+atari2600land Posted August 15 Author Share Posted August 15 After the fifteen-billionth time doing exactly what I was doing every time, I finally got it. Quote Link to comment Share on other sites More sharing options...
42bs Posted August 15 Share Posted August 15 17 minutes ago, atari2600land said: What do you mean? It's a 4-bit BMP, just like I said in my assets file. I tried multiple attempts at this, but I can't get any of them to come up as not a square of garbage. One problem I see is the width: 104x4bit => 52bytes which is not dividable by 8. 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 15 Author Share Posted August 15 I thought the width and height had to be divisible by 8. Apparently that's not true? Quote Link to comment Share on other sites More sharing options...
42bs Posted August 15 Share Posted August 15 30 minutes ago, atari2600land said: I thought the width and height had to be divisible by 8. Apparently that's not true? Yes, but the size in bytes. 104 pixels à 4 bit per pixel is 52bytes Quote Link to comment Share on other sites More sharing options...
alucardX Posted August 15 Share Posted August 15 5 hours ago, 42bs said: One problem I see is the width: 104x4bit => 52bytes which is not dividable by 8. I ran into this problem when I was playing around with JagStudio and using alternative graphics in some of the examples. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 16 Share Posted August 16 6 hours ago, 42bs said: One problem I see is the width: 104x4bit => 52bytes which is not dividable by 8. Thank you, still not well, so hadn't checked this yet, but that is the problem. 1 Quote Link to comment Share on other sites More sharing options...
alucardX Posted August 16 Share Posted August 16 16 hours ago, alucardX said: I ran into this problem when I was playing around with JagStudio and using alternative graphics in some of the examples. I should have made clear that I did figure out my graphic dimensions were the issue as @42bs stated. Quote Link to comment Share on other sites More sharing options...
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