+Al_Nafuur Posted June 17, 2023 Share Posted June 17, 2023 As revealed in the latest @ZeroPage Homebrew show the Starpath/Arcadia SuperCharger is now supported by the PlusStore. The "SuperCharger" folder in PlusStore is shared with all users, so users can now use their smartphone (or any other device with a browser and an audio jack) to load the games via the nextcloud music player app. A PlusStore account (not a PlusCart) is necessary to use the player (Registering a PlusStore account is free). @Prizrak and I uploaded the "Stella gets a new Brain" CD rips and all SuperCharger hacks done by @Nukey Shay to the new PlusStore folder "SuperCharger". This was a lot of work, since all the hacks were bin files and had to be converted with makewav to an audio format and none of the rips and hacks had any useful ID3 tags or cover images. We mostly used @Rom Hunter's database at atarimania.com for the ID3 information and the covers. Some of the information is from the AtariAge Rarity Guide. To organize the album view of the player in a useful way we had to store the game name in the "Artist" ID3 tag and the programmer in the "Album" tag. A new feature is that all new homebrews of 4K and below will be automatically converted to the WAV format and appear in the music player to test with the SuperCharger (currently in the "ZZ_Generated" folder under "Unknown Artist"). PlusStore users that are using the nextcloud/WebDAV client to sync the PlusStore to a local folder and don't have a SuperCharger might unshare the folder if they want to save the 200 MB additional space needed locally. Before using the music player the first time you should set the folder for the library to "/SuperCharger/" here (so scanning will be faster): initially you have to scan the folder: 11 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 17, 2023 Share Posted June 17, 2023 Did you upload the fixed Amidar? 1 1 Quote Link to comment Share on other sites More sharing options...
JetSetIlly Posted June 17, 2023 Share Posted June 17, 2023 Are you using the original Supercharger BIOS for this? Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 17, 2023 Author Share Posted June 17, 2023 28 minutes ago, JetSetIlly said: Are you using the original Supercharger BIOS for this? 🤔 We are using the original SuperCharger for this. Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 17, 2023 Author Share Posted June 17, 2023 54 minutes ago, Thomas Jentzsch said: Did you upload the fixed Amidar? Thanks for the reminder. I had prepared the fixed audio files, but not yet replaced them because of the missing ID3 information. Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 17, 2023 Author Share Posted June 17, 2023 1 hour ago, Thomas Jentzsch said: Did you upload the fixed Amidar? ✔️Done. I also uploaded the fixed DS (Double-Speed?) version. But I haven't tested it on the SuperCharger.. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 17, 2023 Share Posted June 17, 2023 9 minutes ago, Al_Nafuur said: I also uploaded the fixed DS (Double-Speed?) version. Yes, double-speed. Makes the game more fun. 1 Quote Link to comment Share on other sites More sharing options...
+jeremiahjt Posted June 17, 2023 Share Posted June 17, 2023 2 hours ago, Al_Nafuur said: smartphone (or any other device with a browser and an audio jack) Pretty cool, but I think most smartphones are completely dropping the audio jack in lieu of Bluetooth, which sucks. Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 17, 2023 Author Share Posted June 17, 2023 11 minutes ago, jeremiahjt said: Pretty cool, but I think most smartphones are completely dropping the audio jack in lieu of Bluetooth, which sucks. @ZeroPage Homebrew used a USB-C to audio adapter in the show, which worked fine. Would be interesting to know if it works with an Bluetooth to audio receiver too. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted June 17, 2023 Share Posted June 17, 2023 1 hour ago, Al_Nafuur said: @ZeroPage Homebrew used a USB-C to audio adapter in the show, which worked fine. Would be interesting to know if it works with an Bluetooth to audio receiver too. You bet! I hooked up my bluetooth in receiver mode to my Starpath Supercharger and connected my cell phone to transmit a game from the PlusStore! This is the bluetooth transmitter that I use on ZPH for interviews. The whole system worked flawlesslessly after I adjusted the volumes to what the Supercharger was happy with. SUCCESS! Here's the video: - James 3 2 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 19, 2023 Author Share Posted June 19, 2023 On 6/17/2023 at 11:18 PM, ZeroPage Homebrew said: You bet! I hooked up my bluetooth in receiver mode to my Starpath Supercharger and connected my cell phone to transmit a game from the PlusStore! This is the bluetooth transmitter that I use on ZPH for interviews. The whole system worked flawlesslessly after I adjusted the volumes to what the Supercharger was happy with. SUCCESS! awesome! 🤔 This might be the first "double" wireless load (WiFi and Bluetooth) to a SuperCharger. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 19, 2023 Share Posted June 19, 2023 1 hour ago, Al_Nafuur said: This might be the first "double" wireless load (WiFi and Bluetooth) to a SuperCharger. Who will do the first "tripple" load? Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 19, 2023 Author Share Posted June 19, 2023 45 minutes ago, Thomas Jentzsch said: Who will do the first "tripple" load? 🤔 An easy way would be using a LTE router or a satellite internet provider (e.g. Starlink). 🤷♂️ I don't know how, but maybe someone can add in his local IoT network (ZigBee or Z-Wave) Quote Link to comment Share on other sites More sharing options...
