8bitPoet Posted January 24 Author Share Posted January 24 55 minutes ago, Absalon said: I like your game. my highscore so far: 20 😄 Thank you. Double digits! Well done. Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 24 Author Share Posted January 24 36 minutes ago, CartoonDan said: High score of 37. 😀 Nice! Keep playing and I bet you could double that. Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted January 25 Share Posted January 25 95 is my best so far. The longer delays when the frog watches you really make for some nail-biting moments. I'm not even mad at him for eating me just before I broke into triple digits. 1 Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 25 Author Share Posted January 25 46 minutes ago, ZackAttack said: 95 is my best so far. The longer delays when the frog watches you really make for some nail-biting moments. I'm not even mad at him for eating me just before I broke into triple digits. Great score! I agree. The unpredictability of the frog really adds the right amount of tension. 2 Quote Link to comment Share on other sites More sharing options...
CartoonDan Posted January 25 Share Posted January 25 Got 58 1 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted January 25 Share Posted January 25 That frog is what elevates this game. I was watching on @ZeroPage Homebrew and was amazed. This is one of those games that are just so frustratingly simple and executed well. 3 Quote Link to comment Share on other sites More sharing options...
Madwindoman Posted January 25 Share Posted January 25 Love the addition of the frog. Really ups the challenge. Great work on this game. It plays perfect. My high so far is 206 1 Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 25 Author Share Posted January 25 3 hours ago, KevKelley said: That frog is what elevates this game. I was watching on @ZeroPage Homebrew and was amazed. This is one of those games that are just so frustratingly simple and executed well. Thank you, @KevKelley! I'm so glad I replaced the inchworm with the frog. In fact, it's such a big part of the gameplay now, I'm going to redo the box/label art to include it. Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 25 Author Share Posted January 25 2 hours ago, Madwindoman said: Love the addition of the frog. Really ups the challenge. Great work on this game. It plays perfect. My high so far is 206 Much appreciated, @Madwindoman. You've beat my current best of 200! This game really needs a leaderboard. Quote Link to comment Share on other sites More sharing options...
Albert Posted January 25 Share Posted January 25 Great job with this Fly Hunter, @8bitPoet! For me, it falls into the category of games that are easy to learn but a bit evil on the side of not giving you any slack when you make a mistake, but you keep coming back to play the game anyway. Great job on the title screen with the graphics and music, and also for swapping out the inchworm for a frog (although it would be kind of cool if you could keep both, maybe add the inchworm after a certain amount of time has passed or something along those lines). The frog really keeps you on your toes, as you need to move quickly when he appears. I also agree with your decision to remove the two-color flies so you could add the tree. I'm impressed with scores of 200 or higher!! Keep up the great work! ..Al 4 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted January 26 Share Posted January 26 1 hour ago, Albert said: I'm impressed with scores of 200 or higher!! Heck, I was proud just to get a score in the double digits. 1 Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 26 Author Share Posted January 26 1 hour ago, Albert said: Great job with this Fly Hunter, @8bitPoet! For me, it falls into the category of games that are easy to learn but a bit evil on the side of not giving you any slack when you make a mistake, but you keep coming back to play the game anyway. Great job on the title screen with the graphics and music, and also for swapping out the inchworm for a frog (although it would be kind of cool if you could keep both, maybe add the inchworm after a certain amount of time has passed or something along those lines). The frog really keeps you on your toes, as you need to move quickly when he appears. I also agree with your decision to remove the two-color flies so you could add the tree. I'm impressed with scores of 200 or higher!! Keep up the great work! ..Al Thank you so much, Al! I've only gotten 200 points once. I'm equally impressed by anyone who breaks 200. More games are in the works! Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted January 26 Share Posted January 26 19 hours ago, Albert said: (although it would be kind of cool if you could keep both, maybe add the inchworm after a certain amount of time has passed or something along those lines). ..Al second that! The addition of the frog is great and (the timing of) his animation amazing. One suggestion: red, poisonous, flies to be avoided Would force the player to remain attentive. Perhaps it is possible to have 2 flies on the screen at once, one black, one red? Extra challenge for the player then to catch the black while avoiding hitting the red. Life at a pond is tough! 2 Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted January 26 Share Posted January 26 (edited) And the music is fantastic for the 2600. Intriguing and catchy. As memorable as MULE or Ballblazer on the 8-bit line. Sound effects also are spot on. One sound that should be added is for when the frog swallows the spider. Edited January 26 by r_type2600 added sound effect comment 1 Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 26 Author Share Posted January 26 27 minutes ago, r_type2600 said: second that! The addition of the frog is great and (the timing of) his animation amazing. One suggestion: red, poisonous, flies to be avoided Would force the player to remain attentive. Perhaps it is possible to have 2 flies on the screen at once, one black, one red? Extra challenge for the player then to catch the black while avoiding hitting the red. Life at a pond is tough! Good ideas! Many of my decisions are made simply by the technical limitations of the 2600 and my limited programming skills. The poisonous fly would be neat, but the ball and the playfield share the same color. That could affect the background, but it's worth exploring! Unfortunately, there can only be one ball when using the standard kernel. Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 26 Author Share Posted January 26 26 minutes ago, r_type2600 said: And the music is fantastic for the 2600. Intriguing and catchy. As memorable as MULE or Ballblazer on the 8-bit line. Sound effects also are spot on. One sound that should be added is for when the frog swallows the spider. I had to wrestle with the cumbersome TIATracker to generate that riff. And if it weren't for the amazing hacks by @ZackAttack, this game wouldn't even have music. HAHA yeah! Like a GULP sound. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted January 26 Share Posted January 26 40 minutes ago, 8bitPoet said: Good ideas! Many of my decisions are made simply by the technical limitations of the 2600 and my limited programming skills. The poisonous fly would be neat, but the ball and the playfield share the same color. That could affect the background, but it's worth exploring! Unfortunately, there can only be one ball when using the standard kernel. Perhaps you could use the other player missile that you don't seem to be using at the moment? It would have to be the same color as the frog, or only appear when the frog isn't active if you wanted it to be another color, but I think either of these would be okay. 1 Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 26 Author Share Posted January 26 2 minutes ago, Karl G said: Perhaps you could use the other player missile that you don't seem to be using at the moment? It would have to be the same color as the frog, or only appear when the frog isn't active if you wanted it to be another color, but I think either of these would be okay. Hmm. Player1 missile is being used for the spider's web, and Player0 missile is put on the sacrificial alter to eliminate the horizontal gaps in the playfield using no_blank_lines in the kernel options in bB. I'm sure it's possible for a more experienced programmer than me. LOL Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted January 29 Author Share Posted January 29 (edited) Had a great suggestion from @ZackAttack with regards to scoring! He suggested a point system that's commensurate with the challenge. For example, Fast flies are more difficult to catch, than slow flies. In addition, avoiding the frog can be even trickier! So I think I'll implement the following point system: 1 point - Slow Flies 2 points - Fast Flies 3 points - Avoid Hungry Frog Edited January 29 by 8bitPoet Swapped Toad for Frog Quote Link to comment Share on other sites More sharing options...
glurk Posted January 30 Share Posted January 30 Minor suggestion - You are using a 6-digit score, but your scoring is very low, so the top 3 digits are unlikely to ever see use. Maybe yo should use 10, 20, 30 points, or possibly even larger. So that 999,999 becomes maybe possible... 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 3 Share Posted February 3 I'm also loving this game, with each new update it gets better and better. I thought the fly with its flapping wings was really cool, but I prefer it the way it is now in favor of a more detailed scene, a positive point. The caterpillar was captivating, if Albert's suggestion could be possible, a relay system between the caterpillar and the frog, both can share the same green color. Finally, the soundtrack for this game is lovely, there are few Atari games in which its soundtrack catches my attention, my eardrums are grateful. 2 Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted February 3 Author Share Posted February 3 2 hours ago, alfredtdk said: I'm also loving this game, with each new update it gets better and better. I thought the fly with its flapping wings was really cool, but I prefer it the way it is now in favor of a more detailed scene, a positive point. The caterpillar was captivating, if Albert's suggestion could be possible, a relay system between the caterpillar and the frog, both can share the same green color. Finally, the soundtrack for this game is lovely, there are few Atari games in which its soundtrack catches my attention, my eardrums are grateful. Thank you so much! Really glad you're enjoying the game. I did consider the idea of having both the frog and the inchworm in the game, but I didn't like that the inchworm could create a no-way out scenario. If the player misses a fly on the right side of the branch, there's an opportunity for them to zip back up to the branch, run to the left, and make a second attempt at catching the missed fly. However, if the inchworm is on that side of the branch when this occurs, the player has no hope of catching that fly because there's no getting past the inchworm. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted February 3 Share Posted February 3 This beautiful game reminds me Webster Dines Out!, a 1985 Compute! magazine Basic game. Perhaps its gameplay could be used for another level. 1 Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted February 3 Author Share Posted February 3 1 hour ago, Philsan said: This beautiful game reminds me Webster Dines Out!, a 1985 Compute! magazine Basic game. This just blew my mind! The similarities are incredible. I highly doubt I would've ever seen this game before. I was a Commodore 64 user back in the 80s. I think it was Mark Twain who said there's no such thing as a new idea. This gives me an idea that could be used for my sequel, though. 😉 Thanks for sharing this! 1 Quote Link to comment Share on other sites More sharing options...
vitoco Posted March 9 Share Posted March 9 I saw this game in ZPH Show and immediately thought about writing a BASIC tenliner port of it for the A8. I hope you don't mind if I preserve the look and feel, and the game name, @8bitPoet 😬 1 Quote Link to comment Share on other sites More sharing options...
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