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Season 15 ~ Week 18 ~ Paddle Week 2


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Posted (edited)

Week 18

Paddle Week 2

s_GIJoeCobraStrike_1.thumb.png.b8eda7667ddc9b17e42d63ffb9d37bee.png

G.I. Joe : Cobra Strike

CLARIFICATION: No use of CHEATS, emulation advantages, bugs, cart frying or other variables that gives you an unfair advantage in this HSC. Please assume you have to follow the game difficulty and mode for the playing week/s. There cannot be any game enhancements or favorite settings to play in the 2600 HSC, unless you are given authorization to do so by your humble yet strict MODERATOR! Vocelli

G.I. Joe Cobra Strike

Released By:  Parker Brothers

Left Difficulty: B

Right Difficulty: B

Game Mode: 1

 

Post your scores right here in this thread, and we will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone else.

The deadline for posting scores is Midnight (EST) the evening of, May 19, 2024

 

Bonus:

More Paddle Game Fun!

Play Steeplechase (Game 1) by Sears (Atari)

 

What is your fastest time to the finish line on Game 1?

Fastest Time = +10 Bonus Points

Finish 2–5 Place = +8 Bonus Points

Finish 6-10 Place = +6 Bonus Points

Finish 11-20 Place = +4 Bonus Points

Finish 21-30 Place = +2 Bonus Points

Just post a time =  +1 Bonus Point

 

G.I. Joe Cobra Strike Scores

 

135430 - ZilchSr (+50)

  59640 - McCallister (+49)

  49780 - Absalon (+48)

  41600 - GBAG (+47)

  41140 - CentipedeFan (+46)

  40830 - UnRedeemed (+45)

  34050 - Alex (+44)

  30880 - WarZownd (+43)

  27960 - Kermit (+42)

  27120 - Keilbaca (+41)

  26620 - AtariSphinx (+40)

  25250 - Vocelli (+39)

  24120 - JasonAtari (+38)

  23440 - CapitanClassic (+37)

  22270 - 5x7 (+36)

  21390 - Mack (+35)

  21330 - JasonHRB (+34)

  13190 - FakeCortex (+33)

  11440 - Mikey (+32)

    9530 - Keir (+31)

    9360 - LaurenTyler (+30)

    5850 - OyamaFamily (+29)

    5720 - Slider (+28)

    5620 - DrMooCowz (+27)

    5590 - Krytol (+26)

    4140 - Micha (+25)

    4110 - Atarian7 (+24)

    2960 - MoisesTuseto (+23)

    2210 - AtariWarlord (+22)

 

Steeplechase Timed Bonus

 

TRIPLE CROWN WINNER (+10)

1:10 - CentipedeFan

 

Top Notch Jockeys (+8)

1:11 - Absalon

1:11 - ZilchSr

1:12 - UnRedeemed

1:13 - McCallister

1:13 - AtariSphinx

 

Weekend Riders (+6)

1:15 - CapitanClassic

1:15 - WarZownd

1:15 - JasonHRB

1:17 - JasonAtari

1:18 - DrMooCowz

 

Farm Horse Riders (+4)

1:21 - Mack

1:22 - 5x7

1:25 - Kermit

1:25 - Keir

1:29 - AtariWarlord

1:29 - Alex

1:33 - Vocelli

1:44 - LaurenTyler

1:48 - Krytol

1:53 - Atarian7

 

Mule Riders (+2)

1:59 - Slider

2:27 - OyamaFamily

2:48 - MoisesTuseto

3:00 - Mikey

3:00 - FakeCortex

 

To the Glue Factory (+1)

 

Overall Standings

Remember the Top 26 will qualify for the Tournament at the end of the season!!!!!!!!!!!!!!!!!

870     CentipedeFan
858     Kermit
836     WarZownd
806     JasonAtari
806     McCallister
796     Absalon
796     Capitain Classic
795     JasonHRB
791     ZilchSr
786     AtariSphinx
779     Alex
695     Keilbaca
683     OyamaFamily
665     Vocelli
644     Mack
634     Dr Moocowz
627     Evandro
601     Slider
561     LaurenTyler
531     Atarian7
528     FakeCortex
527     GBAG
527     MoisesTuseto
525     Keir
523     5x7
507     Mikey
476     Micha
474     AtariWarlord
408     LivingRoomArcade
367     Krytol
346     JamesBradWitt
337     ClassicGamer
278     PengPeng
249     AGB
248     JacobZu7Zu7
234     JimHopper
232     GType
195     UnRedeemed
190     Mchetzel
182     DomBradley
163     HumanPacman
156     TheActivisionary
128     RetroBreakout
110     LittlemanJack
108     SkippyBCoyote
102     Zoyx
75     Alena
69     DonForster
67     RetroRussell
65     BigFriendly
60     Rickster
57     MustardCowboy
56     SneakyTurtleEgg
41     Micheloni
36     RetroDean
35     RGC
33     JBlenkle
26     JeremiahK
23     SnowBound
22     DevBR
20     RedMiller
10     Kris

 

 

Season 15 will have:

Here is what we can expect:

~ Play and Replay week

~ Beat the Leaders

~ Beat the Leaders

~ Beat the Leaders

Tournaments Start in June 2024!

