+bent_pin Posted May 20 Share Posted May 20 Was MIDI Maze the only A8 title that used raycasting? I'm looking at the other 8-bit Ataris too, and the only title that comes close is Escape from the MindMaster, but that's more of a false, flat 3D. Quote Link to comment Share on other sites More sharing options...
+bent_pin Posted May 20 Author Share Posted May 20 After a little digging, I found this gem: Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 20 Share Posted May 20 Capture the Flag from 1982 was the 1st I was aware of. 1 Quote Link to comment Share on other sites More sharing options...
+bent_pin Posted May 20 Author Share Posted May 20 1 hour ago, Stephen said: Capture the Flag from 1982 was the 1st I was aware of. Very cool I'm on a quest to see how primitive of a system can do raycasting. Looks like it's been done multiple times on A8. The 7800 should be able to handle it as well, but I wonder if it could be done cheaply on the 2600 using only the playfield and some lookup tables. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 20 Share Posted May 20 (edited) @bent_pinIn terms of ray casting on the a8, or at the very least variations on this type of technique, there are many 3d/psuedo 3d titles and or demos out there. Apologies in advance for all the embedded vids. So you picked up in Globe's amazing POC 128k 3d ray casting demo earlier. I really wish this engine to become the basis of a game in itself. It's so fast and also can take advantage of the snack controller setup. Amazing work. We have the following, (where, again, some might not be based on raycasting, but maybe you can figure out whether or not they are): Globe's game final assault fps: The two WIP Doom engines which Sweity and others are working on: Gr10 9 colour Adoom: GTIA 16 shade Doom with real time lighting and texture, (first showcased as part of the amazing Rewind demo in 2022): The maze engine on which Sweity's gtia doom engine above is based, (this engine is amazing): Shanti's engine : The wolf engine: Vector engine:vector engine showing some nods to Duke nukem weapons was brought to my attention last year. Very impressive : Nrv's legendary project m: Also, it's work checking out these two articles : https://retroage.net/doom-3/ https://retroage.net/doom-po-raz-drugi/ And of course the mein AA thread on Doom: https://forums.atariage.com/topic/352886-doom-alert/ Edited May 20 by Beeblebrox 3 2 Quote Link to comment Share on other sites More sharing options...
Forrest Posted May 20 Share Posted May 20 Wayout is a 3D maze game released for the Atari 8-bit computer in 1982 Wiki 1 Quote Link to comment Share on other sites More sharing options...
+bent_pin Posted May 20 Author Share Posted May 20 1 hour ago, Beeblebrox said: @bent_pinIn terms of ray casting on the a8, or at the very least variations on this type of technique, there are many 3d/psuedo 3d titles and or demos out there. Apologies in advance for all the embedded vids. So you picked up in Globe's amazing POC 128k 3d ray casting demo earlier. I really wish this engine to become the basis of a game in itself. It's so fast and also can take advantage of the snack controller setup. Amazing work. We have the following, (where, again, some might not be based on raycasting, but maybe you can figure out whether or not they are): Globe's game final assault fps: The two WIP Doom engines which Sweity and others are working on: Gr10 9 colour Adoom: GTIA 16 shade Doom with real time lighting and texture, (first showcased as part of the amazing Rewind demo in 2022): The maze engine on which Sweity's gtia doom engine above is based, (this engine is amazing): Shanti's engine : The wolf engine: Vector engine:vector engine showing some nods to Duke nukem weapons was brought to my attention last year. Very impressive : Nrv's legendary project m: Also, it's work checking out these two articles : https://retroage.net/doom-3/ https://retroage.net/doom-po-raz-drugi/ And of course the mein AA thread on Doom: https://forums.atariage.com/topic/352886-doom-alert/ Wow! That's quite the assortment. It will take me some time to sort out, but I look forward to it. First on the list is Final Assault, which appears at first glance to use parallax-controlled layers with portals to the layers beyond. Quite a good design, but not what I'm aiming for. Whereas, the second game on the list, Doom, certainly uses raycasting and textures. An amazing achievement. The only thing that I don't see in it are portals(windows) to other zones, but that's understandable. I'm going to enjoy digging through the rest. 1 hour ago, Forrest said: Wayout is a 3D maze game released for the Atari 8-bit computer in 1982 Wiki That is awesome. It is similar to, but more complex than, the game that I'd like to try to make on the 2600. Thank you both. I'm going to try to put together a timeline of raycasting games too, because the major search engines begin its history with Wolfenstein. 