 minutes

Sonic CD for Sega CD - 66 minutes

 

Progress:

Pac-Man - reached a high score of 43,770.

Galaga - reached a high score of 68,920.

Jackie Chan - played through the whole game.

Sonic CD - played through the whole game getting all Time Stones and the good ending.

Pokemon Silver - cleared the Lake of Rage, Team Rocket's base in Mahogany, completed the gym there and flew back to Goldenrod with 7 badges and 68 Pokemon in the Pokedex.

Dragon Ball Z - played through build up mode as Goku, completing block 2.

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Atari 8-bit:
Zdendazuma II (Zdenda's Montezuma II) - 41 min.

 

This is a rather comprehensive hack (?) of Montezuma's Revenge, released by Zdenda Zubr for Sillyventure 2023, with one main game and another 7 data disks, each bootable as a separate game, a total of 320 screens. The mechanics are the same as the original game but the levels are very much different. You pick up keys to open the doors on the level you're on, unused keys don't seem to remain. Plenty of swords but also many passages where you have to sacrifice swords and lives to get through.

 

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Atari 2600

Kaboom! - 182 minutes

Solar Fox - 341 minutes

 

I scored 10,311,600 on Solar Fox.  Rack 1-255 and Rack 1-230     I was so close but choked before I got the chance to roll it twice.

 

It took me about 1 hour and 52 minutes.

Edited by Atarian7
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Here are my times for the week of October 9th through 15th on classic systems:

 

Arcade:

Q*bert - 42 minutes

 

MS-DOS:

J-Bird - 27 minutes

 

TI-99/4A:

Q*bert - 79 minutes

 

All I played this week on classic systems was Q*bert and its ports and clones. On the TI-99/4A version, I reached my goal of 100,000 points. Afterwards I tried the arcade version and, on the second session, I reached that goal there as well. The game is actually a bit easier than the TI-99 version, in part due to the green ball times getting longer, but it isn't quite as generous in handing out extra lives. For a comparison I also replayed the MS-DOS clone J-Bird (which also came out for the C-64, but I didn't try that version) which is much slower... the 27 minutes were one game in which I didn't even reach Level 5. As I said before, there are differences to Q*bert and most of its official clones, in that the characters are in part different and have different names, their moving patterns are slightly different, and J-Bird always respawns on top of the pyramid after losing a life. Also the bonus scoring and extra life scores are in part different, and there's also different music and sounds.

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