+arcadeshopper Posted January 31 Share Posted January 31 https://gkanold.wixsite.com/homeputerium/copy-of-rules for more info! 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted January 31 Share Posted January 31 This is for 8-bit computers. Do we qualify? 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 31 Share Posted January 31 18 minutes ago, Vorticon said: This is for 8-bit computers. Do we qualify? There are TI-99/4A entries from other years. 1 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted January 31 Author Share Posted January 31 They likely consider the TI 8 bit due to the era + the bus 1 Quote Link to comment Share on other sites More sharing options...
pixelpedant Posted January 31 Share Posted January 31 Plus, there's always CC-40 BASIC if someone's feeling up to it. 3 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 1 Author Share Posted February 1 19 hours ago, pixelpedant said: Plus, there's always CC-40 BASIC if someone's feeling up to it. you maybe? Have you been working on anything? hh2? hells hall? 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 1 Share Posted February 1 Ooooh: Hell's Hall Pocket! 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted February 1 Share Posted February 1 23 minutes ago, OLD CS1 said: Ooooh: Hell's Hall Pocket! This is as close as it gets. HAUNTED.PGM HAUNTED.TXT 1 Quote Link to comment Share on other sites More sharing options...
pixelpedant Posted February 1 Share Posted February 1 4 minutes ago, arcadeshopper said: you maybe? Have you been working on anything? hh2? hells hall? Well, a CC-40 10 liner certainly wouldn't be much trouble, so I could see it alright. Never written a full-fledged game for it, so could be fun. I'm working on TI-99 YouTube content right now rather than programs, but I'll be back at work on HH2 shortly I think. Much of the hardest work (dungeon generator, all graphics, interpreter, all core interpreter subprograms) is already done. Funnily enough, my "crossing of the rubicon" as far as getting HH2 finished is mainly just monster encounter and event-based menu interactions, as these use a subinterpreter with support for all sorts of abstruse nonsense like conditional jumps and constructing message text from a combination of string tokens representing n-grams of length 2 to 5, and variable tokens representing the contents of three core game variable arrays (the main two being strings of byte values - not arrays per se). This approach being inherently necessary, given that without some kind of compression, all menu/encounter/event text totals to a minimum of 1884 characters at present, which may grow. I've got a few weeks off work starting late March, so that'll hopefully be a chance to really get things sorted out then. 6 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 1 Share Posted February 1 God mode: TI-74. But, as a BASICalc, that probably does not qualify. Quote Link to comment Share on other sites More sharing options...
pixelpedant Posted February 2 Share Posted February 2 And though the TI-74 is almost completely compatible with Enhanced (CC-40) BASIC, it doesn't support CALL CHAR or CALL INDIC without the PCIF being used to load assembly routines, so what you can do out of the box with its native BASIC game-wise is far less interesting. Really just text games. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted February 3 Share Posted February 3 On 2/1/2024 at 11:42 AM, pixelpedant said: Well, a CC-40 10 liner certainly wouldn't be much trouble, so I could see it alright. Never written a full-fledged game for it, so could be fun. I'm working on TI-99 YouTube content right now rather than programs, but I'll be back at work on HH2 shortly I think. Much of the hardest work (dungeon generator, all graphics, interpreter, all core interpreter subprograms) is already done. Funnily enough, my "crossing of the rubicon" as far as getting HH2 finished is mainly just monster encounter and event-based menu interactions, as these use a subinterpreter with support for all sorts of abstruse nonsense like conditional jumps and constructing message text from a combination of string tokens representing n-grams of length 2 to 5, and variable tokens representing the contents of three core game variable arrays (the main two being strings of byte values - not arrays per se). This approach being inherently necessary, given that without some kind of compression, all menu/encounter/event text totals to a minimum of 1884 characters at present, which may grow. I've got a few weeks off work starting late March, so that'll hopefully be a chance to really get things sorted out then. It's impressive work how you managed to squeeze so much in so little. Looking forward to HH2. Quote Link to comment Share on other sites More sharing options...
Gary from OPA Posted April 3 Share Posted April 3 Contest is over. Sadly no TI99 winners: Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted April 10 Author Share Posted April 10 Were there any TI99 entries? Quote Link to comment Share on other sites More sharing options...
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