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 20 Share Posted May 20 (edited) 49 minutes ago, bent_pin said: Wow! That's quite the assortment. It will take me some time to sort out, but I look forward to it. First on the list is Final Assault, which appears at first glance to use parallax-controlled layers with portals to the layers beyond. Quite a good design, but not what I'm aiming for. Whereas, the second game on the list, Doom, certainly uses raycasting and textures. An amazing achievement. The only thing that I don't see in it are portals(windows) to other zones, but that's understandable. I'm going to enjoy digging through the rest. That is awesome. It is similar to, but more complex than, the game that I'd like to try to make on the 2600. Thank you both. I'm going to try to put together a timeline of raycasting games too, because the major search engines begin its history with Wolfenstein. No worries. Check out the article links I've posted also as they go in depth and already cover a timeline. Either way - geniune raycasting or not - seeing the likes of the astounding Maze engine on which GTIA Doom is based, as well as Globe's 128k engine and NRV's project m, one thing is absoloutely clear - the scope for creating very playable 3D/psuedo 3D FPS and also RPGs, dungeon crawlers and the like, on the Atari 8-bit computer line is there. Imagine a system shock game, or dungeon crawler using the Maze engine! All on a 1979 chipset! Amazing Edited May 20 by Beeblebrox 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 20 Share Posted May 20 7 hours ago, Stephen said: Capture the Flag from 1982 was the 1st I was aware of. Here is my own boxed/sealed copy 1 1 Quote Link to comment Share on other sites More sharing options...
Forrest Posted May 20 Share Posted May 20 According to my Wiki link above, Capture the Flag was released in 1983 and it’s a two player version of Wayout. 1 Quote Link to comment Share on other sites More sharing options...
+bent_pin Posted May 21 Author Share Posted May 21 18 hours ago, Beeblebrox said: Here is my own boxed/sealed copy Put me on some toast, because I'm jelly. I can't find a copy to buy currently. 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 22 Share Posted May 22 (edited) On 5/20/2024 at 4:08 AM, Stephen said: Capture the Flag from 1982 was the 1st I was aware of. It's not raycasting referring to the code and to what Paul wrote me. (And btw Raycasting tech was invented in games later esp by ID software). Alternate Reality might be some forerunner as it was mentioned by the coder Philip Price himself in the AR thread. Also the Dungeon. Edited May 22 by Heaven/TQA 1 2 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 22 Share Posted May 22 (edited) Numen 3d world is not a raycaster either...it is using portal engine as it is based on Duke Nukem. And the levels can be edited with the Duke Nukem Editor Mapster Edited May 22 by Heaven/TQA 2 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 22 Share Posted May 22 40 minutes ago, Heaven/TQA said: Numen 3d world is not a raycaster either...it is using portal engine as it is based on Duke Nukem. And the levels can be edited with the Duke Nukem Editor Master. Thanks for the info. Yes, as per my earlier post, I suspected some engines weren't Raycasters. It was just too good nan opportunity to let the OP know of all these impressive engines. I can't wait to see Swiety's completed 64k ADoom as well as his 128k GTIA Doom engines when finally completed. 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 22 Share Posted May 22 The HARD raycaster by Tamas is a real raycaster and is written like a classic Wolfenstein raycaster. No tricks in. 2 1 Quote Link to comment Share on other sites More sharing options...
+bent_pin Posted May 23 Author Share Posted May 23 Thanks @Heaven/TQA Very useful info. I started working on my 2600 raycaster today. 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 23 Share Posted May 23 13 minutes ago, bent_pin said: Thanks @Heaven/TQA Very useful info. I started working on my 2600 raycaster today. Good luck. It's also worth mentioning XXL's initial work ok a 16k raycaster here: 1 Quote Link to comment Share on other sites More sharing options...
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