Clock Posted October 11, 2003 Share Posted October 11, 2003 Are there any released Lynx games with a game save feature? I know a lot use the level code aka chips challenge, Gates of zendecon etc etc but were any released with a save game feature? I understand that Karri is planning to include one on his forthcoming title (hell it's sure going to need it) and I imagine eye of the beholder would have had such a feature.... This suggests to me that a save feature is perfectly feasible. Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted October 11, 2003 Share Posted October 11, 2003 Are there any released Lynx games with a game save feature? No Atari corp. era game has a save, just passwords. I believe post-Atari released SIMIS does have save capability. Quote Link to comment Share on other sites More sharing options...
davidcalgary29 Posted October 11, 2003 Share Posted October 11, 2003 I believe that Harry Dodgson did say that his copies of EOTB have a save-game feature. Some type of battery back-up, I think, but perhaps he'll be able to clarify the structure of this feature in this thread. Quote Link to comment Share on other sites More sharing options...
SwedenLynxer Posted October 11, 2003 Share Posted October 11, 2003 You can save your highscore in SIMIS and T-tris (only in the second version of the game I think) The never released Guardians: Storm Over Doria should have a save feature. Also Distant Lands is/was going to have a save feature I believe. Quote Link to comment Share on other sites More sharing options...
+karri Posted October 12, 2003 Share Posted October 12, 2003 A close look at the sources show that the EEPROM code has been created by Harry and Bastian. Both have added comments to the code. That explains why S.I.M.I.S. and perhaps some of Harrys games may have save game features. The EEPROM chip that they chose to support needs only 1 wire for sending data to/from the chip. So it takes a while to read or write a word. The memory size is 64 slots of 16 bits each. In Stardreamer I chose to use 16 slots for saving the game status. -- Cheers, Karri Quote Link to comment Share on other sites More sharing options...
Harry_Dodgson Posted October 14, 2003 Share Posted October 14, 2003 A close look at the sources show that the EEPROM code has been created by Harry and Bastian. Both have added comments to the code. That explains why S.I.M.I.S. and perhaps some of Harrys games may have save game features. The EEPROM chip that they chose to support needs only 1 wire for sending data to/from the chip. So it takes a while to read or write a word. The memory size is 64 slots of 16 bits each. In Stardreamer I chose to use 16 slots for saving the game status. -- Cheers, Karri Bastian wrote the EEPROM code, I optimized it, added the wait loop (I had slower EEPROMs than Bastian did) and commented it (in English ) As far as Eye of the Beholder, it uses a different type of EEPROM for 8K bytes that is accessed almost like RAM. Harry Quote Link to comment Share on other sites More sharing options...
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