 

The TOP 26 will qualify for the End the Season Challenge.

The End of Season Challenge is:

 

Major Leagues Survivor 3 Strikes Tourney

~ The Top 13 Players will Qualify

~ It will last 3 Rounds (No more or no less)

~ 3 Games per round and 2 weeks per round

~ Receive a STRIKE by finishing in the bottom half of scores for each game.

~ The GOAL… Just survive by not getting 3 strikes.

~ Any Player NOT receiving 3 strikes by the end of the 3 Rounds, gets to pick a game for Season 16.

~ The Top 4 Ranked players from Regular Season will have a hand in picking the 3 games each round.

(The Major Leagues will last 6 Weeks)

 

Minor Leagues Survivor Tourney

~ The Players who are ranked 14-26 in Regular Season will Qualify.

~ It will last 4 Rounds (No more or no less)

~ ONE game per round and ONE week per round.

~ Finish in the bottom half in scoring for that game and you are automatically eliminated.

~ ONLY the last remaining Player will get to pick a Game for Season 16!

~ The TOP 2 ranked players will get to pick the game each week.

(The Minor Leagues will last 4 Weeks)

G.I. Joe - Cobra Strike.bin Steeplechase (Sears).bin

Edited by Vocelli
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Posted (edited)

Paddle Week 2!

A Great Game with GI Joe!

And a never played game of Steeplechase.... should be interesting.

(I imagine Steeplechase would be a great game with friends and family)

Edited by Vocelli
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Played this with a friend some time ago. Fun coop game!

G.i. joe cobra (1 B/B): 29050

 

Never seen this game before. Pal version starts in a total different screen. Is this the same game?? So I played the ntsc rom.

Steeplechase (game1): 1:16

IMG_20240509_181355_739.jpg

IMG_20240509_193111_331.jpg

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Posted (edited)
On 5/10/2024 at 1:25 PM, Lauren Tyler said:

Steeplechase: 2:49 (How the hell did they get such a fast time?)

Since you asked. The paddle controls the height of your jump. It has 4 positions (I think). At the lowest height, you are able to clear the small hedge. The longest hedge requires being at the highest height, and one of the 2 middle settings are required to clear the middle length hedges.

 

The lower the jump height you have when successfully clearing a hedge, the earlier and faster your horse can sprint to the right of the screen. Missing any jump causes you to lose a significant amount of time, and move leftwards/backwards. Therefore it is vitally important that you keep you paddle close to the highest setting when you are near the right of the screen with little reaction time. In the early game, before the 2 speed ups though, you should be aiming to clear the hedges with the minimum possible jump height.

 

I don't think I am anywhere near the shortest time possible, but I think I will do some testing in Stella and figure out the likely minimum time.

Edited by CapitanClassic
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The manual says, that beginners should start training with leaving the height at max and just concentrate on the rhythm of the jumps. So did I!

 

My score happened just like this (got 1:20 the most, than 1:18 and lower). Yesterday I got only 1:20. 

 

The opponents seem to have a certain amount of random crashes. So I guess you need both - a good run for yourself, and a bad for all the others.

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Posted (edited)

With some hacking and code examination in Stella, I was able to get some approximate fastest times. I just changed the code that performs the crash handler into a no op. If you don’t ever jump, the minimum time is about 0:43 seconds.

 

Then I performed some testing with spinning the paddle to the appropriate height, and jumping when a hedge came (not worrying about exact timing) and the computers always beat me, but their time was about 1:07 (min would have be about 1:10). It looks like the opponents adapt to good players by missing less.

 

So I guess I was wrong about being close to the minimum time. Either that, or the ROM in the AFB5 is some prototype version that has different scoring/logic.

 

Heres a crappy emulation score for GI Joe.
G.I.Joe-CobraStrike(1983)(ParkerBros).png.71d1c93367ec44b504ad9a1948d79e28.png

Edited by CapitanClassic
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Posted (edited)

Real hardware makes this game much easier. Still need to work on my timing for moving the shield into place, pressing fire to lock the block, and use that time to score hits on the snake 

12,880 -

23,440 - GI Joe: Cobra Strike.

 

Not sure if the second score counts. I think I found a glitch. If you kill Cobra during the warm up laser blast (possibly the first few frames at the start of the audio buildup), the audio will sound weird when the next level Cobra respawns. Also, the next Cobra will die after one hit. It looks like I got a huge point bonus too when that happened. (So probably a scoring glitch).

 

IMG_20240512_110809252.thumb.jpg.4269d8ec871e88705bef5c1bc0f92610.jpg

 

Edited by CapitanClassic
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2 hours ago, CapitanClassic said:

Not sure if the second score counts. I think I found a glitch. If you kill Cobra during the warm up laser blast (possibly the first few frames at the start of the audio buildup), the audio will sound weird when the next level Cobra respawns. Also, the next Cobra will die after one hit. It looks like I got a huge point bonus too when that happened. (So probably a scoring glitch).

Not a glitch... it is part of the scoring because it is listed in the manual as a 10,000 point bonus shot.

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