Brek Martin Posted May 10 Share Posted May 10 (edited) . Edited May 14 by Brek Martin Quote Link to comment Share on other sites More sharing options...
42bs Posted May 10 Share Posted May 10 RTFM: http://www.monlynx.de/lynx/lynx6.html#_64 The last byte needs to be zero, or at least the last five bits. Quote Link to comment Share on other sites More sharing options...
Brek Martin Posted May 10 Author Share Posted May 10 (edited) On 5/10/2024 at 10:07 PM, 42bs said: RTFM: http://www.monlynx.de/lynx/lynx6.html#_64 The last byte needs to be zero, or at least the last five bits. ... Edited May 14 by Brek Martin Quote Link to comment Share on other sites More sharing options...
Brek Martin Posted May 10 Author Share Posted May 10 (edited) . Edited May 14 by Brek Martin Quote Link to comment Share on other sites More sharing options...
42bs Posted May 10 Share Posted May 10 You figured out, it is of course the line. Not the whole sprite. And as I mention always: Use Felix as it is more accurate. 1 Quote Link to comment Share on other sites More sharing options...
42bs Posted May 10 Share Posted May 10 Hmm, it is very clear: Quote Well, I finally found the bug that required a pad byte of 0 at the end of each scan line of data. End Of Each Scan Line Of Data. Not _end_ _of_ _each_ sprite Quote Link to comment Share on other sites More sharing options...
Brek Martin Posted May 11 Author Share Posted May 11 (edited) . Edited May 14 by Brek Martin Quote Link to comment Share on other sites More sharing options...
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