+batari Posted June 27, 2023 Share Posted June 27, 2023 Here is my 2006 Supercharger-based homebrew if you want to include it in the collection. Bin, WAV, instructions and source included. I suppose this game could already be there but I would be surprised, as there were so few Supercharger homebrews. twisty_passages.zip 4 2 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 27, 2023 Author Share Posted June 27, 2023 55 minutes ago, batari said: Here is my 2006 Supercharger-based homebrew if you want to include it in the collection. Bin, WAV, instructions and source included. I suppose this game could already be there but I would be surprised, as there were so few Supercharger homebrews. twisty_passages.zip 32.71 kB · 4 downloads thanks👍 The bin file already existed in the hombrew section of the PlusStore, but the SuperCharger WAV file not. I used the included screenshot for the cover image. Is there a boxart image for the game? Is there a a separate NTSC / PAL60 build? I couldn't find anything at first glance in the bB source code. Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 27, 2023 Author Share Posted June 27, 2023 There are already a few auto generated files in the "ZZ_Generated" folder. Astronaut.wav BERZERK_4k_apeArcade.wav BERZERK_4k_apeArcade_PAL60.wav Barbarian_Hero_(NTSC).wav' Barbarian_Hero_(PAL).wav' O.S.wav Rambo_2600.wav Rambo_Classic.wav Rambo_Classic_(PAL).wav Rollplay.wav Sonic_Adventure_2600.wav Strategy_X_Arcade.wav The_Caterpillar_and_Butterfly_(NTSC).wav The_Caterpillar_and_Butterfly_(PAL).wav domino.wav fly11.wav fly12.wav If anyone has tested them with his SuperCharger, let us know here in the thread if they work. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 28, 2023 Share Posted June 28, 2023 Mentioned this in another topic but mazecraze.bas does not compile in batari BASIC for me. I'd love to use this to make SuperCharger batari BASIC games! Years ago batari helped me figure it out enough to make it a normal 8k game. But, I forgot or never figured out how to get the actual SuperCharger project to compile under bB. As a test I removed almost everything BUT the includesfile mazecraze_supercharger.inc and got this: Compiling C:\Projects\2600\Twisty\mazecraze2_test.bas --- Unresolved Symbol List vcs.h 0000 ???? (R ) sc_header.h 0000 ???? (R ) macro.h 0000 ???? (R ) start 0000 ???? (R ) 0 bytes of ROM space left Fatal assembly error: Source is not resolvable. Errors were encountered during assembly. Quote Link to comment Share on other sites More sharing options...
+batari Posted June 28, 2023 Share Posted June 28, 2023 14 hours ago, Gemintronic said: Mentioned this in another topic but mazecraze.bas does not compile in batari BASIC for me. I'd love to use this to make SuperCharger batari BASIC games! Years ago batari helped me figure it out enough to make it a normal 8k game. But, I forgot or never figured out how to get the actual SuperCharger project to compile under bB. As a test I removed almost everything BUT the includesfile mazecraze_supercharger.inc and got this: Compiling C:\Projects\2600\Twisty\mazecraze2_test.bas --- Unresolved Symbol List vcs.h 0000 ???? (R ) sc_header.h 0000 ???? (R ) macro.h 0000 ???? (R ) start 0000 ???? (R ) 0 bytes of ROM space left Fatal assembly error: Source is not resolvable. Errors were encountered during assembly. You'll need all of the files to create a proper Supercharger ROM. I posted the solution to the compilation issue in the other thread. 1 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted June 29, 2023 Author Share Posted June 29, 2023 Added to the SuperCharger repository: Twisty Passages (2006, Fred Quimby @batari) Pitfall! (1982, David Crane) Cave 1K (2003, @Thomas Jentzsch) Barnstorming (1982, Cartwright, Steve) Astroblast (1982, Hal Finney) @Thomas Jentzsch Duet v0.3 (Pas de Deux) has been auto generated and seems to work fine with the SuperCharger. It is an awesome game and it would be cool if you manage to keep the SC hotspots clear for the final version. 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 30, 2023 Share Posted June 30, 2023 14 hours ago, Al_Nafuur said: @Thomas Jentzsch Duet v0.3 (Pas de Deux) has been auto generated and seems to work fine with the SuperCharger. It is an awesome game and it would be cool if you manage to keep the SC hotspots clear for the final version. Will try, but probably the game will have to be extended to 8K. 1 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted July 4, 2023 Author Share Posted July 4, 2023 Added to the SuperCharger repository: Qb (2001, @Andrew Davie) Starblitz Rainbow (2023, Tom Babich @Mr SQL) Jamout (2023, Tom Babich @Mr SQL) 1 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted July 4, 2023 Author Share Posted July 4, 2023 On 6/30/2023 at 6:59 AM, Thomas Jentzsch said: Will try, but probably the game will have to be extended to 8K. maybe 6K ? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted July 4, 2023 Share Posted July 4, 2023 4 hours ago, Al_Nafuur said: maybe 6K ? Very most likely not. Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted July 6, 2023 Author Share Posted July 6, 2023 Added to the SuperCharger repository: Blocks (2021, Jeremiah Knol @JeremiahK and Jeff Haber @Just Jeff) Quote Link to comment Share on other sites More sharing options...
Trioptrooper Posted July 8, 2023 Share Posted July 8, 2023 Wow, the Smooth lines of a PLUSCART(+) now with my HiFi And Bluetooth Yae. squeaky. Text to MP3. Quote Link to comment Share on other sites More sharing options...
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